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/*
 * fs/logfs/dir.c	- directory-related code
 *
 * As should be obvious for Linux kernel code, license is GPLv2
 *
 * Copyright (c) 2005-2008 Joern Engel <joern@logfs.org>
 */
#include "logfs.h"
#include <linux/slab.h>

/*
 * Atomic dir operations
 *
 * Directory operations are by default not atomic.  Dentries and Inodes are
 * created/removed/altered in separate operations.  Therefore we need to do
 * a small amount of journaling.
 *
 * Create, link, mkdir, mknod and symlink all share the same function to do
 * the work: __logfs_create.  This function works in two atomic steps:
 * 1. allocate inode (remember in journal)
 * 2. allocate dentry (clear journal)
 *
 * As we can only get interrupted between the two, when the inode we just
 * created is simply stored in the anchor.  On next mount, if we were
 * interrupted, we delete the inode.  From a users point of view the
 * operation never happened.
 *
 * Unlink and rmdir also share the same function: unlink.  Again, this
 * function works in two atomic steps
 * 1. remove dentry (remember inode in journal)
 * 2. unlink inode (clear journal)
 *
 * And again, on the next mount, if we were interrupted, we delete the inode.
 * From a users point of view the operation succeeded.
 *
 * Rename is the real pain to deal with, harder than all the other methods
 * combined.  Depending on the circumstances we can run into three cases.
 * A "target rename" where the target dentry already existed, a "local
 * rename" where both parent directories are identical or a "cross-directory
 * rename" in the remaining case.
 *
 * Local rename is atomic, as the old dentry is simply rewritten with a new
 * name.
 *
 * Cross-directory rename works in two steps, similar to __logfs_create and
 * logfs_unlink:
 * 1. Write new dentry (remember old dentry in journal)
 * 2. Remove old dentry (clear journal)
 *
 * Here we remember a dentry instead of an inode.  On next mount, if we were
 * interrupted, we delete the dentry.  From a users point of view, the
 * operation succeeded.
 *
 * Target rename works in three atomic steps:
 * 1. Attach old inode to new dentry (remember old dentry and new inode)
 * 2. Remove old dentry (still remember the new inode)
 * 3. Remove victim inode
 *
 * Here we remember both an inode an a dentry.  If we get interrupted
 * between steps 1 and 2, we delete both the dentry and the inode.  If
 * we get interrupted between steps 2 and 3, we delete just the inode.
 * In either case, the remaining objects are deleted on next mount.  From
 * a users point of view, the operation succeeded.
 */

static int write_dir(struct inode *dir, struct logfs_disk_dentry *dd,
		loff_t pos)
{
	return logfs_inode_write(dir, dd, sizeof(*dd), pos, WF_LOCK, NULL);
}

static int write_inode(struct inode *inode)
{
	return __logfs_write_inode(inode, WF_LOCK);
}

static s64 dir_seek_data(struct inode *inode, s64 pos)
{
	s64 new_pos = logfs_seek_data(inode, pos);

	return max(pos, new_pos - 1);
}

static int beyond_eof(struct inode *inode, loff_t bix)
{
	loff_t pos = bix << inode->i_sb->s_blocksize_bits;
	return pos >= i_size_read(inode);
}

/*
 * Prime value was chosen to be roughly 256 + 26.  r5 hash uses 11,
 * so short names (len <= 9) don't even occupy the complete 32bit name
 * space.  A prime >256 ensures short names quickly spread the 32bit
 * name space.  Add about 26 for the estimated amount of information
 * of each character and pick a prime nearby, preferrably a bit-sparse
 * one.
 */
static u32 hash_32(const char *s, int len, u32 seed)
{
	u32 hash = seed;
	int i;

	for (i = 0; i < len; i++)
		hash = hash * 293 + s[i];
	return hash;
}

/*
 * We have to satisfy several conflicting requirements here.  Small
 * directories should stay fairly compact and not require too many
 * indirect blocks.  The number of possible locations for a given hash
 * should be small to make lookup() fast.  And we should try hard not
 * to overflow the 32bit name space or nfs and 32bit host systems will
 * be unhappy.
 *
 * So we use the following scheme.  First we reduce the hash to 0..15
 * and try a direct block.  If that is occupied we reduce the hash to
 * 16..255 and try an indirect block.  Same for 2x and 3x indirect
 * blocks.  Lastly we reduce the hash to 0x800_0000 .. 0xffff_ffff,
 * but use buckets containing eight entries instead of a single one.
 *
 * Using 16 entries should allow for a reasonable amount of hash
 * collisions, so the 32bit name space can be packed fairly tight
 * before overflowing.  Oh and currently we don't overflow but return
 * and error.
 *
 * How likely are collisions?  Doing the appropriate math is beyond me
 * and the Bronstein textbook.  But running a test program to brute
 * force collisions for a couple of days showed that on average the
 * first collision occurs after 598M entries, with 290M being the
 * smallest result.  Obviously 21 entries could already cause a
 * collision if all entries are carefully chosen.
 */
static pgoff_t hash_index(u32 hash, int round)
{
	u32 i0_blocks = I0_BLOCKS;
	u32 i1_blocks = I1_BLOCKS;
	u32 i2_blocks = I2_BLOCKS;
	u32 i3_blocks = I3_BLOCKS;