/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef NVGPU_SEC2_IF_SEC2_H #define NVGPU_SEC2_IF_SEC2_H /* * SEC2 Command/Message Interfaces - SEC2 Management */ /* * Defines the identifiers various high-level types of sequencer commands and * messages. * _SEC2_INIT - sec2_init_msg_sec2_init */ enum { NV_SEC2_INIT_MSG_ID_SEC2_INIT = 0U, }; /* * Defines the logical queue IDs that must be used when submitting commands * to or reading messages from SEC2. The identifiers must begin with zero and * should increment sequentially. _CMDQ_LOG_ID__LAST must always be set to the * last command queue identifier. _NUM must always be set to the last * identifier plus one. */ #define SEC2_NV_CMDQ_LOG_ID 0U #define SEC2_NV_CMDQ_LOG_ID__LAST 0U #define SEC2_NV_MSGQ_LOG_ID 1U #define SEC2_QUEUE_NUM 2U struct sec2_init_msg_sec2_init { u8 msg_type; u8 num_queues; u16 os_debug_entry_point; struct { u32 queue_offset; u16 queue_size; u8 queue_phy_id; u8 queue_log_id; } q_info[SEC2_QUEUE_NUM]; u32 nv_managed_area_offset; u16 nv_managed_area_size; }; union nv_flcn_msg_sec2_init { u8 msg_type; struct sec2_init_msg_sec2_init sec2_init; }; #endif /* NVGPU_SEC2_IF_SEC2_H */