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/*
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_BOARDOBJGRP_E255_H
#define NVGPU_BOARDOBJGRP_E255_H
#include "ctrl/ctrlboardobj.h"
#include "boardobj.h"
#include "boardobjgrpmask.h"
#include "boardobj/boardobjgrp.h"
/*
* boardobjgrp_e255 is @ref BOARDOBJGRP child class allowing storage of up
* to 255 @ref BOARDOBJ object pointers with single static 255-bit mask denoting
* valid object pointers.
*/
struct boardobjgrp_e255 {
struct boardobjgrp super;
struct boardobj *objects[CTRL_BOARDOBJGRP_E255_MAX_OBJECTS];
struct boardobjgrpmask_e255 mask;
};
#define boardobjgrp_pmudatainit_e255(g, pboardpbjgrp, pboardobjgrppmu) \
boardobjgrp_pmudatainit_super(g, pboardpbjgrp, pboardobjgrppmu)
/* Constructor and destructor */
int boardobjgrpconstruct_e255(struct gk20a *g,
struct boardobjgrp_e255 *pboardobjgrp);
boardobjgrp_destruct boardobjgrpdestruct_e255;
boardobjgrp_pmuhdrdatainit boardobjgrp_pmuhdrdatainit_e255;
#endif /* NVGPU_BOARDOBJGRP_E255_H */
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