/*
* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef NVGPU_KMEM_H
#define NVGPU_KMEM_H
#include <nvgpu/types.h>
#include <nvgpu/utils.h>
struct gk20a;
/*
* When there's other implementations make sure they are included instead of
* Linux when not compiling on Linux!
*/
#ifdef __KERNEL__
#include <nvgpu/linux/kmem.h>
#elif defined(__NVGPU_POSIX__)
#include <nvgpu/posix/kmem.h>
#else
#include <nvgpu_rmos/include/kmem.h>
#endif
/**
* DOC: Kmem cache support
*
* In Linux there is support for the notion of a kmem_cache. It gives better
* memory usage characteristics for lots of allocations of the same size. Think
* structs that get allocated over and over. Normal kmalloc() type routines
* typically round to the next power-of-2 since that's easy.
*
* But if we know the size ahead of time the packing for the allocations can be
* much better. This is the benefit of a slab allocator. This type hides the
* underlying kmem_cache (or absense thereof).
*/
struct nvgpu_kmem_cache;
#ifdef CONFIG_NVGPU_TRACK_MEM_USAGE
/*
* Uncomment this if you want to enable stack traces in the memory profiling.
* Since this is a fairly high overhead operation and is only necessary for
* debugging actual bugs it's left here for developers to enable.
*/
/* #define __NVGPU_SAVE_KALLOC_STACK_TRACES */
/*
* Defined per-OS.
*/
struct nvgpu_mem_alloc_tracker;
#endif
/**
* nvgpu_kmem_cache_create - create an nvgpu kernel memory cache.
*
* @g The GPU driver struct using this cache.
* @size Size of the object allocated by the cache.
*
* This cache can be used to allocate objects of size @size. Common usage would
* be for a struct that gets allocated a lot. In that case @size should be
* sizeof(struct my_struct).
*
* A given implementation of this need not do anything special. The allocation
* routines can simply be passed on to nvgpu_kzalloc() if desired so packing
* and alignment of the structs cannot be assumed.
*/
struct nvgpu_kmem_cache *nvgpu_kmem_cache_create(struct gk20a *g, size_t size);
/**
* nvgpu_kmem_cache_destroy - destroy a cache created by
* nvgpu_kmem_cache_create().
*
* @cache The cache to destroy.
*/
void nvgpu_kmem_cache_destroy(struct nvgpu_kmem_cache *cache);
/**
* nvgpu_kmem_cache_alloc - Allocate an object from the cache
*
* @cache The cache to alloc from.
*/
void *nvgpu_kmem_cache_alloc(struct nvgpu_kmem_cache *cache);
/**
* nvgpu_kmem_cache_free - Free an object back to a cache
*
* @cache The cache to return the object to.
* @ptr Pointer to the object to free.
*/
void nvgpu_kmem_cache_free(struct nvgpu_kmem_cache *cache, void *ptr);
/**
* nvgpu_kmalloc - Allocate from the kernel's allocator.
*
* @g: Current GPU.
* @size: Size of the allocation.
*
* Allocate a chunk of system memory from the kernel. Allocations larger than 1
* page may fail even when there may appear to be enough memory.
*
* This function may sleep so cannot be used in IRQs.
*/
#define nvgpu_kmalloc(g, size) __nvgpu_kmalloc(g, size, _NVGPU_GET_IP_)
/**
* nvgpu_kzalloc - Allocate from the kernel's allocator.
*
* @g: Current GPU.
* @size: Size of the allocation.
*
* Identical to nvgpu_kalloc() except the memory will be zeroed before being
* returned.
*/
#define nvgpu_kzalloc(g, size) __nvgpu_kzalloc(g, size, _NVGPU_GET_IP_)
/**
* nvgpu_kcalloc - Allocate from the kernel's allocator.
*
* @g: Current GPU.
* @n: Number of objects.
* @size: Size of each object.
*
* Identical to nvgpu_kalloc() except the size of the memory chunk returned is
* @n * @size.
*/
#define nvgpu_kcalloc(g, n, size) \
__nvgpu_kcalloc(g, n, size, _NVGPU_GET_IP_)
/**
* nvgpu_vmalloc - Allocate memory and return a map to it.
*
* @g: Current GPU.
* @size: Size of the allocation.
*
* Allocate some memory and return a pointer to a virtual memory mapping of
* that memory in the kernel's virtual address space. The underlying physical
* memory is not guaranteed to be contiguous (and indeed likely isn't). This
* allows for much larger allocations to be done without worrying about as much
* about physical memory fragmentation.
*
* This function may sleep.
*/
#define nvgpu_vmalloc(g, size) __nvgpu_vmalloc(g, size, _NVGPU_GET_IP_)
/**
* nvgpu_vzalloc - Allocate memory and return a map to it.
*
* @g: Current GPU.
* @size: Size of the allocation.
*
* Identical to nvgpu_vmalloc() except this will return zero'ed memory.
*/
#define nvgpu_vzalloc(g, size) __nvgpu_vzalloc(g, size, _NVGPU_GET_IP_)
/**
* nvgpu_kfree - Frees an alloc from nvgpu_kmalloc, nvgpu_kzalloc,
* nvgpu_kcalloc.
*
* @g: Current GPU.
* @addr: Address of object to free.
*/
#define nvgpu_kfree(g, addr) __nvgpu_kfree(g, addr)
/**
* nvgpu_vfree - Frees an alloc from nvgpu_vmalloc, nvgpu_vzalloc.
*
* @g: Current GPU.
* @addr: Address of object to free.
*/
#define nvgpu_vfree(g, addr) __nvgpu_vfree(g, addr)
#define kmem_dbg(g, fmt, args...) \
nvgpu_log(g, gpu_dbg_kmem, fmt, ##args)
/**
* nvgpu_kmem_init - Initialize the kmem tracking stuff.
*
*@g: The driver to init.
*
* Returns non-zero on failure.
*/
int nvgpu_kmem_init(struct gk20a *g);
/**
* nvgpu_kmem_fini - Finalize the kmem tracking code
*
* @g - The GPU.
* @flags - Flags that control operation of this finalization.
*
* Cleanup resources used by nvgpu_kmem. Available flags for cleanup are:
*
* %NVGPU_KMEM_FINI_DO_NOTHING
* %NVGPU_KMEM_FINI_FORCE_CLEANUP
* %NVGPU_KMEM_FINI_DUMP_ALLOCS
* %NVGPU_KMEM_FINI_WARN
* %NVGPU_KMEM_FINI_BUG
*
* %NVGPU_KMEM_FINI_DO_NOTHING will be overridden by anything else specified.
* Put another way don't just add %NVGPU_KMEM_FINI_DO_NOTHING and expect that
* to suppress other flags from doing anything.
*/
void nvgpu_kmem_fini(struct gk20a *g, int flags);
/*
* These will simply be ignored if CONFIG_NVGPU_TRACK_MEM_USAGE is not defined.
*/
#define NVGPU_KMEM_FINI_DO_NOTHING 0
#define NVGPU_KMEM_FINI_FORCE_CLEANUP (1 << 0)
#define NVGPU_KMEM_FINI_DUMP_ALLOCS (1 << 1)
#define NVGPU_KMEM_FINI_WARN (1 << 2)
#define NVGPU_KMEM_FINI_BUG (1 << 3)
/*
* Implemented by the OS interface.
*/
void *__nvgpu_big_alloc(struct gk20a *g, size_t size, bool clear);
/**
* nvgpu_big_malloc - Pick virtual or physical alloc based on @size
*
* @g - The GPU.
* @size - Size of the allocation.
*
* On some platforms (i.e Linux) it is possible to allocate memory directly
* mapped into the kernel's address space (kmalloc) or allocate discontiguous
* pages which are then mapped into a special kernel address range. Each type
* of allocation has pros and cons. kmalloc() for instance lets you allocate
* small buffers more space efficiently but vmalloc() allows you to successfully
* allocate much larger buffers without worrying about fragmentation as much
* (but will allocate in multiples of page size).
*
* This function aims to provide the right allocation for when buffers are of
* variable size. In some cases the code doesn't know ahead of time if the
* buffer is going to be big or small so this does the check for you and
* provides the right type of memory allocation.
*
* Returns a pointer to a virtual address range that the kernel can access or
* %NULL on failure.
*/
static inline void *nvgpu_big_malloc(struct gk20a *g, size_t size)
{
return __nvgpu_big_alloc(g, size, false);
}
/**
* nvgpu_big_malloc - Pick virtual or physical alloc based on @size
*
* @g - The GPU.
* @size - Size of the allocation.
*
* Zeroed memory version of nvgpu_big_malloc().
*/
static inline void *nvgpu_big_zalloc(struct gk20a *g, size_t size)
{
return __nvgpu_big_alloc(g, size, true);
}
/**
* nvgpu_big_free - Free and alloc from nvgpu_big_zalloc() or
* nvgpu_big_malloc().
* @g - The GPU.
* @p - A pointer allocated by nvgpu_big_zalloc() or nvgpu_big_malloc().
*/
void nvgpu_big_free(struct gk20a *g, void *p);
#endif /* NVGPU_KMEM_H */