/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_SEC2_IF_SEC2_H
#define NVGPU_SEC2_IF_SEC2_H
/*
* SEC2 Command/Message Interfaces - SEC2 Management
*/
/*
* Defines the identifiers various high-level types of sequencer commands and
* messages.
* _SEC2_INIT - sec2_init_msg_sec2_init
*/
enum
{
NV_SEC2_INIT_MSG_ID_SEC2_INIT = 0U,
};
/*
* Defines the logical queue IDs that must be used when submitting commands
* to or reading messages from SEC2. The identifiers must begin with zero and
* should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the
* last command queue identifier. _NUM must always be set to the last
* identifier plus one.
*/
#define SEC2_NV_CMDQ_LOG_ID 0U
#define SEC2_NV_CMDQ_LOG_ID__LAST 0U
#define SEC2_NV_MSGQ_LOG_ID 1U
#define SEC2_QUEUE_NUM 2U
struct sec2_init_msg_sec2_init {
u8 msg_type;
u8 num_queues;
u16 os_debug_entry_point;
struct
{
u32 queue_offset;
u16 queue_size;
u8 queue_phy_id;
u8 queue_log_id;
} q_info[SEC2_QUEUE_NUM];
u32 nv_managed_area_offset;
u16 nv_managed_area_size;
};
union nv_flcn_msg_sec2_init {
u8 msg_type;
struct sec2_init_msg_sec2_init sec2_init;
};
#endif /* NVGPU_SEC2_IF_SEC2_H */