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/*
* PS3 Game Console device tree.
*
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* Copyright 2007 Sony Corp.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/ {
model = "SonyPS3";
compatible = "sony,ps3";
#size-cells = <2>;
#address-cells = <2>;
chosen {
};
/*
* We'll get the size of the bootmem block from lv1 after startup,
* so we'll put a null entry here.
*/
memory {
device_type = "memory";
reg = <0 0 0 0>;
};
/*
* The boot cpu is always zero for PS3.
*
* dtc expects a clock-frequency and timebase-frequency entries, so
* we'll put a null entries here. These will be initialized after
* startup with data from lv1.
*
* Seems the only way currently to indicate a processor has multiple
* threads is with an ibm,ppc-interrupt-server#s entry. We'll put one
* here so we can bring up both of ours. See smp_setup_cpu_maps().
*/
cpus {
#size-cells = <0>;
#address-cells = <1>;
cpu@0 {
device_type = "cpu";
reg = <0>;
ibm,ppc-interrupt-server#s = <0 1>;
clock-frequency = <0>;
timebase-frequency = <0>;
i-cache-size = <8000>;
d-cache-size = <8000>;
i-cache-line-size = <80>;
d-cache-line-size = <80>;
};
};
};
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