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/*
* GM20B CDE
*
* Copyright (c) 2015-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/gk20a.h>
#include "cde_gm20b.h"
enum programs {
PROG_HPASS = 0,
PROG_VPASS_LARGE = 1,
PROG_VPASS_SMALL = 2,
PROG_HPASS_DEBUG = 3,
PROG_VPASS_LARGE_DEBUG = 4,
PROG_VPASS_SMALL_DEBUG = 5,
PROG_PASSTHROUGH = 6,
};
void gm20b_cde_get_program_numbers(struct gk20a *g,
u32 block_height_log2,
u32 shader_parameter,
int *hprog_out, int *vprog_out)
{
int hprog = PROG_HPASS;
int vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE : PROG_VPASS_SMALL;
if (shader_parameter == 1) {
hprog = PROG_PASSTHROUGH;
vprog = PROG_PASSTHROUGH;
} else if (shader_parameter == 2) {
hprog = PROG_HPASS_DEBUG;
vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE_DEBUG :
PROG_VPASS_SMALL_DEBUG;
}
*hprog_out = hprog;
*vprog_out = vprog;
}
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