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path: root/drivers/gpu/drm/radeon/r300_reg.h
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/*
 * Copyright 2005 Nicolai Haehnle et al.
 * Copyright 2008 Advanced Micro Devices, Inc.
 * Copyright 2009 Jerome Glisse.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors: Nicolai Haehnle
 *          Jerome Glisse
 */
#ifndef _R300_REG_H_
#define _R300_REG_H_




#define R300_MC_INIT_MISC_LAT_TIMER	0x180
#	define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT	0
#	define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT	4
#	define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT	8
#	define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT	12
#	define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT	16
#	define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT	20
#	define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT	24
#	define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT	28

#define R300_MC_INIT_GFX_LAT_TIMER	0x154
#	define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT	0
#	define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT	4
#	define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT	8
#	define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT	12
#	define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT	16
#	define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT	20
#	define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT	24
#	define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT	28

/*
 * This file contains registers and constants for the R300. They have been
 * found mostly by examining command buffers captured using glxtest, as well
 * as by extrapolating some known registers and constants from the R200.
 * I am fairly certain that they are correct unless stated otherwise
 * in comments.
 */

#define R300_SE_VPORT_XSCALE                0x1D98
#define R300_SE_VPORT_XOFFSET               0x1D9C
#define R300_SE_VPORT_YSCALE                0x1DA0
#define R300_SE_VPORT_YOFFSET               0x1DA4
#define R300_SE_VPORT_ZSCALE                0x1DA8
#define R300_SE_VPORT_ZOFFSET               0x1DAC


/*
 * Vertex Array Processing (VAP) Control
 * Stolen from r200 code from Christoph Brill (It's a guess!)
 */
#define R300_VAP_CNTL	0x2080

/* This register is written directly and also starts data section
 * in many 3d CP_PACKET3's
 */
#define R300_VAP_VF_CNTL	0x2084
#	define	R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT              0
#	define  R300_VAP_VF_CNTL__PRIM_NONE                     (0<<0)
#	define  R300_VAP_VF_CNTL__PRIM_POINTS                   (1<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINES                    (2<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINE_STRIP               (3<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLES                (4<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN             (5<<0)
#	define  R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP           (6<<0)
#	define  R300_VAP_VF_CNTL__PRIM_LINE_LOOP                (12<<0)
#	define  R300_VAP_VF_CNTL__PRIM_QUADS                    (13<<0)
#	define  R300_VAP_VF_CNTL__PRIM_QUAD_STRIP               (14<<0)
#	define  R300_VAP_VF_CNTL__PRIM_POLYGON                  (15<<0)

#	define	R300_VAP_VF_CNTL__PRIM_WALK__SHIFT              4
	/* State based - direct writes to registers trigger vertex
           generation */
#	define	R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED         (0<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_INDICES             (1<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST         (2<<4)
#	define	R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED     (3<<4)

	/* I don't think I saw these three used.. */
#	define	R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT            6
#	define	R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT     9
#	define	R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT        10

	/* index size - when not set the indices are assumed to be 16 bit */
#	define	R300_VAP_VF_CNTL__INDEX_SIZE_32bit              (1<<11)
	/* number of vertices */
#	define	R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT           16

/* BEGIN: Wild guesses */
#define R300_VAP_OUTPUT_VTX_FMT_0           0x2090
#       define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT     (1<<0)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT   (1<<1)
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)  /* GUESS */
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)  /* GUESS */
#       define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)  /* GUESS */
#       define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */

#define R300_VAP_OUTPUT_VTX_FMT_1           0x2094
	/* each of the following is 3 bits wide, specifies number
	   of components */
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
#       define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
/* END: Wild guesses */

#define R300_SE_VTE_CNTL                  0x20b0
#	define     R300_VPORT_X_SCALE_ENA                0x00000001
#	define     R300_VPORT_X_OFFSET_ENA               0x00000002
#	define     R300_VPORT_Y_SCALE_ENA                0x00000004
#	define     R300_VPORT_Y_OFFSET_ENA               0x00000008
#	define     R300_VPORT_Z_SCALE_ENA                0x00000010
#	define     R300_VPORT_Z_OFFSET_ENA               0x00000020
#	define     R300_VTX_XY_FMT                       0x00000100
#	define     R300_VTX_Z_FMT                        0x00000200
#	define     R300_VTX_W0_FMT                       0x00000400
#	define     R300_VTX_W0_NORMALIZE                 0x00000800
#	define     R300_VTX_ST_DENORMALIZED              0x00001000

/* BEGIN: Vertex data assembly - lots of uncertainties */

/* gap */

#define R300_VAP_CNTL_STATUS              0x2140
#	define R300_VC_NO_SWAP                  (0 << 0)
#	define R300_VC_16BIT_SWAP               (1 << 0)
#	define R300_VC_32BIT_SWAP               (2 << 0)
#	define R300_VAP_TCL_BYPASS		(1 << 8)

/* gap */

/* Where do we get our vertex data?
 *
 * Vertex data either comes either from immediate mode registers or from
 * vertex arrays.
 * There appears to be no mixed mode (though we can force the pitch of
 * vertex arrays to 0, effectively reusing the same element over and over
 * again).
 *
 * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
 * if these registers influence vertex array processing.
 *
 * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
 *
 * In both cases, vertex attributes are then passed through INPUT_ROUTE.
 *
 * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
 * into the vertex processor's input registers.
 * The first word routes the first input, the second word the second, etc.
 * The corresponding input is routed into the register with the given index.
 * The list is ended by a word with INPUT_ROUTE_END set.
 *
 * Always set COMPONENTS_4 in immediate mode.
 */

#define R300_VAP_INPUT_ROUTE_0_0            0x2150
#       define R300_INPUT_ROUTE_COMPONENTS_1     (0 << 0)
#       define R300_INPUT_ROUTE_COMPONENTS_2     (1 << 0)
#       define R300_INPUT_ROUTE_COMPONENTS_3     (2 << 0)
#       define R300_INPUT_ROUTE_COMPONENTS_4     (3 << 0)
#       define R300_INPUT_ROUTE_COMPONENTS_RGBA  (4 << 0) /* GUESS */
#       define R300_VAP_INPUT_ROUTE_IDX_SHIFT    8
#       define R300_VAP_INPUT_ROUTE_IDX_MASK     (31 << 8) /* GUESS */
#       define R300_VAP_INPUT_ROUTE_END          (1 << 13)
#       define R300_INPUT_ROUTE_IMMEDIATE_MODE   (0 << 14) /* GUESS */
#       define R300_INPUT_ROUTE_FLOAT            (1 << 14) /* GUESS */
#       define R300_INPUT_ROUTE_UNSIGNED_BYTE    (2 << 14) /* GUESS */
#       define R300_INPUT_ROUTE_FLOAT_COLOR      (3 << 14) /* GUESS */
#define R300_VAP_INPUT_ROUTE_0_1            0x2154
#define R300_VAP_INPUT_ROUTE_0_2            0x2158
#define R300_VAP_INPUT_ROUTE_0_3            0x215C
#define R300_VAP_INPUT_ROUTE_0_4            0x2160
#define R300_VAP_INPUT_ROUTE_0_5            0x2164
#define R300_VAP_INPUT_ROUTE_0_6            0x2168
#define R300_VAP_INPUT_ROUTE_0_7            0x216C

/* gap */

/* Notes:
 *  - always set up to produce at least two attributes:
 *    if vertex program uses only position, fglrx will set normal, too
 *  - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
 */
#define R300_VAP_INPUT_CNTL_0               0x2180
#       define R300_INPUT_CNTL_0_COLOR           0x00000001
#define R300_VAP_INPUT_CNTL_1               0x2184
#       define R300_INPUT_CNTL_POS               0x00000001
#       define R300_INPUT_CNTL_NORMAL            0x00000002
#       define R300_INPUT_CNTL_COLOR             0x00000004
#       define R300_INPUT_CNTL_TC0               0x00000400
#       define R300_INPUT_CNTL_TC1               0x00000800
#       define R300_INPUT_CNTL_TC2               0x00001000 /* GUESS */
#       define R300_INPUT_CNTL_TC3               0x00002000 /* GUESS */
#       define R300_INPUT_CNTL_TC4               0x00004000 /* GUESS */
#       define R300_INPUT_CNTL_TC5               0x00008000 /* GUESS */
#       define R300_INPUT_CNTL_TC6               0x00010000 /* GUESS */
#       define R300_INPUT_CNTL_TC7               0x00020000 /* GUESS */

/* gap */

/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
 * are set to a swizzling bit pattern, other words are 0.
 *
 * In immediate mode, the pattern is always set to xyzw. In vertex array
 * mode, the swizzling pattern is e.g. used to set zw components in texture
 * coordinates with only tweo components.
 */
#define R300_VAP_INPUT_ROUTE_1_0            0x21E0
#       define R300_INPUT_ROUTE_SELECT_X    0
#       define R300_INPUT_ROUTE_SELECT_Y    1
#       define R300_INPUT_ROUTE_SELECT_Z    2
#       define R300_INPUT_ROUTE_SELECT_W    3
#       define R300_INPUT_ROUTE_SELECT_ZERO 4
#       define R300_INPUT_ROUTE_SELECT_ONE  5
#       define R300_INPUT_ROUTE_SELECT_MASK 7
#       define R300_INPUT_ROUTE_X_SHIFT     0
#       define R300_INPUT_ROUTE_Y_SHIFT     3
#       define R300_INPUT_ROUTE_Z_SHIFT     6
#       define R300_INPUT_ROUTE_W_SHIFT     9
#       define R300_INPUT_ROUTE_ENABLE      (15 << 12)
#define R300_VAP_INPUT_ROUTE_1_1            0x21E4
#define R300_VAP_INPUT_ROUTE_1_2            0x21E8
#define R300_VAP_INPUT_ROUTE_1_3            0x21EC
#define R300_VAP_INPUT_ROUTE_1_4            0x21F0
#define R300_VAP_INPUT_ROUTE_1_5            0x21F4
#define R300_VAP_INPUT_ROUTE_1_6            0x21F8
#define R300_VAP_INPUT_ROUTE_1_7            0x21FC

/* END: Vertex data assembly */

/* gap */

/* BEGIN: Upload vertex program and data */

/*
 * The programmable vertex shader unit has a memory bank of unknown size
 * that can be written to in 16 byte units by writing the address into
 * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
 *
 * Pointers into the memory bank are always in multiples of 16 bytes.
 *
 * The memory bank is divided into areas with fixed meaning.
 *
 * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
 * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
 * whereas the difference between known addresses suggests size 512.
 *
 * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
 * Native reported limits and the VPI layout suggest size 256, whereas
 * difference between known addresses suggests size 512.
 *
 * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
 * floating point pointsize. The exact purpose of this state is uncertain,
 * as there is also the R300_RE_POINTSIZE register.
 *
 * Multiple vertex programs and parameter sets can be loaded at once,
 * which could explain the size discrepancy.
 */
#define R300_VAP_PVS_UPLOAD_ADDRESS         0x2200
#       define R300_PVS_UPLOAD_PROGRAM           0x00000000
#       define R300_PVS_UPLOAD_PARAMETERS        0x00000200
#       define R300_PVS_UPLOAD_POINTSIZE         0x00000406

/* gap */

#define R300_VAP_PVS_UPLOAD_DATA            0x2208

/* END: Upload vertex program and data */

/* gap */

/* I do not know the purpose of this register. However, I do know that
 * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
 * for normal rendering.
 */
#define R300_VAP_UNKNOWN_221C               0x221C
#       define R300_221C_NORMAL                  0x00000000
#       define R300_221C_CLEAR                   0x0001C000

/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
 * plane is per-pixel and the second plane is per-vertex.
 *
 * This was determined by experimentation alone but I believe it is correct.
 *
 * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
 */
#define R300_VAP_CLIP_X_0                   0x2220
#define R300_VAP_CLIP_X_1                   0x2224
#define R300_VAP_CLIP_Y_0                   0x2228
#define R300_VAP_CLIP_Y_1                   0x2230

/* gap */

/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
 * rendering commands and overwriting vertex program parameters.
 * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
 * avoids bugs caused by still running shaders reading bad data from memory.
 */
#define R300_VAP_PVS_STATE_FLUSH_REG        0x2284

/* Absolutely no clue what this register is about. */
#define R300_VAP_UNKNOWN_2288               0x2288
#       define R300_2288_R300                    0x00750000 /* -- nh */
#       define R300_2288_RV350                   0x0000FFFF /* -- Vladimir */

/* gap */

/* Addresses are relative to the vertex program instruction area of the
 * memory bank. PROGRAM_END points to the last instruction of the active
 * program
 *
 * The meaning of the two UNKNOWN fields is obviously not known. However,
 * experiments so far have shown that both *must* point to an instruction
 * inside the vertex program, otherwise the GPU locks up.
 *
 * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
 * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
 * position takes place.
 *
 * Most likely this is used to ignore rest of the program in cases
 * where group of verts arent visible. For some reason this "section"
 * is sometimes accepted other instruction that have no relationship with
 * position calculations.
 */
#define R300_VAP_PVS_CNTL_1                 0x22D0
#       define R300_PVS_CNTL_1_PROGRAM_START_SHIFT   0
#       define R300_PVS_CNTL_1_POS_END_SHIFT         10
#       define R300_PVS_CNTL_1_PROGRAM_END_SHIFT     20
/* Addresses are relative the the vertex program parameters area. */
#define R300_VAP_PVS_CNTL_2                 0x22D4
#       define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
#       define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT  16
#define R300_VAP_PVS_CNTL_3	           0x22D8
#       define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
#       define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0

/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
 * immediate vertices
 */
#define R300_VAP_VTX_COLOR_R                0x2464
#define R300_VAP_VTX_COLOR_G                0x2468
#define R300_VAP_VTX_COLOR_B                0x246C
#define R300_VAP_VTX_POS_0_X_1              0x2490 /* used for glVertex2*() */
#define R300_VAP_VTX_POS_0_Y_1              0x2494
#define R300_VAP_VTX_COLOR_PKD              0x249C /* RGBA */
#define R300_VAP_VTX_POS_0_X_2              0x24A0 /* used for glVertex3*() */
#define R300_VAP_VTX_POS_0_Y_2              0x24A4
#define R300_VAP_VTX_POS_0_Z_2              0x24A8
/* write 0 to indicate end of packet? */
#define R300_VAP_VTX_END_OF_PKT             0x24AC

/* gap */

/* These are values from r300_reg/r300_reg.h - they are known to be correct
 * and are here so we can use one register file instead of several
 * - Vladimir
 */
#define R300_GB_VAP_RASTER_VTX_FMT_0	0x4000
#	define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT	(1<<0)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT	(1<<1)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT	(1<<2)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT	(1<<3)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT	(1<<4)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE	(0xf<<5)
#	define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT	(0x1<<16)

#define R300_GB_VAP_RASTER_VTX_FMT_1	0x4004
	/* each of the following is 3 bits wide, specifies number
	   of components */
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT	0
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT	3
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT	6
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT	9
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT	12
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT	15
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT	18
#	define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT	21

/* UNK30 seems to enables point to quad transformation on textures
 * (or something closely related to that).
 * This bit is rather fatal at the time being due to lackings at pixel
 * shader side
 */
#define R300_GB_ENABLE	0x4008
#	define R300_GB_POINT_STUFF_ENABLE	(1<<0)
#	define R300_GB_LINE_STUFF_ENABLE	(1<<1)
#	define R300_GB_TRIANGLE_STUFF_ENABLE	(1<<2)
#	define R300_GB_STENCIL_AUTO_ENABLE	(1<<4)
#	define R300_GB_UNK31			(1<<31)
	/* each of the following is 2 bits wide */
#define R300_GB_TEX_REPLICATE	0
#define R300_GB_TEX_ST		1
#define R300_GB_TEX_STR		2
#	define R300_GB_TEX0_SOURCE_SHIFT	16
#	define R300_GB_TEX1_SOURCE_SHIFT	18
#	define R300_GB_TEX2_SOURCE_SHIFT	20
#	define R300_GB_TEX3_SOURCE_SHIFT	22
#	define R300_GB_TEX4_SOURCE_SHIFT	24
#	define R300_GB_TEX5_SOURCE_SHIFT	26
#	define R300_GB_TEX6_SOURCE_SHIFT	28
#	define R300_GB_TEX7_SOURCE_SHIFT	30

/* MSPOS - positions for multisample antialiasing (?) */
#define R300_GB_MSPOS0	0x4010
	/* shifts - each of the fields is 4 bits */
#	define R300_GB_MSPOS0__MS_X0_SHIFT	0
#	define R300_GB_MSPOS0__MS_Y0_SHIFT	4
#	define R300_GB_MSPOS0__MS_X1_SHIFT	8
#	define R300_GB_MSPOS0__MS_Y1_SHIFT	12
#	define R300_GB_MSPOS0__MS_X2_SHIFT	16
#	define R300_GB_MSPOS0__MS_Y2_SHIFT	20
#	define R300_GB_MSPOS0__MSBD0_Y		24
#	define R300_GB_MSPOS0__MSBD0_X		28

#define R300_GB_MSPOS1	0x4014
#	define R300_GB_MSPOS1__MS_X3_SHIFT	0
#	define R300_GB_MSPOS1__MS_Y3_SHIFT	4
#	define R300_GB_MSPOS1__MS_X4_SHIFT	8
#	define R300_GB_MSPOS1__MS_Y4_SHIFT	12
#	define R300_GB_MSPOS1__MS_X5_SHIFT	16
#	define R300_GB_MSPOS1__MS_Y5_SHIFT	20
#	define R300_GB_MSPOS1__MSBD1		24


#define R300_GB_TILE_CONFIG	0x4018
#	define R300_GB_TILE_ENABLE	(1<<0)
#	define R300_GB_TILE_PIPE_COUNT_RV300	0
#	define R300_GB_TILE_PIPE_COUNT_R300	(3<<1)
#	define R300_GB_TILE_PIPE_COUNT_R420	(7<<1)
#	define R300_GB_TILE_PIPE_COUNT_RV410	(3<<1)
#	define R300_GB_TILE_SIZE_8		0
#	define R300_GB_TILE_SIZE_16		(1<<4)
#	define R300_GB_TILE_SIZE_32		(2<<4)
#	define R300_GB_SUPER_SIZE_1		(0<<6)
#	define R300_GB_SUPER_SIZE_2		(1<<6)
#	define R300_GB_SUPER_SIZE_4		(2<<6)
#	define R300_GB_SUPER_SIZE_8		(3<<6)
#	define R300_GB_SUPER_SIZE_16		(4<<6)
#	define R300_GB_SUPER_SIZE_32		(5<<6)
#	define R300_GB_SUPER_SIZE_64		(6<<6)
#	define R300_GB_SUPER_SIZE_128		(7<<6)
#	define R300_GB_SUPER_X_SHIFT		9	/* 3 bits wide */
#	define R300_GB_SUPER_Y_SHIFT		12	/* 3 bits wide */
#	define R300_GB_SUPER_TILE_A		0
#	define R300_GB_SUPER_TILE_B		(1<<15)
#	define R300_GB_SUBPIXEL_1_12		0
#	define R300_GB_SUBPIXEL_1_16		(1<<16)

#define R300_GB_FIFO_SIZE	0x4024
	/* each of the following is 2 bits wide */
#define R300_GB_FIFO_SIZE_32	0
#define R300_GB_FIFO_SIZE_64	1
#define R300_GB_FIFO_SIZE_128	2
#define R300_GB_FIFO_SIZE_256	3
#	define R300_SC_IFIFO_SIZE_SHIFT	0
#	define R300_SC_TZFIFO_SIZE_SHIFT	2
#	define R300_SC_BFIFO_SIZE_SHIFT	4

#	define R300_US_OFIFO_SIZE_SHIFT	12
#	define R300_US_WFIFO_SIZE_SHIFT	14
	/* the following use the same constants as above, but meaning is
	   is times 2 (i.e. instead of 32 words it means 64 */
#	define R300_RS_TFIFO_SIZE_SHIFT	6
#	define R300_RS_CFIFO_SIZE_SHIFT	8
#	define R300_US_RAM_SIZE_SHIFT		10
	/* watermarks, 3 bits wide */
#	define R300_RS_HIGHWATER_COL_SHIFT	16
#	define R300_RS_HIGHWATER_TEX_SHIFT	19
#	define R300_OFIFO_HIGHWATER_SHIFT	22	/* two bits only */
#	define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT	24

#define R300_GB_SELECT	0x401C
#	define R300_GB_FOG_SELECT_C0A		0
#	define R300_GB_FOG_SELECT_C1A		1
#	define R300_GB_FOG_SELECT_C2A		2
#	define R300_GB_FOG_SELECT_C3A		3
#	define R300_GB_FOG_SELECT_1_1_W	4
#	define R300_GB_FOG_SELECT_Z		5
#	define R300_GB_DEPTH_SELECT_Z		0
#	define R300_GB_DEPTH_SELECT_1_1_W	(1<<3)
#	define R300_GB_W_SELECT_1_W		0
#	define R300_GB_W_SELECT_1		(1<<4)

#define R300_GB_AA_CONFIG		0x4020
#	define R300_AA_DISABLE			0x00
#	define R300_AA_ENABLE			0x01
#	define R300_AA_SUBSAMPLES_2		0
#	define R300_AA_SUBSAMPLES_3		(1<<1)
#	define R300_AA_SUBSAMPLES_4		(2<<1)
#	define R300_AA_SUBSAMPLES_6		(3<<1)

/* gap */

/* Zero to flush caches. */
#define R300_TX_INVALTAGS                   0x4100
#define R300_TX_FLUSH                       0x0

/* The upper enable bits are guessed, based on fglrx reported limits. */
#define R300_TX_ENABLE                      0x4104
#       define R300_TX_ENABLE_0                  (1 << 0)
#       define R300_TX_ENABLE_1                  (1 << 1)
#       define R300_TX_ENABLE_2                  (1 << 2)
#       define R300_TX_ENABLE_3                  (1 << 3)
#       define R300_TX_ENABLE_4                  (1 << 4)
#       define R300_TX_ENABLE_5                  (1 << 5)
#       define R300_TX_ENABLE_6                  (1 << 6)
#       define R300_TX_ENABLE_7                  (1 << 7)
#       define R300_TX_ENABLE_8                  (1 << 8)
#       define R300_TX_ENABLE_9                  (1 << 9)
#       define R300_TX_ENABLE_10                 (1 << 10)
#       define R300_TX_ENABLE_11                 (1 << 11)
#       define R300_TX_ENABLE_12                 (1 << 12)
#       define R300_TX_ENABLE_13                 (1 << 13)
#       define R300_TX_ENABLE_14                 (1 << 14)
#       define R300_TX_ENABLE_15                 (1 << 15)

/* The pointsize is given in multiples of 6. The pointsize can be
 * enormous: Clear() renders a single point that fills the entire
 * framebuffer.
 */
#define R300_RE_POINTSIZE                   0x421C
#       define R300_POINTSIZE_Y_SHIFT            0
#       define R300_POINTSIZE_Y_MASK             (0xFFFF << 0) /* GUESS */
#       define R300_POINTSIZE_X_SHIFT            16
#       define R300_POINTSIZE_X_MASK             (0xFFFF << 16) /* GUESS */
#       define R300_POINTSIZE_MAX             (R300_POINTSIZE_Y_MASK / 6)

/* The line width is given in multiples of 6.
 * In default mode lines are classified as vertical lines.
 * HO: horizontal
 * VE: vertical or horizontal
 * HO & VE: no classification
 */
#define R300_RE_LINE_CNT                      0x4234
#       define R300_LINESIZE_SHIFT            0
#       define R300_LINESIZE_MASK             (0xFFFF << 0) /* GUESS */
#       define R300_LINESIZE_MAX             (R300_LINESIZE_MASK / 6)
#       define R300_LINE_CNT_HO               (1 << 16)
#       define R300_LINE_CNT_VE               (1 << 17)

/* Some sort of scale or clamp value for texcoordless textures. */
#define R300_RE_UNK4238                       0x4238

/* Something shade related */
#define R300_RE_SHADE                         0x4274

#define R300_RE_SHADE_MODEL                   0x4278
#	define R300_RE_SHADE_MODEL_SMOOTH     0x3aaaa
#	define R300_RE_SHADE_MODEL_FLAT       0x39595

/* Dangerous */
#define R300_RE_POLYGON_MODE                  0x4288
#	define R300_PM_ENABLED                (1 << 0)
#	define R300_PM_FRONT_POINT            (0 << 0)
#	define R300_PM_BACK_POINT             (0 << 0)
#	define R300_PM_FRONT_LINE             (1 << 4)
#	define R300_PM_FRONT_FILL             (1 << 5)
#	define R300_PM_BACK_LINE              (1 << 7)
#	define R300_PM_BACK_FILL              (1 << 8)

/* Fog parameters */
#define R300_RE_FOG_SCALE                     0x4294
#define R300_RE_FOG_START                     0x4298

/* Not sure why there are duplicate of factor and constant values.
 * My best guess so far is that there are separate zbiases for test and write.
 * Ordering might be wrong.
 * Some of the tests indicate that fgl has a fallback implementation of zbias
 * via pixel shaders.
 */
#define R300_RE_ZBIAS_CNTL                    0x42A0 /* GUESS */
#define R300_RE_ZBIAS_T_FACTOR                0x42A4
#define R300_RE_ZBIAS_T_CONSTANT              0x42A8
#define R300_RE_ZBIAS_W_FACTOR                0x42AC
#define R300_RE_ZBIAS_W_CONSTANT              0x42B0

/* This register needs to be set to (1<<1) for RV350 to correctly
 * perform depth test (see --vb-triangles in r300_demo)
 * Don't know about other chips. - Vladimir
 * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
 * My guess is that there are two bits for each zbias primitive
 * (FILL, LINE, POINT).
 *  One to enable depth test and one for depth write.
 * Yet this doesnt explain why depth writes work ...
 */
#define R300_RE_OCCLUSION_CNTL		    0x42B4
#	define R300_OCCLUSION_ON		(1<<1)

#define R300_RE_CULL_CNTL                   0x42B8
#       define R300_CULL_FRONT                   (1 << 0)
#       define R300_CULL_BACK                    (1 << 1)
#       define R300_FRONT_FACE_CCW               (0 << 2)
#       define R300_FRONT_FACE_CW                (1 << 2)


/* BEGIN: Rasterization / Interpolators - many guesses */

/* 0_UNKNOWN_18 has always been set except for clear operations.
 * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
 * on the vertex program, *not* the fragment program)
 */
#define R300_RS_CNTL_0                      0x4300
#       define R300_RS_CNTL_TC_CNT_SHIFT         2
#       define R300_RS_CNTL_TC_CNT_MASK          (7 << 2)
	/* number of color interpolators used */
#	define R300_RS_CNTL_CI_CNT_SHIFT         7
#       define R300_RS_CNTL_0_UNKNOWN_18         (1 << 18)
	/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
	   register. */
#define R300_RS_CNTL_1                      0x4304

/* gap */

/* Only used for texture coordinates.
 * Use the source field to route texture coordinate input from the
 * vertex program to the desired interpolator. Note that the source
 * field is relative to the outputs the vertex program *actually*
 * writes. If a vertex program only writes texcoord[1], this will
 * be source index 0.
 * Set INTERP_USED on all interpolators that produce data used by
 * the fragment program. INTERP_USED looks like a swizzling mask,
 * but I haven't seen it used that way.
 *
 * Note: The _UNKNOWN constants are always set in their respective
 * register. I don't know if this is necessary.
 */
#define R300_RS_INTERP_0                    0x4310
#define R300_RS_INTERP_1                    0x4314
#       define R300_RS_INTERP_1_UNKNOWN          0x40
#define R300_RS_INTERP_2                    0x4318
#       define R300_RS_INTERP_2_UNKNOWN          0x80
#define R300_RS_INTERP_3                    0x431C
#       define R300_RS_INTERP_3_UNKNOWN          0xC0
#define R300_RS_INTERP_4                    0x4320
#define R300_RS_INTERP_5                    0x4324
#define R300_RS_INTERP_6                    0x4328
#define R300_RS_INTERP_7                    0x432C
#       define R300_RS_INTERP_SRC_SHIFT          2
#       define R300_RS_INTERP_SRC_MASK           (7 << 2)
#       define R300_RS_INTERP_USED               0x00D10000

/* These DWORDs control how vertex data is routed into fragment program
 * registers, after interpolators.
 */
#define R300_RS_ROUTE_0                     0x4330
#define R300_RS_ROUTE_1                     0x4334
#define R300_RS_ROUTE_2                     0x4338
#define R300_RS_ROUTE_3                     0x433C /* GUESS */
#define R300_RS_ROUTE_4                     0x4340 /* GUESS */
#define R300_RS_ROUTE_5                     0x4344 /* GUESS */
#define R300_RS_ROUTE_6                     0x4348 /* GUESS */
#define R300_RS_ROUTE_7                     0x434C /* GUESS */
#       define R300_RS_ROUTE_SOURCE_INTERP_0     0
#       define R300_RS_ROUTE_SOURCE_INTERP_1     1
#       define R300_RS_ROUTE_SOURCE_INTERP_2     2
#       define R300_RS_ROUTE_SOURCE_INTERP_3     3
#       define R300_RS_ROUTE_SOURCE_INTERP_4     4
#       define R300_RS_ROUTE_SOURCE_INTERP_5     5 /* GUESS */
#       define R300_RS_ROUTE_SOURCE_INTERP_6     6 /* GUESS */
#       define R300_RS_ROUTE_SOURCE_INTERP_7     7 /* GUESS */
#       define R300_RS_ROUTE_ENABLE              (1 << 3) /* GUESS */
#       define R300_RS_ROUTE_DEST_SHIFT          6
#       define R300_RS_ROUTE_DEST_MASK           (31 << 6) /* GUESS */

/* Special handling for color: When the fragment program uses color,
 * the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
 * color register index.
 *
 * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
 * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
 * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
 * correct or not. - Oliver.
 */
#       define R300_RS_ROUTE_0_COLOR             (1 << 14)
#       define R300_RS_ROUTE_0_COLOR_DEST_SHIFT  17
#       define R300_RS_ROUTE_0_COLOR_DEST_MASK   (31 << 17) /* GUESS */
/* As above, but for secondary color */
#		define R300_RS_ROUTE_1_COLOR1            (1 << 14)
#		define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
#		define R300_RS_ROUTE_1_COLOR1_DEST_MASK  (31 << 17)
#		define R300_RS_ROUTE_1_UNKNOWN11         (1 << 11)
/* END: Rasterization / Interpolators - many guesses */

/* Hierarchical Z Enable */
#define R300_SC_HYPERZ                   0x43a4
#	define R300_SC_HYPERZ_DISABLE     (0 << 0)
#	define R300_SC_HYPERZ_ENABLE      (1 << 0)
#	define R300_SC_HYPERZ_MIN         (0 << 1)
#	define R300_SC_HYPERZ_MAX         (1 << 1)
#	define R300_SC_HYPERZ_ADJ_256     (0 << 2)
#	define R300_SC_HYPERZ_ADJ_128     (1 << 2)
#	define R300_SC_HYPERZ_ADJ_64      (2 << 2)
#	define R300_SC_HYPERZ_ADJ_32      (3 << 2)
#	define R300_SC_HYPERZ_ADJ_16      (4 << 2)
#	define R300_SC_HYPERZ_ADJ_8       (5 << 2)
#	define R300_SC_HYPERZ_ADJ_4       (6 << 2)
#	define R300_SC_HYPERZ_ADJ_2       (7 << 2)
#	define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
#	define R300_SC_HYPERZ_HZ_Z0MIN    (1 << 5)
#	define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
#	define R300_SC_HYPERZ_HZ_Z0MAX    (1 << 6)

#define R300_SC_EDGERULE                 0x43a8

/* BEGIN: Scissors and cliprects */

/* There are four clipping rectangles. Their corner coordinates are inclusive.
 * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
 * on whether the pixel is inside cliprects 0-3, respectively. For example,
 * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
 * the number 3 (binary 0011).
 * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
 * the pixel is rasterized.
 *
 * In addition to this, there is a scissors rectangle. Only pixels inside the
 * scissors rectangle are drawn. (coordinates are inclusive)
 *
 * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
 * for the purpose of clipping and scissors.
 */
#define R300_RE_CLIPRECT_TL_0               0x43B0
#define R300_RE_CLIPRECT_BR_0               0x43B4
#define R300_RE_CLIPRECT_TL_1               0x43B8
#define R300_RE_CLIPRECT_BR_1               0x43BC
#define R300_RE_CLIPRECT_TL_2               0x43C0
#define R300_RE_CLIPRECT_BR_2               0x43C4
#define R300_RE_CLIPRECT_TL_3               0x43C8
#define R300_RE_CLIPRECT_BR_3               0x43CC
#       define R300_CLIPRECT_OFFSET              1440
#       define R300_CLIPRECT_MASK                0x1FFF
#       define R300_CLIPRECT_X_SHIFT             0
#       define R300_CLIPRECT_X_MASK              (0x1FFF << 0)
#       define R300_CLIPRECT_Y_SHIFT             13
#       define R300_CLIPRECT_Y_MASK              (0x1FFF << 13)
#define R300_RE_CLIPRECT_CNTL               0x43D0
#       define R300_CLIP_OUT                     (1 << 0)
#       define R300_CLIP_0                       (1 << 1)
#       define R300_CLIP_1                       (1 << 2)
#       define R300_CLIP_10                      (1 << 3)
#       define R300_CLIP_2                       (1 << 4)
#       define R300_CLIP_20                      (1 << 5)
#       define R300_CLIP_21                      (1 << 6)
#       define R300_CLIP_210                     (1 << 7)
#       define R300_CLIP_3                       (1 << 8)
#       define R300_CLIP_30                      (1 << 9)
#       define R300_CLIP_31                      (1 << 10)
#       define R300_CLIP_310                     (1 << 11)
#       define R300_CLIP_32                      (1 << 12)
#       define R300_CLIP_320                     (1 << 13)
#       define R300_CLIP_321                     (1 << 14)
#       define R300_CLIP_3210                    (1 << 15)

/* gap */

#define R300_RE_SCISSORS_TL                 0x43E0
#define R300_RE_SCISSORS_BR                 0x43E4
#       define R300_SCISSORS_OFFSET              1440
#       define R300_SCISSORS_X_SHIFT             0
#       define R300_SCISSORS_X_MASK              (0x1FFF << 0)
#       define R300_SCISSORS_Y_SHIFT             13
#       define R300_SCISSORS_Y_MASK              (0x1FFF << 13)
/* END: Scissors and cliprects */

/* BEGIN: Texture specification */

/*
 * The texture specification dwords are grouped by meaning and not by texture
 * unit. This means that e.g. the offset for texture image unit N is found in
 * register TX_OFFSET_0 + (4*N)
 */
#define R300_TX_FILTER_0                    0x4400
#       define R300_TX_REPEAT                    0
#       define R300_TX_MIRRORED                  1
#       define R300_TX_CLAMP                     4
#       define R300_TX_CLAMP_TO_EDGE             2
#       define R300_TX_CLAMP_TO_BORDER           6
#       define R300_TX_WRAP_S_SHIFT              0
#       define R300_TX_WRAP_S_MASK               (7 << 0)
#       define R300_TX_WRAP_T_SHIFT              3
#       define R300_TX_WRAP_T_MASK               (7 << 3)
#       define R300_TX_WRAP_Q_SHIFT              6
#       define R300_TX_WRAP_Q_MASK               (7 << 6)
#       define R300_TX_MAG_FILTER_NEAREST        (1 << 9)
#       define R300_TX_MAG_FILTER_LINEAR         (2 << 9)
#       define R300_TX_MAG_FILTER_MASK           (3 << 9)
#       define R300_TX_MIN_FILTER_NEAREST        (1 << 11)
#       define R300_TX_MIN_FILTER_LINEAR         (2 << 11)
#	define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST       (5  <<  11)
#	define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR        (9  <<  11)
#	define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST        (6  <<  11)
#	define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR         (10 <<  11)

/* NOTE: NEAREST doesnt seem to exist.
 * Im not seting MAG_FILTER_MASK and (3 << 11) on for all
 * anisotropy modes because that would void selected mag filter
 */
#	define R300_TX_MIN_FILTER_ANISO_NEAREST             (0 << 13)
#	define R300_TX_MIN_FILTER_ANISO_LINEAR              (0 << 13)
#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
#	define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR  (2 << 13)
#       define R300_TX_MIN_FILTER_MASK   ( (15 << 11) | (3 << 13) )
#	define R300_TX_MAX_ANISO_1_TO_1  (0 << 21)
#	define R300_TX_MAX_ANISO_2_TO_1  (2 << 21)
#	define R300_TX_MAX_ANISO_4_TO_1  (4 << 21)
#	define R300_TX_MAX_ANISO_8_TO_1  (6 << 21)
#	define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
#	define R300_TX_MAX_ANISO_MASK    (14 << 21)

#define R300_TX_FILTER1_0                      0x4440
#	define R300_CHROMA_KEY_MODE_DISABLE    0
#	define R300_CHROMA_KEY_FORCE	       1
#	define R300_CHROMA_KEY_BLEND           2
#	define R300_MC_ROUND_NORMAL            (0<<2)
#	define R300_MC_ROUND_MPEG4             (1<<2)
#	define R300_LOD_BIAS_MASK	    0x1fff
#	define R300_EDGE_ANISO_EDGE_DIAG       (0<<13)
#	define R300_EDGE_ANISO_EDGE_ONLY       (1<<13)
#	define R300_MC_COORD_TRUNCATE_DISABLE  (0<<14)
#	define R300_MC_COORD_TRUNCATE_MPEG     (1<<14)
#	define R300_TX_TRI_PERF_0_8            (0<<15)
#	define R300_TX_TRI_PERF_1_8            (1<<15)
#	define R300_TX_TRI_PERF_1_4            (2<<15)
#	define R300_TX_TRI_PERF_3_8            (3<<15)
#	define R300_ANISO_THRESHOLD_MASK       (7<<17)

#define R300_TX_SIZE_0                      0x4480
#       define R300_TX_WIDTHMASK_SHIFT           0
#       define R300_TX_WIDTHMASK_MASK            (2047 << 0)
#       define R300_TX_HEIGHTMASK_SHIFT          11
#       define R300_TX_HEIGHTMASK_MASK           (2047 << 11)
#       define R300_TX_UNK23                     (1 << 23)
#       define R300_TX_MAX_MIP_LEVEL_SHIFT       26
#       define R300_TX_MAX_MIP_LEVEL_MASK        (0xf << 26)
#       define R300_TX_SIZE_PROJECTED            (1<<30)
#       define R300_TX_SIZE_TXPITCH_EN           (1<<31)
#define R300_TX_FORMAT_0                    0x44C0
	/* The interpretation of the format word by Wladimir van der Laan */
	/* The X, Y, Z and W refer to the layout of the components.
	   They are given meanings as R, G, B and Alpha by the swizzle
	   specification */
#	define R300_TX_FORMAT_X8		    0x0
#	define R300_TX_FORMAT_X16		    0x1
#	define R300_TX_FORMAT_Y4X4		    0x2
#	define R300_TX_FORMAT_Y8X8		    0x3
#	define R300_TX_FORMAT_Y16X16		    0x4
#	define R300_TX_FORMAT_Z3Y3X2		    0x5
#	define R300_TX_FORMAT_Z5Y6X5		    0x6
#	define R300_TX_FORMAT_Z6Y5X5		    0x7
#	define R300_TX_FORMAT_Z11Y11X10		    0x8
#	define R300_TX_FORMAT_Z10Y11X11		    0x9
#	define R300_TX_FORMAT_W4Z4Y4X4		    0xA
#	define R300_TX_FORMAT_W1Z5Y5X5		    0xB
#	define R300_TX_FORMAT_W8Z8Y8X8		    0xC
#	define R300_TX_FORMAT_W2Z10Y10X10	    0xD
#	define R300_TX_FORMAT_W16Z16Y16X16	    0xE
#	define R300_TX_FORMAT_DXT1		    0xF
#	define R300_TX_FORMAT_DXT3		    0x10
#	define R300_TX_FORMAT_DXT5		    0x11
#	define R300_TX_FORMAT_D3DMFT_CxV8U8	    0x12     /* no swizzle */
#	define R300_TX_FORMAT_A8R8G8B8		    0x13     /* no swizzle */
#	define R300_TX_FORMAT_B8G8_B8G8		    0x14     /* no swizzle */
#	define R300_TX_FORMAT_G8R8_G8B8		    0x15     /* no swizzle */
	/* 0x16 - some 16 bit green format.. ?? */
#	define R300_TX_FORMAT_UNK25		   (1 << 25) /* no swizzle */
#	define R300_TX_FORMAT_CUBIC_MAP		   (1 << 26)

	/* gap */
	/* Floating point formats */
	/* Note - hardware supports both 16 and 32 bit floating point */
#	define R300_TX_FORMAT_FL_I16		    0x18
#	define R300_TX_FORMAT_FL_I16A16		    0x19
#	define R300_TX_FORMAT_FL_R16G16B16A16	    0x1A
#	define R300_TX_FORMAT_FL_I32		    0x1B
#	define R300_TX_FORMAT_FL_I32A32		    0x1C
#	define R300_TX_FORMAT_FL_R32G32B32A32	    0x1D
	/* alpha modes, convenience mostly */
	/* if you have alpha, pick constant appropriate to the
	   number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
#	define R300_TX_FORMAT_ALPHA_1CH		    0x000
#	define R300_TX_FORMAT_ALPHA_2CH		    0x200
#	define R300_TX_FORMAT_ALPHA_4CH		    0x600
#	define R300_TX_FORMAT_ALPHA_NONE	    0xA00
	/* Swizzling */
	/* constants */
#	define R300_TX_FORMAT_X		0
#	define R300_TX_FORMAT_Y		1
#	define R300_TX_FORMAT_Z		2
#	define R300_TX_FORMAT_W		3
#	define R300_TX_FORMAT_ZERO	4
#	define R300_TX_FORMAT_ONE	5
	/* 2.0*Z, everything above 1.0 is set to 0.0 */
#	define R300_TX_FORMAT_CUT_Z	6
	/* 2.0*W, everything above 1.0 is set to 0.0 */
#	define R300_TX_FORMAT_CUT_W	7

#	define R300_TX_FORMAT_B_SHIFT	18
#	define R300_TX_FORMAT_G_SHIFT	15
#	define R300_TX_FORMAT_R_SHIFT	12
#	define R300_TX_FORMAT_A_SHIFT	9
	/* Convenience macro to take care of layout and swizzling */
#	define R300_EASY_TX_FORMAT(B, G, R, A, FMT)	(		\
		((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT)		\
		| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT)	\
		| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT)	\
		| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT)	\
		| (R300_TX_FORMAT_##FMT)				\
		)
	/* These can be ORed with result of R300_EASY_TX_FORMAT()
	   We don't really know what they do. Take values from a
           constant color ? */
#	define R300_TX_FORMAT_CONST_X		(1<<5)
#	define R300_TX_FORMAT_CONST_Y		(2<<5)
#	define R300_TX_FORMAT_CONST_Z		(4<<5)
#	define R300_TX_FORMAT_CONST_W		(8<<5)

#	define R300_TX_FORMAT_YUV_MODE		0x00800000

#define R300_TX_PITCH_0			    0x4500 /* obvious missing in gap */
#define R300_TX_OFFSET_0                    0x4540
	/* BEGIN: Guess from R200 */
#       define R300_TXO_ENDIAN_NO_SWAP           (0 << 0)
#       define R300_TXO_ENDIAN_BYTE_SWAP         (1 << 0)
#       define R300_TXO_ENDIAN_WORD_SWAP         (2 << 0)
#       define R300_TXO_ENDIAN_HALFDW_SWAP       (3 << 0)
#       define R300_TXO_MACRO_TILE               (1 << 2)
#       define R300_TXO_MICRO_TILE               (1 << 3)
#       define R300_TXO_OFFSET_MASK              0xffffffe0
#       define R300_TXO_OFFSET_SHIFT             5
	/* END: Guess from R200 */

/* 32 bit chroma key */
#define R300_TX_CHROMA_KEY_0                      0x4580
/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
#define R300_TX_BORDER_COLOR_0              0x45C0

/* END: Texture specification */

/* BEGIN: Fragment program instruction set */

/* Fragment programs are written directly into register space.
 * There are separate instruction streams for texture instructions and ALU
 * instructions.
 * In order to synchronize these streams, the program is divided into up
 * to 4 nodes. Each node begins with a number of TEX operations, followed
 * by a number of ALU operations.
 * The first node can have zero TEX ops, all subsequent nodes must have at
 * least
 * one TEX ops.
 * All nodes must have at least one ALU op.
 *
 * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
 * 1 node, a value of 3 means 4 nodes.
 * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
 * offsets into the respective instruction streams, while *_END points to the
 * last instruction relative to this offset.
 */
#define R300_PFS_CNTL_0                     0x4600
#       define R300_PFS_CNTL_LAST_NODES_SHIFT    0
#       define R300_PFS_CNTL_LAST_NODES_MASK     (3 << 0)
#       define R300_PFS_CNTL_FIRST_NODE_HAS_TEX  (1 << 3)
#define R300_PFS_CNTL_1                     0x4604
/* There is an unshifted value here which has so far always been equal to the
 * index of the highest used temporary register.
 */
#define R300_PFS_CNTL_2                     0x4608
#       define R300_PFS_CNTL_ALU_OFFSET_SHIFT    0
#       define R300_PFS_CNTL_ALU_OFFSET_MASK     (63 << 0)
#       define R300_PFS_CNTL_ALU_END_SHIFT       6
#       define R300_PFS_CNTL_ALU_END_MASK        (63 << 6)
#       define R300_PFS_CNTL_TEX_OFFSET_SHIFT    12
#       define R300_PFS_CNTL_TEX_OFFSET_MASK     (31 << 12) /* GUESS */
#       define R300_PFS_CNTL_TEX_END_SHIFT       18
#       define R300_PFS_CNTL_TEX_END_MASK        (31 << 18) /* GUESS */

/* gap */

/* Nodes are stored backwards. The last active node is always stored in
 * PFS_NODE_3.
 * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
 * first node is stored in NODE_2, the second node is stored in NODE_3.
 *
 * Offsets are relative to the master offset from PFS_CNTL_2.
 */
#define R300_PFS_NODE_0                     0x4610
#define R300_PFS_NODE_1                     0x4614
#define R300_PFS_NODE_2                     0x4618
#define R300_PFS_NODE_3                     0x461C
#       define R300_PFS_NODE_ALU_OFFSET_SHIFT    0
#       define R300_PFS_NODE_ALU_OFFSET_MASK     (63 << 0)
#       define R300_PFS_NODE_ALU_END_SHIFT       6
#       define R300_PFS_NODE_ALU_END_MASK        (63 << 6)
#       define R300_PFS_NODE_TEX_OFFSET_SHIFT    12
#       define R300_PFS_NODE_TEX_OFFSET_MASK     (31 << 12)
#       define R300_PFS_NODE_TEX_END_SHIFT       17
#       define R300_PFS_NODE_TEX_END_MASK        (31 << 17)
#		define R300_PFS_NODE_OUTPUT_COLOR        (1 << 22)
#		define R300_PFS_NODE_OUTPUT_DEPTH        (1 << 23)

/* TEX
 * As far as I can tell, texture instructions cannot write into output
 * registers directly. A subsequent ALU instruction is always necessary,
 * even if it's just MAD o0, r0, 1, 0
 */
#define R300_PFS_TEXI_0                     0x4620
#	define R300_FPITX_SRC_SHIFT              0
#	define R300_FPITX_SRC_MASK               (31 << 0)
	/* GUESS */
#	define R300_FPITX_SRC_CONST              (1 << 5)
#	define R300_FPITX_DST_SHIFT              6
#	define R300_FPITX_DST_MASK               (31 << 6)
#	define R300_FPITX_IMAGE_SHIFT            11
	/* GUESS based on layout and native limits */
#       define R300_FPITX_IMAGE_MASK             (15 << 11)
/* Unsure if these are opcodes, or some kind of bitfield, but this is how
 * they were set when I checked
 */
#	define R300_FPITX_OPCODE_SHIFT		15
#		define R300_FPITX_OP_TEX	1
#		define R300_FPITX_OP_KIL	2
#		define R300_FPITX_OP_TXP	3
#		define R300_FPITX_OP_TXB	4
#	define R300_FPITX_OPCODE_MASK           (7 << 15)

/* ALU
 * The ALU instructions register blocks are enumerated according to the order
 * in which fglrx. I assume there is space for 64 instructions, since
 * each block has space for a maximum of 64 DWORDs, and this matches reported
 * native limits.
 *
 * The basic functional block seems to be one MAD for each color and alpha,
 * and an adder that adds all components after the MUL.
 *  - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
 *  - DP4: Use OUTC_DP4, OUTA_DP4
 *  - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
 *  - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
 *  - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
 *  - CMP: If ARG2 < 0, return ARG1, else return ARG0
 *  - FLR: use FRC+MAD
 *  - XPD: use MAD+MAD
 *  - SGE, SLT: use MAD+CMP
 *  - RSQ: use ABS modifier for argument
 *  - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
 *    (e.g. RCP) into color register
 *  - apparently, there's no quick DST operation
 *  - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
 *  - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
 *  - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
 *
 * Operand selection
 * First stage selects three sources from the available registers and
 * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
 * fglrx sorts the three source fields: Registers before constants,
 * lower indices before higher indices; I do not know whether this is
 * necessary.
 *
 * fglrx fills unused sources with "read constant 0"
 * According to specs, you cannot select more than two different constants.
 *
 * Second stage selects the operands from the sources. This is defined in
 * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
 * zero and one.
 * Swizzling and negation happens in this stage, as well.
 *
 * Important: Color and alpha seem to be mostly separate, i.e. their sources
 * selection appears to be fully independent (the register storage is probably
 * physically split into a color and an alpha section).
 * However (because of the apparent physical split), there is some interaction
 * WRT swizzling. If, for example, you want to load an R component into an
 * Alpha operand, this R component is taken from a *color* source, not from
 * an alpha source. The corresponding register doesn't even have to appear in
 * the alpha sources list. (I hope this all makes sense to you)
 *
 * Destination selection
 * The destination register index is in FPI1 (color) and FPI3 (alpha)
 * together with enable bits.
 * There are separate enable bits for writing into temporary registers
 * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
 * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
 * same index must be used for both).
 *
 * Note: There is a special form for LRP
 *  - Argument order is the same as in ARB_fragment_program.
 *  - Operation is MAD
 *  - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
 *  - Set FPI0/FPI2_SPECIAL_LRP
 * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
 */
#define R300_PFS_INSTR1_0                   0x46C0
#       define R300_FPI1_SRC0C_SHIFT             0
#       define R300_FPI1_SRC0C_MASK              (31 << 0)
#       define R300_FPI1_SRC0C_CONST             (1 << 5)
#       define R300_FPI1_SRC1C_SHIFT             6
#       define R300_FPI1_SRC1C_MASK              (31 << 6)
#       define R300_FPI1_SRC1C_CONST             (1 << 11)
#       define R300_FPI1_SRC2C_SHIFT             12
#       define R300_FPI1_SRC2C_MASK              (31 << 12)
#       define R300_FPI1_SRC2C_CONST             (1 << 17)
#       define R300_FPI1_SRC_MASK                0x0003ffff
#       define R300_FPI1_DSTC_SHIFT              18
#       define R300_FPI1_DSTC_MASK               (31 << 18)
#		define R300_FPI1_DSTC_REG_MASK_SHIFT     23
#       define R300_FPI1_DSTC_REG_X              (1 << 23)
#       define R300_FPI1_DSTC_REG_Y              (1 << 24)
#       define R300_FPI1_DSTC_REG_Z              (1 << 25)
#		define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT  26
#       define R300_FPI1_DSTC_OUTPUT_X           (1 << 26)
#       define R300_FPI1_DSTC_OUTPUT_Y           (1 << 27)
#       define R300_FPI1_DSTC_OUTPUT_Z           (1 << 28)

#define R300_PFS_INSTR3_0                   0x47C0
#       define R300_FPI3_SRC0A_SHIFT             0
#       define R300_FPI3_SRC0A_MASK              (31 << 0)
#       define R300_FPI3_SRC0A_CONST             (1 << 5)
#       define R300_FPI3_SRC1A_SHIFT             6
#       define R300_FPI3_SRC1A_MASK              (31 << 6)
#       define R300_FPI3_SRC1A_CONST             (1 << 11)
#       define R300_FPI3_SRC2A_SHIFT             12
#       define R300_FPI3_SRC2A_MASK              (31 << 12)
#       define R300_FPI3_SRC2A_CONST             (1 << 17)
#       define R300_FPI3_SRC_MASK                0x0003ffff
#       define R300_FPI3_DSTA_SHIFT              18
#       define R300_FPI3_DSTA_MASK               (31 << 18)
#       define R300_FPI3_DSTA_REG                (1 << 23)
#       define R300_FPI3_DSTA_OUTPUT             (1 << 24)
#		define R300_FPI3_DSTA_DEPTH              (1 << 27)

#define R300_PFS_INSTR0_0                   0x48C0
#       define R300_FPI0_ARGC_SRC0C_XYZ          0
#       define R300_FPI0_ARGC_SRC0C_XXX          1
#       define R300_FPI0_ARGC_SRC0C_YYY          2
#       define R300_FPI0_ARGC_SRC0C_ZZZ          3
#       define R300_FPI0_ARGC_SRC1C_XYZ          4
#       define R300_FPI0_ARGC_SRC1C_XXX          5
#       define R300_FPI0_ARGC_SRC1C_YYY          6
#       define R300_FPI0_ARGC_SRC1C_ZZZ          7
#       define R300_FPI0_ARGC_SRC2C_XYZ          8
#       define R300_FPI0_ARGC_SRC2C_XXX          9
#       define R300_FPI0_ARGC_SRC2C_YYY          10
#       define R300_FPI0_ARGC_SRC2C_ZZZ          11
#       define R300_FPI0_ARGC_SRC0A              12
#       define R300_FPI0_ARGC_SRC1A              13
#       define R300_FPI0_ARGC_SRC2A              14
#       define R300_FPI0_ARGC_SRC1C_LRP          15
#       define R300_FPI0_ARGC_ZERO               20
#       define R300_FPI0_ARGC_ONE                21
	/* GUESS */
#       define R300_FPI0_ARGC_HALF               22
#       define R300_FPI0_ARGC_SRC0C_YZX          23
#       define R300_FPI0_ARGC_SRC1C_YZX          24
#       define R300_FPI0_ARGC_SRC2C_YZX          25
#       define R300_FPI0_ARGC_SRC0C_ZXY          26
#       define R300_FPI0_ARGC_SRC1C_ZXY          27
#       define R300_FPI0_ARGC_SRC2C_ZXY          28
#       define R300_FPI0_ARGC_SRC0CA_WZY         29
#       define R300_FPI0_ARGC_SRC1CA_WZY         30
#       define R300_FPI0_ARGC_SRC2CA_WZY         31

#       define R300_FPI0_ARG0C_SHIFT             0
#       define R300_FPI0_ARG0C_MASK              (31 << 0)
#       define R300_FPI0_ARG0C_NEG               (1 << 5)
#       define R300_FPI0_ARG0C_ABS               (1 << 6)
#       define R300_FPI0_ARG1C_SHIFT             7
#       define R300_FPI0_ARG1C_MASK              (31 << 7)
#       define R300_FPI0_ARG1C_NEG               (1 << 12)
#       define R300_FPI0_ARG1C_ABS               (1 << 13)
#       define R300_FPI0_ARG2C_SHIFT             14
#       define R300_FPI0_ARG2C_MASK              (31 << 14)
#       define R300_FPI0_ARG2C_NEG               (1 << 19)
#       define R300_FPI0_ARG2C_ABS               (1 << 20)
#       define R300_FPI0_SPECIAL_LRP             (1 << 21)
#       define R300_FPI0_OUTC_MAD                (0 << 23)
#       define R300_FPI0_OUTC_DP3                (1 << 23)
#       define R300_FPI0_OUTC_DP4                (2 << 23)
#       define R300_FPI0_OUTC_MIN                (4 << 23)
#       define R300_FPI0_OUTC_MAX                (5 << 23)
#       define R300_FPI0_OUTC_CMPH               (7 << 23)
#       define R300_FPI0_OUTC_CMP                (8 << 23)
#       define R300_FPI0_OUTC_FRC                (9 << 23)
#       define R300_FPI0_OUTC_REPL_ALPHA         (10 << 23)
#       define R300_FPI0_OUTC_SAT                (1 << 30)
#       define R300_FPI0_INSERT_NOP              (1 << 31)

#define R300_PFS_INSTR2_0                   0x49C0
#       define R300_FPI2_ARGA_SRC0C_X            0
#       define R300_FPI2_ARGA_SRC0C_Y            1
#       define R300_FPI2_ARGA_SRC0C_Z            2
#       define R300_FPI2_ARGA_SRC1C_X            3
#       define R300_FPI2_ARGA_SRC1C_Y            4
#       define R300_FPI2_ARGA_SRC1C_Z            5
#       define R300_FPI2_ARGA_SRC2C_X            6
#       define R300_FPI2_ARGA_SRC2C_Y            7
#       define R300_FPI2_ARGA_SRC2C_Z            8
#       define R300_FPI2_ARGA_SRC0A              9
#       define R300_FPI2_ARGA_SRC1A              10
#       define R300_FPI2_ARGA_SRC2A              11
#       define R300_FPI2_ARGA_SRC1A_LRP          15
#       define R300_FPI2_ARGA_ZERO               16
#       define R300_FPI2_ARGA_ONE                17
	/* GUESS */
#       define R300_FPI2_ARGA_HALF               18
#       define R300_FPI2_ARG0A_SHIFT             0
#       define R300_FPI2_ARG0A_MASK              (31 << 0)
#       define R300_FPI2_ARG0A_NEG               (1 << 5)
	/* GUESS */
#	define R300_FPI2_ARG0A_ABS		 (1 << 6)
#       define R300_FPI2_ARG1A_SHIFT             7
#       define R300_FPI2_ARG1A_MASK              (31 << 7)
#       define R300_FPI2_ARG1A_NEG               (1 << 12)
	/* GUESS */
#	define R300_FPI2_ARG1A_ABS		 (1 << 13)
#       define R300_FPI2_ARG2A_SHIFT             14
#       define R300_FPI2_ARG2A_MASK              (31 << 14)
#       define R300_FPI2_ARG2A_NEG               (1 << 19)
	/* GUESS */
#	define R300_FPI2_ARG2A_ABS		 (1 << 20)
#       define R300_FPI2_SPECIAL_LRP             (1 << 21)
#       define R300_FPI2_OUTA_MAD                (0 << 23)
#       define R300_FPI2_OUTA_DP4                (1 << 23)
#       define R300_FPI2_OUTA_MIN                (2 << 23)
#       define R300_FPI2_OUTA_MAX                (3 << 23)
#       define R300_FPI2_OUTA_CMP                (6 << 23)
#       define R300_FPI2_OUTA_FRC                (7 << 23)
#       define R300_FPI2_OUTA_EX2                (8 << 23)
#       define R300_FPI2_OUTA_LG2                (9 << 23)
#       define R300_FPI2_OUTA_RCP                (10 << 23)
#       define R300_FPI2_OUTA_RSQ                (11 << 23)
#       define R300_FPI2_OUTA_SAT                (1 << 30)
#       define R300_FPI2_UNKNOWN_31              (1 << 31)
/* END: Fragment program instruction set */

/* Fog state and color */
#define R300_RE_FOG_STATE                   0x4BC0
#       define R300_FOG_ENABLE                   (1 << 0)
#	define R300_FOG_MODE_LINEAR              (0 << 1)
#	define R300_FOG_MODE_EXP                 (1 << 1)
#	define R300_FOG_MODE_EXP2                (2 << 1)
#	define R300_FOG_MODE_MASK                (3 << 1)
#define R300_FOG_COLOR_R                    0x4BC8
#define R300_FOG_COLOR_G                    0x4BCC
#define R300_FOG_COLOR_B                    0x4BD0

#define R300_PP_ALPHA_TEST                  0x4BD4
#       define R300_REF_ALPHA_MASK               0x000000ff
#       define R300_ALPHA_TEST_FAIL              (0 << 8)
#       define R300_ALPHA_TEST_LESS              (1 << 8)
#       define R300_ALPHA_TEST_LEQUAL            (3 << 8)
#       define R300_ALPHA_TEST_EQUAL             (2 << 8)
#       define R300_ALPHA_TEST_GEQUAL            (6 << 8)
#       define R300_ALPHA_TEST_GREATER           (4 << 8)
#       define R300_ALPHA_TEST_NEQUAL            (5 << 8)
#       define R300_ALPHA_TEST_PASS              (7 << 8)
#       define R300_ALPHA_TEST_OP_MASK           (7 << 8)
#       define R300_ALPHA_TEST_ENABLE            (1 << 11)

/* gap */

/* Fragment program parameters in 7.16 floating point */
#define R300_PFS_PARAM_0_X                  0x4C00
#define R300_PFS_PARAM_0_Y                  0x4C04
#define R300_PFS_PARAM_0_Z                  0x4C08
#define R300_PFS_PARAM_0_W                  0x4C0C
/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
#define R300_PFS_PARAM_31_X                 0x4DF0
#define R300_PFS_PARAM_31_Y                 0x4DF4
#define R300_PFS_PARAM_31_Z                 0x4DF8
#define R300_PFS_PARAM_31_W                 0x4DFC

/* Notes:
 * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
 *   the application
 * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
 *    are set to the same
 *   function (both registers are always set up completely in any case)
 * - Most blend flags are simply copied from R200 and not tested yet
 */
#define R300_RB3D_CBLEND                    0x4E04
#define R300_RB3D_ABLEND                    0x4E08
/* the following only appear in CBLEND */
#       define R300_BLEND_ENABLE                     (1 << 0)
#       define R300_BLEND_UNKNOWN                    (3 << 1)
#       define R300_BLEND_NO_SEPARATE                (1 << 3)
/* the following are shared between CBLEND and ABLEND */
#       define R300_FCN_MASK                         (3  << 12)
#       define R300_COMB_FCN_ADD_CLAMP               (0  << 12)
#       define R300_COMB_FCN_ADD_NOCLAMP             (1  << 12)
#       define R300_COMB_FCN_SUB_CLAMP               (2  << 12)
#       define R300_COMB_FCN_SUB_NOCLAMP             (3  << 12)
#       define R300_COMB_FCN_MIN                     (4  << 12)
#       define R300_COMB_FCN_MAX                     (5  << 12)
#       define R300_COMB_FCN_RSUB_CLAMP              (6  << 12)
#       define R300_COMB_FCN_RSUB_NOCLAMP            (7  << 12)
#       define R300_BLEND_GL_ZERO                    (32)
#       define R300_BLEND_GL_ONE                     (33)
#       define R300_BLEND_GL_SRC_COLOR               (34)
#       define R300_BLEND_GL_ONE_MINUS_SRC_COLOR     (35)
#       define R300_BLEND_GL_DST_COLOR               (36)
#       define R300_BLEND_GL_ONE_MINUS_DST_COLOR     (37)
#       define R300_BLEND_GL_SRC_ALPHA               (38)
#       define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA     (39)
#       define R300_BLEND_GL_DST_ALPHA               (40)
#       define R300_BLEND_GL_ONE_MINUS_DST_ALPHA     (41)
#       define R300_BLEND_GL_SRC_ALPHA_SATURATE      (42)
#       define R300_BLEND_GL_CONST_COLOR             (43)
#       define R300_BLEND_GL_ONE_MINUS_CONST_COLOR   (44)
#       define R300_BLEND_GL_CONST_ALPHA             (45)
#       define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA   (46)
#       define R300_BLEND_MASK                       (63)
#       define R300_SRC_BLEND_SHIFT                  (16)
#       define R300_DST_BLEND_SHIFT                  (24)
#define R300_RB3D_BLEND_COLOR               0x4E10
#define R300_RB3D_COLORMASK                 0x4E0C
#       define R300_COLORMASK0_B                 (1<<0)
#       define R300_COLORMASK0_G                 (1<<1)
#       define R300_COLORMASK0_R                 (1<<2)
#       define R300_COLORMASK0_A                 (1<<3)

/* gap */

#define R300_RB3D_COLOROFFSET0              0x4E28
#       define R300_COLOROFFSET_MASK             0xFFFFFFF0 /* GUESS */
#define R300_RB3D_COLOROFFSET1              0x4E2C /* GUESS */
#define R300_RB3D_COLOROFFSET2              0x4E30 /* GUESS */
#define R300_RB3D_COLOROFFSET3              0x4E34 /* GUESS */

/* gap */

/* Bit 16: Larger tiles
 * Bit 17: 4x2 tiles
 * Bit 18: Extremely weird tile like, but some pixels duplicated?
 */
#define R300_RB3D_COLORPITCH0               0x4E38
#       define R300_COLORPITCH_MASK              0x00001FF8 /* GUESS */
#       define R300_COLOR_TILE_ENABLE            (1 << 16) /* GUESS */
#       define R300_COLOR_MICROTILE_ENABLE       (1 << 17) /* GUESS */
#       define R300_COLOR_ENDIAN_NO_SWAP         (0 << 18) /* GUESS */
#       define R300_COLOR_ENDIAN_WORD_SWAP       (1 << 18) /* GUESS */
#       define R300_COLOR_ENDIAN_DWORD_SWAP      (2 << 18) /* GUESS */
#       define R300_COLOR_FORMAT_RGB565          (2 << 22)
#       define R300_COLOR_FORMAT_ARGB8888        (3 << 22)
#define R300_RB3D_COLORPITCH1               0x4E3C /* GUESS */
#define R300_RB3D_COLORPITCH2               0x4E40 /* GUESS */
#define R300_RB3D_COLORPITCH3               0x4E44 /* GUESS */

#define R300_RB3D_AARESOLVE_CTL             0x4E88
/* gap */

/* Guess by Vladimir.
 * Set to 0A before 3D operations, set to 02 afterwards.
 */
/*#define R300_RB3D_DSTCACHE_CTLSTAT          0x4E4C*/
#       define R300_RB3D_DSTCACHE_UNKNOWN_02             0x00000002
#       define R300_RB3D_DSTCACHE_UNKNOWN_0A             0x0000000A

/* gap */
/* There seems to be no "write only" setting, so use Z-test = ALWAYS
 * for this.
 * Bit (1<<8) is the "test" bit. so plain write is 6  - vd
 */
#define R300_ZB_CNTL                             0x4F00
#	define R300_STENCIL_ENABLE		 (1 << 0)
#	define R300_Z_ENABLE		         (1 << 1)
#	define R300_Z_WRITE_ENABLE		 (1 << 2)
#	define R300_Z_SIGNED_COMPARE		 (1 << 3)
#	define R300_STENCIL_FRONT_BACK		 (1 << 4)

#define R300_ZB_ZSTENCILCNTL                   0x4f04
	/* functions */
#	define R300_ZS_NEVER			0
#	define R300_ZS_LESS			1
#	define R300_ZS_LEQUAL			2
#	define R300_ZS_EQUAL			3
#	define R300_ZS_GEQUAL			4
#	define R300_ZS_GREATER			5
#	define R300_ZS_NOTEQUAL			6
#	define R300_ZS_ALWAYS			7
#       define R300_ZS_MASK                     7
	/* operations */
#	define R300_ZS_KEEP			0
#	define R300_ZS_ZERO			1
#	define R300_ZS_REPLACE			2
#	define R300_ZS_INCR			3
#	define R300_ZS_DECR			4
#	define R300_ZS_INVERT			5
#	define R300_ZS_INCR_WRAP		6
#	define R300_ZS_DECR_WRAP		7
#	define R300_Z_FUNC_SHIFT		0
	/* front and back refer to operations done for front
	   and back faces, i.e. separate stencil function support */
#	define R300_S_FRONT_FUNC_SHIFT	        3
#	define R300_S_FRONT_SFAIL_OP_SHIFT	6
#	define R300_S_FRONT_ZPASS_OP_SHIFT	9
#	define R300_S_FRONT_ZFAIL_OP_SHIFT      12
#	define R300_S_BACK_FUNC_SHIFT           15
#	define R300_S_BACK_SFAIL_OP_SHIFT       18
#	define R300_S_BACK_ZPASS_OP_SHIFT       21
#	define R300_S_BACK_ZFAIL_OP_SHIFT       24

#define R300_ZB_STENCILREFMASK                        0x4f08
#	define R300_STENCILREF_SHIFT       0
#	define R300_STENCILREF_MASK        0x000000ff
#	define R300_STENCILMASK_SHIFT      8
#	define R300_STENCILMASK_MASK       0x0000ff00
#	define R300_STENCILWRITEMASK_SHIFT 16
#	define R300_STENCILWRITEMASK_MASK  0x00ff0000

/* gap */

#define R300_ZB_FORMAT                             0x4f10
#	define R300_DEPTHFORMAT_16BIT_INT_Z   (0 << 0)
#	define R300_DEPTHFORMAT_16BIT_13E3    (1 << 0)
#	define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL   (2 << 0)
/* reserved up to (15 << 0) */
#	define R300_INVERT_13E3_LEADING_ONES  (0 << 4)
#	define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)

#define R300_ZB_ZTOP                             0x4F14
#	define R300_ZTOP_DISABLE                 (0 << 0)
#	define R300_ZTOP_ENABLE                  (1 << 0)

/* gap */

#define R300_ZB_ZCACHE_CTLSTAT            0x4f18
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT      (0 << 0)
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT       (0 << 1)
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE            (1 << 1)
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE            (0 << 31)
#       define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY            (1 << 31)

#define R300_ZB_BW_CNTL                     0x4f1c
#	define R300_HIZ_DISABLE                              (0 << 0)
#	define R300_HIZ_ENABLE                               (1 << 0)
#	define R300_HIZ_MIN                                  (0 << 1)
#	define R300_HIZ_MAX                                  (1 << 1)
#	define R300_FAST_FILL_DISABLE                        (0 << 2)
#	define R300_FAST_FILL_ENABLE                         (1 << 2)
#	define R300_RD_COMP_DISABLE                          (0 << 3)
#	define R300_RD_COMP_ENABLE                           (1 << 3)
#	define R300_WR_COMP_DISABLE                          (0 << 4)
#	define R300_WR_COMP_ENABLE                           (1 << 4)
#	define R300_ZB_CB_CLEAR_RMW                          (0 << 5)
#	define R300_ZB_CB_CLEAR_CACHE_LINEAR                 (1 << 5)
#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE   (0 << 6)
#	define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE    (1 << 6)

#	define R500_ZEQUAL_OPTIMIZE_ENABLE                   (0 << 7)
#	define R500_ZEQUAL_OPTIMIZE_DISABLE                  (1 << 7)
#	define R500_SEQUAL_OPTIMIZE_ENABLE                   (0 << 8)
#	define R500_SEQUAL_OPTIMIZE_DISABLE                  (1 << 8)

#	define R500_BMASK_ENABLE                             (0 << 10)
#	define R500_BMASK_DISABLE                            (1 << 10)
#	define R500_HIZ_EQUAL_REJECT_DISABLE                 (0 << 11)
#	define R500_HIZ_EQUAL_REJECT_ENABLE                  (1 << 11)
#	define R500_HIZ_FP_EXP_BITS_DISABLE                  (0 << 12)
#	define R500_HIZ_FP_EXP_BITS_1                        (1 << 12)
#	define R500_HIZ_FP_EXP_BITS_2                        (2 << 12)
#	define R500_HIZ_FP_EXP_BITS_3                        (3 << 12)
#	define R500_HIZ_FP_EXP_BITS_4                        (4 << 12)
#	define R500_HIZ_FP_EXP_BITS_5                        (5 << 12)
#	define R500_HIZ_FP_INVERT_LEADING_ONES               (0 << 15)
#	define R500_HIZ_FP_INVERT_LEADING_ZEROS              (1 << 15)
#	define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE      (0 << 16)
#	define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE     (1 << 16)
#	define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE           (0 << 17)
#	define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE          (1 << 17)
#	define R500_PEQ_PACKING_DISABLE                      (0 << 18)
#	define R500_PEQ_PACKING_ENABLE                       (1 << 18)
#	define R500_COVERED_PTR_MASKING_DISABLE              (0 << 18)
#	define R500_COVERED_PTR_MASKING_ENABLE               (1 << 18)


/* gap */

/* Z Buffer Address Offset.
 * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
 */
#define R300_ZB_DEPTHOFFSET               0x4f20

/* Z Buffer Pitch and Endian Control */
#define R300_ZB_DEPTHPITCH                0x4f24
#       define R300_DEPTHPITCH_MASK              0x00003FFC
#       define R300_DEPTHMACROTILE_DISABLE      (0 << 16)
#       define R300_DEPTHMACROTILE_ENABLE       (1 << 16)
#       define R300_DEPTHMICROTILE_LINEAR       (0 << 17)
#       define R300_DEPTHMICROTILE_TILED        (1 << 17)
#       define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
#       define R300_DEPTHENDIAN_NO_SWAP         (0 << 18)
#       define R300_DEPTHENDIAN_WORD_SWAP       (1 << 18)
#       define R300_DEPTHENDIAN_DWORD_SWAP      (2 << 18)
#       define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)

/* Z Buffer Clear Value */
#define R300_ZB_DEPTHCLEARVALUE                  0x4f28

#define R300_ZB_ZMASK_OFFSET			 0x4f30
#define R300_ZB_ZMASK_PITCH			 0x4f34
#define R300_ZB_ZMASK_WRINDEX			 0x4f38
#define R300_ZB_ZMASK_DWORD			 0x4f3c
#define R300_ZB_ZMASK_RDINDEX			 0x4f40

/* Hierarchical Z Memory Offset */
#define R300_ZB_HIZ_OFFSET                       0x4f44

/* Hierarchical Z Write Index */
#define R300_ZB_HIZ_WRINDEX                      0x4f48

/* Hierarchical Z Data */
#define R300_ZB_HIZ_DWORD                        0x4f4c

/* Hierarchical Z Read Index */
#define R300_ZB_HIZ_RDINDEX                      0x4f50

/* Hierarchical Z Pitch */
#define R300_ZB_HIZ_PITCH                        0x4f54

/* Z Buffer Z Pass Counter Data */
#define R300_ZB_ZPASS_DATA                       0x4f58

/* Z Buffer Z Pass Counter Address */
#define R300_ZB_ZPASS_ADDR                       0x4f5c

/* Depth buffer X and Y coordinate offset */
#define R300_ZB_DEPTHXY_OFFSET                   0x4f60
#	define R300_DEPTHX_OFFSET_SHIFT  1
#	define R300_DEPTHX_OFFSET_MASK   0x000007FE
#	define R300_DEPTHY_OFFSET_SHIFT  17
#	define R300_DEPTHY_OFFSET_MASK   0x07FE0000

/* Sets the fifo sizes */
#define R500_ZB_FIFO_SIZE                        0x4fd0
#	define R500_OP_FIFO_SIZE_FULL   (0 << 0)
#	define R500_OP_FIFO_SIZE_HALF   (1 << 0)
#	define R500_OP_FIFO_SIZE_QUATER (2 << 0)
#	define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)

/* Stencil Reference Value and Mask for backfacing quads */
/* R300_ZB_STENCILREFMASK handles front face */
#define R500_ZB_STENCILREFMASK_BF                0x4fd4
#	define R500_STENCILREF_SHIFT       0
#	define R500_STENCILREF_MASK        0x000000ff
#	define R500_STENCILMASK_SHIFT      8
#	define R500_STENCILMASK_MASK       0x0000ff00
#	define R500_STENCILWRITEMASK_SHIFT 16
#	define R500_STENCILWRITEMASK_MASK  0x00ff0000

/* BEGIN: Vertex program instruction set */

/* Every instruction is four dwords long:
 *  DWORD 0: output and opcode
 *  DWORD 1: first argument
 *  DWORD 2: second argument
 *  DWORD 3: third argument
 *
 * Notes:
 *  - ABS r, a is implemented as MAX r, a, -a
 *  - MOV is implemented as ADD to zero
 *  - XPD is implemented as MUL + MAD
 *  - FLR is implemented as FRC + ADD
 *  - apparently, fglrx tries to schedule instructions so that there is at
 *    least one instruction between the write to a temporary and the first
 *    read from said temporary; however, violations of this scheduling are
 *    allowed
 *  - register indices seem to be unrelated with OpenGL aliasing to
 *    conventional state
 *  - only one attribute and one parameter can be loaded at a time; however,
 *    the same attribute/parameter can be used for more than one argument
 *  - the second software argument for POW is the third hardware argument
 *    (no idea why)
 *  - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
 *
 * There is some magic surrounding LIT:
 *   The single argument is replicated across all three inputs, but swizzled:
 *     First argument: xyzy
 *     Second argument: xyzx
 *     Third argument: xyzw
 *   Whenever the result is used later in the fragment program, fglrx forces
 *   x and w to be 1.0 in the input selection; I don't know whether this is
 *   strictly necessary
 */
#define R300_VPI_OUT_OP_DOT                     (1 << 0)
#define R300_VPI_OUT_OP_MUL                     (2 << 0)
#define R300_VPI_OUT_OP_ADD                     (3 << 0)
#define R300_VPI_OUT_OP_MAD                     (4 << 0)
#define R300_VPI_OUT_OP_DST                     (5 << 0)
#define R300_VPI_OUT_OP_FRC                     (6 << 0)
#define R300_VPI_OUT_OP_MAX                     (7 << 0)
#define R300_VPI_OUT_OP_MIN                     (8 << 0)
#define R300_VPI_OUT_OP_SGE                     (9 << 0)
#define R300_VPI_OUT_OP_SLT                     (10 << 0)
	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
#define R300_VPI_OUT_OP_UNK12                   (12 << 0)
#define R300_VPI_OUT_OP_ARL                     (13 << 0)
#define R300_VPI_OUT_OP_EXP                     (65 << 0)
#define R300_VPI_OUT_OP_LOG                     (66 << 0)
	/* Used in fog computations, scalar(scalar) */
#define R300_VPI_OUT_OP_UNK67                   (67 << 0)
#define R300_VPI_OUT_OP_LIT                     (68 << 0)
#define R300_VPI_OUT_OP_POW                     (69 << 0)
#define R300_VPI_OUT_OP_RCP                     (70 << 0)
#define R300_VPI_OUT_OP_RSQ                     (72 << 0)
	/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
#define R300_VPI_OUT_OP_UNK73                   (73 << 0)
#define R300_VPI_OUT_OP_EX2                     (75 << 0)
#define R300_VPI_OUT_OP_LG2                     (76 << 0)
#define R300_VPI_OUT_OP_MAD_2                   (128 << 0)
	/* all temps, vector(scalar, vector, vector) */
#define R300_VPI_OUT_OP_UNK129                  (129 << 0)

#define R300_VPI_OUT_REG_CLASS_TEMPORARY        (0 << 8)
#define R300_VPI_OUT_REG_CLASS_ADDR             (1 << 8)
#define R300_VPI_OUT_REG_CLASS_RESULT           (2 << 8)
#define R300_VPI_OUT_REG_CLASS_MASK             (31 << 8)

#define R300_VPI_OUT_REG_INDEX_SHIFT            13
	/* GUESS based on fglrx native limits */
#define R300_VPI_OUT_REG_INDEX_MASK             (31 << 13)

#define R300_VPI_OUT_WRITE_X                    (1 << 20)
#define R300_VPI_OUT_WRITE_Y                    (1 << 21)
#define R300_VPI_OUT_WRITE_Z                    (1 << 22)
#define R300_VPI_OUT_WRITE_W                    (1 << 23)

#define R300_VPI_IN_REG_CLASS_TEMPORARY         (0 << 0)
#define R300_VPI_IN_REG_CLASS_ATTRIBUTE         (1 << 0)
#define R300_VPI_IN_REG_CLASS_PARAMETER         (2 << 0)
#define R300_VPI_IN_REG_CLASS_NONE              (9 << 0)
#define R300_VPI_IN_REG_CLASS_MASK              (31 << 0)

#define R300_VPI_IN_REG_INDEX_SHIFT             5
	/* GUESS based on fglrx native limits */
#define R300_VPI_IN_REG_INDEX_MASK              (255 << 5)

/* The R300 can select components from the input register arbitrarily.
 * Use the following constants, shifted by the component shift you
 * want to select
 */
#define R300_VPI_IN_SELECT_X    0
#define R300_VPI_IN_SELECT_Y    1
#define R300_VPI_IN_SELECT_Z    2
#define R300_VPI_IN_SELECT_W    3
#define R300_VPI_IN_SELECT_ZERO 4
#define R300_VPI_IN_SELECT_ONE  5
#define R300_VPI_IN_SELECT_MASK 7

#define R300_VPI_IN_X_SHIFT                     13
#define R300_VPI_IN_Y_SHIFT                     16
#define R300_VPI_IN_Z_SHIFT                     19
#define R300_VPI_IN_W_SHIFT                     22

#define R300_VPI_IN_NEG_X                       (1 << 25)
#define R300_VPI_IN_NEG_Y                       (1 << 26)
#define R300_VPI_IN_NEG_Z                       (1 << 27)
#define R300_VPI_IN_NEG_W                       (1 << 28)
/* END: Vertex program instruction set */

/* BEGIN: Packet 3 commands */

/* A primitive emission dword. */
#define R300_PRIM_TYPE_NONE                     (0 << 0)
#define R300_PRIM_TYPE_POINT                    (1 << 0)
#define R300_PRIM_TYPE_LINE                     (2 << 0)
#define R300_PRIM_TYPE_LINE_STRIP               (3 << 0)
#define R300_PRIM_TYPE_TRI_LIST                 (4 << 0)
#define R300_PRIM_TYPE_TRI_FAN                  (5 << 0)
#define R300_PRIM_TYPE_TRI_STRIP                (6 << 0)
#define R300_PRIM_TYPE_TRI_TYPE2                (7 << 0)
#define R300_PRIM_TYPE_RECT_LIST                (8 << 0)
#define R300_PRIM_TYPE_3VRT_POINT_LIST          (9 << 0)
#define R300_PRIM_TYPE_3VRT_LINE_LIST           (10 << 0)
	/* GUESS (based on r200) */
#define R300_PRIM_TYPE_POINT_SPRITES            (11 << 0)
#define R300_PRIM_TYPE_LINE_LOOP                (12 << 0)
#define R300_PRIM_TYPE_QUADS                    (13 << 0)
#define R300_PRIM_TYPE_QUAD_STRIP               (14 << 0)
#define R300_PRIM_TYPE_POLYGON                  (15 << 0)
#define R300_PRIM_TYPE_MASK                     0xF
#define R300_PRIM_WALK_IND                      (1 << 4)
#define R300_PRIM_WALK_LIST                     (2 << 4)
#define R300_PRIM_WALK_RING                     (3 << 4)
#define R300_PRIM_WALK_MASK                     (3 << 4)
	/* GUESS (based on r200) */
#define R300_PRIM_COLOR_ORDER_BGRA              (0 << 6)
#define R300_PRIM_COLOR_ORDER_RGBA              (1 << 6)
#define R300_PRIM_NUM_VERTICES_SHIFT            16
#define R300_PRIM_NUM_VERTICES_MASK             0xffff

/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
 * Two parameter dwords:
 * 0. The first parameter appears to be always 0
 * 1. The second parameter is a standard primitive emission dword.
 */
#define R300_PACKET3_3D_DRAW_VBUF           0x00002800

/* Specify the full set of vertex arrays as (address, stride).
 * The first parameter is the number of vertex arrays specified.
 * The rest of the command is a variable length list of blocks, where
 * each block is three dwords long and specifies two arrays.
 * The first dword of a block is split into two words, the lower significant
 * word refers to the first array, the more significant word to the second
 * array in the block.
 * The low byte of each word contains the size of an array entry in dwords,
 * the high byte contains the stride of the array.
 * The second dword of a block contains the pointer to the first array,
 * the third dword of a block contains the pointer to the second array.
 * Note that if the total number of arrays is odd, the third dword of
 * the last block is omitted.
 */
#define R300_PACKET3_3D_LOAD_VBPNTR         0x00002F00

#define R300_PACKET3_INDX_BUFFER            0x00003300
#    define R300_EB_UNK1_SHIFT                      24
#    define R300_EB_UNK1                    (0x80<<24)
#    define R300_EB_UNK2                        0x0810
#define R300_PACKET3_3D_DRAW_VBUF_2         0x00003400
#define R300_PACKET3_3D_DRAW_INDX_2         0x00003600

/* END: Packet 3 commands */


/* Color formats for 2d packets
 */
#define R300_CP_COLOR_FORMAT_CI8	2
#define R300_CP_COLOR_FORMAT_ARGB1555	3
#define R300_CP_COLOR_FORMAT_RGB565	4
#define R300_CP_COLOR_FORMAT_ARGB8888	6
#define R300_CP_COLOR_FORMAT_RGB332	7
#define R300_CP_COLOR_FORMAT_RGB8	9
#define R300_CP_COLOR_FORMAT_ARGB4444	15

/*
 * CP type-3 packets
 */
#define R300_CP_CMD_BITBLT_MULTI	0xC0009B00

#define R500_VAP_INDEX_OFFSET		0x208c

#define R500_GA_US_VECTOR_INDEX         0x4250
#define R500_GA_US_VECTOR_DATA          0x4254

#define R500_RS_IP_0                    0x4074
#define R500_RS_INST_0                  0x4320

#define R500_US_CONFIG                  0x4600

#define R500_US_FC_CTRL			0x4624
#define R500_US_CODE_ADDR		0x4630

#define R500_RB3D_COLOR_CLEAR_VALUE_AR  0x46c0
#define R500_RB3D_CONSTANT_COLOR_AR     0x4ef8

#define R300_SU_REG_DEST                0x42c8
#define RV530_FG_ZBREG_DEST             0x4be8
#define R300_ZB_ZPASS_DATA              0x4f58
#define R300_ZB_ZPASS_ADDR              0x4f5c

#endif /* _R300_REG_H */