/*
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_MEM_H
#define NVGPU_MEM_H
#include <nvgpu/types.h>
#include <nvgpu/list.h>
#include <nvgpu/enabled.h>
#ifdef __KERNEL__
#include <nvgpu/linux/nvgpu_mem.h>
#elif defined(__NVGPU_POSIX__)
#include <nvgpu/posix/nvgpu_mem.h>
#else
#include <nvgpu_rmos/include/nvgpu_mem.h>
#endif
struct page;
struct sg_table;
struct nvgpu_sgt;
struct gk20a;
struct nvgpu_allocator;
struct nvgpu_gmmu_attrs;
struct nvgpu_page_alloc;
#define NVGPU_MEM_DMA_ERROR (~0ULL)
/*
* Real location of a buffer - nvgpu_aperture_mask() will deduce what will be
* told to the gpu about the aperture, but this flag designates where the
* memory actually was allocated from.
*/
enum nvgpu_aperture {
APERTURE_INVALID = 0, /* unallocated or N/A */
APERTURE_SYSMEM,
/* Don't use directly. Use APERTURE_SYSMEM, this is used internally. */
APERTURE_SYSMEM_COH,
APERTURE_VIDMEM
};
/*
* Forward declared opaque placeholder type that does not really exist, but
* helps the compiler help us about getting types right. In reality,
* implementors of nvgpu_sgt_ops will have some concrete type in place of this.
*/
struct nvgpu_sgl;
struct nvgpu_sgt_ops {
struct nvgpu_sgl *(*sgl_next)(struct nvgpu_sgl *sgl);
u64 (*sgl_phys)(struct gk20a *g, struct nvgpu_sgl *sgl);
u64 (*sgl_dma)(struct nvgpu_sgl *sgl);
u64 (*sgl_length)(struct nvgpu_sgl *sgl);
u64 (*sgl_gpu_addr)(struct gk20a *g, struct nvgpu_sgl *sgl,
struct nvgpu_gmmu_attrs *attrs);
/*
* If left NULL then iommuable is assumed to be false.
*/
bool (*sgt_iommuable)(struct gk20a *g, struct nvgpu_sgt *sgt);
/*
* Note: this operates on the whole SGT not a specific SGL entry.
*/
void (*sgt_free)(struct gk20a *g, struct nvgpu_sgt *sgt);
};
/*
* Scatter gather table: this is a list of scatter list entries and the ops for
* interacting with those entries.
*/
struct nvgpu_sgt {
/*
* Ops for interacting with the underlying scatter gather list entries.
*/
const struct nvgpu_sgt_ops *ops;
/*
* The first node in the scatter gather list.
*/
struct nvgpu_sgl *sgl;
};
/*
* This struct holds the necessary information for describing a struct
* nvgpu_mem's scatter gather list.
*
* This is one underlying implementation for nvgpu_sgl. Not all nvgpu_sgt's use
* this particular implementation. Nor is a given OS required to use this at
* all.
*/
struct nvgpu_mem_sgl {
/*
* Internally this is implemented as a singly linked list.
*/
struct nvgpu_mem_sgl *next;
/*
* There is both a phys address and a DMA address since some systems,
* for example ones with an IOMMU, may see these as different addresses.
*/
u64 phys;
u64 dma;
u64 length;
};
/*
* Iterate over the SGL entries in an SGT.
*/
#define nvgpu_sgt_for_each_sgl(__sgl__, __sgt__) \
for ((__sgl__) = (__sgt__)->sgl; \
(__sgl__) != NULL; \
(__sgl__) = nvgpu_sgt_get_next(__sgt__, __sgl__))
struct nvgpu_mem {
/*
* Populated for all nvgpu_mem structs - vidmem or system.
*/
enum nvgpu_aperture aperture;
size_t size;
size_t aligned_size;
u64 gpu_va;
bool skip_wmb;
bool free_gpu_va;
/*
* Set when a nvgpu_mem struct is not a "real" nvgpu_mem struct. Instead
* the struct is just a copy of another nvgpu_mem struct.
*/
#define NVGPU_MEM_FLAG_SHADOW_COPY (1 << 0)
/*
* Specify that the GVA mapping is a fixed mapping - that is the caller
* chose the GPU VA, not the GMMU mapping function. Only relevant for
* VIDMEM.
*/
#define NVGPU_MEM_FLAG_FIXED (1 << 1)
/*
* Set for user generated VIDMEM allocations. This triggers a special
* cleanup path that clears the vidmem on free. Given that the VIDMEM is
* zeroed on boot this means that all user vidmem allocations are
* therefor zeroed (to prevent leaking information in VIDMEM buffers).
*/
#define NVGPU_MEM_FLAG_USER_MEM (1 << 2)
/*
* Internal flag that specifies this struct has not been made with DMA
* memory and as a result should not try to use the DMA routines for
* freeing the backing memory.
*
* However, this will not stop the DMA API from freeing other parts of
* nvgpu_mem in a system specific way.
*/
#define __NVGPU_MEM_FLAG_NO_DMA (1 << 3)
/*
* Some nvgpu_mem objects act as facades to memory buffers owned by
* someone else. This internal flag specifies that the sgt field is
* "borrowed", and it must not be freed by us.
*
* Of course the caller will have to make sure that the sgt owner
* outlives the nvgpu_mem.
*/
#define NVGPU_MEM_FLAG_FOREIGN_SGT (1 << 4)
unsigned long mem_flags;
/*
* Only populated for a sysmem allocation.
*/
void *cpu_va;
/*
* Fields only populated for vidmem allocations.
*/
struct nvgpu_page_alloc *vidmem_alloc;
struct nvgpu_allocator *allocator;
struct nvgpu_list_node clear_list_entry;
/*
* This is defined by the system specific header. It can be empty if
* there's no system specific stuff for a given system.
*/
struct nvgpu_mem_priv priv;
};
static inline struct nvgpu_mem *
nvgpu_mem_from_clear_list_entry(struct nvgpu_list_node *node)
{
return (struct nvgpu_mem *)
((uintptr_t)node - offsetof(struct nvgpu_mem,
clear_list_entry));
};
static inline const char *nvgpu_aperture_str(struct gk20a *g,
enum nvgpu_aperture aperture)
{
switch (aperture) {
case APERTURE_INVALID:
return "INVAL";
case APERTURE_SYSMEM:
return "SYSMEM";
case APERTURE_SYSMEM_COH:
return "SYSCOH";
case APERTURE_VIDMEM:
return "VIDMEM";
};
return "UNKNOWN";
}
bool nvgpu_aperture_is_sysmem(enum nvgpu_aperture ap);
bool nvgpu_mem_is_sysmem(struct nvgpu_mem *mem);
/*
* Returns true if the passed nvgpu_mem has been allocated (i.e it's valid for
* subsequent use).
*/
static inline bool nvgpu_mem_is_valid(struct nvgpu_mem *mem)
{
/*
* Internally the DMA APIs must set/unset the aperture flag when
* allocating/freeing the buffer. So check that to see if the *mem
* has been allocated or not.
*
* This relies on mem_descs being zeroed before being initialized since
* APERTURE_INVALID is equal to 0.
*/
return mem->aperture != APERTURE_INVALID;
}
/**
* nvgpu_mem_sgt_create_from_mem - Create a scatter list from an nvgpu_mem.
*
* @g - The GPU.
* @mem - The source memory allocation to use.
*
* Create a scatter gather table from the passed @mem struct. This list lets the
* calling code iterate across each chunk of a DMA allocation for when that DMA
* allocation is not completely contiguous.
*/
struct nvgpu_sgt *nvgpu_sgt_create_from_mem(struct gk20a *g,
struct nvgpu_mem *mem);
struct nvgpu_sgl *nvgpu_sgt_get_next(struct nvgpu_sgt *sgt,
struct nvgpu_sgl *sgl);
u64 nvgpu_sgt_get_phys(struct gk20a *g, struct nvgpu_sgt *sgt,
struct nvgpu_sgl *sgl);
u64 nvgpu_sgt_get_dma(struct nvgpu_sgt *sgt, struct nvgpu_sgl *sgl);
u64 nvgpu_sgt_get_length(struct nvgpu_sgt *sgt, struct nvgpu_sgl *sgl);
u64 nvgpu_sgt_get_gpu_addr(struct gk20a *g, struct nvgpu_sgt *sgt,
struct nvgpu_sgl *sgl,
struct nvgpu_gmmu_attrs *attrs);
void nvgpu_sgt_free(struct gk20a *g, struct nvgpu_sgt *sgt);
bool nvgpu_sgt_iommuable(struct gk20a *g, struct nvgpu_sgt *sgt);
u64 nvgpu_sgt_alignment(struct gk20a *g, struct nvgpu_sgt *sgt);
/**
* nvgpu_mem_create_from_mem - Create a new nvgpu_mem struct from an old one.
*
* @g - The GPU.
* @dest - Destination nvgpu_mem to hold resulting memory description.
* @src - Source memory. Must be valid.
* @start_page - Starting page to use.
* @nr_pages - Number of pages to place in the new nvgpu_mem.
*
* Create a new nvgpu_mem struct describing a subsection of the @src nvgpu_mem.
* This will create an nvpgu_mem object starting at @start_page and is @nr_pages
* long. This currently only works on SYSMEM nvgpu_mems. If this is called on a
* VIDMEM nvgpu_mem then this will return an error.
*
* There is a _major_ caveat to this API: if the source buffer is freed before
* the copy is freed then the copy will become invalid. This is a result from
* how typical DMA APIs work: we can't call free on the buffer multiple times.
* Nor can we call free on parts of a buffer. Thus the only way to ensure that
* the entire buffer is actually freed is to call free once on the source
* buffer. Since these nvgpu_mem structs are not ref-counted in anyway it is up
* to the caller of this API to _ensure_ that the resulting nvgpu_mem buffer
* from this API is freed before the source buffer. Otherwise there can and will
* be memory corruption.
*
* The resulting nvgpu_mem should be released with the nvgpu_dma_free() or the
* nvgpu_dma_unmap_free() function depending on whether or not the resulting
* nvgpu_mem has been mapped.
*
* This will return 0 on success. An error is returned if the resulting
* nvgpu_mem would not make sense or if a new scatter gather table cannot be
* created.
*/
int nvgpu_mem_create_from_mem(struct gk20a *g,
struct nvgpu_mem *dest, struct nvgpu_mem *src,
u64 start_page, int nr_pages);
/*
* Really free a vidmem buffer. There's a fair amount of work involved in
* freeing vidmem buffers in the DMA API. This handles none of that - it only
* frees the underlying vidmem specific structures used in vidmem buffers.
*
* This is implemented in the OS specific code. If it's not necessary it can
* be a noop. But the symbol must at least be present.
*/
void __nvgpu_mem_free_vidmem_alloc(struct gk20a *g, struct nvgpu_mem *vidmem);
/*
* Buffer accessors. Sysmem buffers always have a CPU mapping and vidmem
* buffers are accessed via PRAMIN.
*/
/* word-indexed offset */
u32 nvgpu_mem_rd32(struct gk20a *g, struct nvgpu_mem *mem, u32 w);
/* byte offset (32b-aligned) */
u32 nvgpu_mem_rd(struct gk20a *g, struct nvgpu_mem *mem, u32 offset);
/* memcpy to cpu, offset and size in bytes (32b-aligned) */
void nvgpu_mem_rd_n(struct gk20a *g, struct nvgpu_mem *mem, u32 offset,
void *dest, u32 size);
/* word-indexed offset */
void nvgpu_mem_wr32(struct gk20a *g, struct nvgpu_mem *mem, u32 w, u32 data);
/* byte offset (32b-aligned) */
void nvgpu_mem_wr(struct gk20a *g, struct nvgpu_mem *mem, u32 offset, u32 data);
/* memcpy from cpu, offset and size in bytes (32b-aligned) */
void nvgpu_mem_wr_n(struct gk20a *g, struct nvgpu_mem *mem, u32 offset,
void *src, u32 size);
/* size and offset in bytes (32b-aligned), filled with the constant byte c */
void nvgpu_memset(struct gk20a *g, struct nvgpu_mem *mem, u32 offset,
u32 c, u32 size);
u64 nvgpu_mem_get_addr(struct gk20a *g, struct nvgpu_mem *mem);
u64 nvgpu_mem_get_phys_addr(struct gk20a *g, struct nvgpu_mem *mem);
u32 nvgpu_aperture_mask_raw(struct gk20a *g, enum nvgpu_aperture aperture,
u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
u32 nvgpu_aperture_mask(struct gk20a *g, struct nvgpu_mem *mem,
u32 sysmem_mask, u32 sysmem_coh_mask, u32 vidmem_mask);
u64 nvgpu_mem_iommu_translate(struct gk20a *g, u64 phys);
#endif /* NVGPU_MEM_H */