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:32:13 -0500 committer Jonathan Corbet <corbet@lwn.net> 2009-01-08 18:32:13 -0500 Fix a typo in the development process document.' href='/cgit/cgit.cgi/litmus-rt.git/commit/Documentation/development-process/4.Coding?id=d5b524327b2a482dddae3839ced8f8825074730d'>d5b524327b2a
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4: GETTING THE CODE RIGHT

While there is much to be said for a solid and community-oriented design
process, the proof of any kernel development project is in the resulting
code.  It is the code which will be examined by other developers and merged
(or not) into the mainline tree.  So it is the quality of this code which
will determine the ultimate success of the project.

This section will examine the coding process.  We'll start with a look at a
number of ways in which kernel developers can go wrong.  Then the focus
will shift toward doing things right and the tools which can help in that
quest.


4.1: PITFALLS

* Coding style

The kernel has long had a standard coding style, described in
Documentation/CodingStyle.  For much of that time, the policies described
in that file were taken as being, at most, advisory.  As a result, there is
a substantial amount of code in the kernel which does not meet the coding
style guidelines.  The presence of that code leads to two independent
hazards for kernel developers.

The first of these is to believe that the kernel coding standards do not
matter and are not enforced.  The truth of the matter is that adding new
code to the kernel is very difficult if that code is not coded according to
the standard; many developers will request that the code be reformatted
before they will even review it.  A code base as large as the kernel
requires some uniformity of code to make it possible for developers to
quickly understand any part of it.  So there is no longer room for
strangely-formatted code.

Occasionally, the kernel's coding style will run into conflict with an
employer's mandated style.  In such cases, the kernel's style will have to
win before the code can be merged.  Putting code into the kernel means
giving up a degree of control in a number of ways - including control over
how the code is formatted.

The other trap is to assume that code which is already in the kernel is
urgently in need of coding style fixes.  Developers may start to generate
reformatting patches as a way of gaining familiarity with the process, or
as a way of getting their name into the kernel changelogs - or both.  But
pure coding style fixes are seen as noise by the development community;
they tend to get a chilly reception.  So this type of patch is best
avoided.  It is natural to fix the style of a piece of code while working
on it for other reasons, but coding style changes should not be made for
their own sake.

The coding style document also should not be read as an absolute law which
can never be transgressed.  If there is a good reason to go against the
style (a line which becomes far less readable if split to fit within the
80-column limit, for example), just do it.


* Abstraction layers

Computer Science professors teach students to make extensive use of
abstraction layers in the name of flexibility and information hiding.
Certainly the kernel makes extensive use of abstraction; no project
involving several million lines of code could do otherwise and survive.
But experience has shown that excessive or premature abstraction can be
just as harmful as premature optimization.  Abstraction should be used to
the level required and no further.

At a simple level, consider a function which has an argument which is
always passed as zero by all callers.  One could retain that argument just
in case somebody eventually needs to use the extra flexibility that it
provides.  By that time, though, chances are good that the code which
implements this extra argument has been broken in some subtle way which was
never noticed - because it has never been used.  Or, when the need for
extra flexibility arises, it does not do so in a way which matches the
programmer's early expectation.  Kernel developers will routinely submit
patches to remove unused arguments; they should, in general, not be added
in the first place.

Abstraction layers which hide access to hardware - often to allow the bulk
of a driver to be used with multiple operating systems - are especially
frowned upon.  Such layers obscure the code and may impose a performance
penalty; they do not belong in the Linux kernel.

On the other hand, if you find yourself copying significant amounts of code
from another kernel subsystem, it is time to ask whether it would, in fact,
make sense to pull out some of that code into a separate library or to
implement that functionality at a higher level.  There is no value in
replicating the same code throughout the kernel.


* #ifdef and preprocessor use in general

The C preprocessor seems to present a powerful temptation to some C
programmers, who see it as a way to efficiently encode a great deal of
flexibility into a source file.  But the preprocessor is not C, and heavy
use of it results in code which is much harder for others to read and
harder for the compiler to check for correctness.  Heavy preprocessor use
is almost always a sign of code which needs some cleanup work.

Conditional compilation with #ifdef is, indeed, a powerful feature, and it
is used within the kernel.  But there is little desire to see code which is
sprinkled liberally with #ifdef blocks.  As a general rule, #ifdef use
should be confined to header files whenever possible.
Conditionally-compiled code can be confined to functions which, if the code
is not to be present, simply become empty.  The compiler will then quietly
optimize out the call to the empty function.  The result is far cleaner
code which is easier to follow.

C preprocessor macros present a number of hazards, including possible
multiple evaluation of expressions with side effects and no type safety.
If you are tempted to define a macro, consider creating an inline function
instead.  The code which results will be the same, but inline functions are
easier to read, do not evaluate their arguments multiple times, and allow
the compiler to perform type checking on the arguments and return value.


* Inline functions

Inline functions present a hazard of their own, though.  Programmers can
become enamored of the perceived efficiency inherent in avoiding a function
call and fill a source file with inline functions.  Those functions,
however, can actually reduce performance.  Since their code is replicated
at each call site, they end up bloating the size of the compiled kernel.
That, in turn, creates pressure on the processor's memory caches, which can
slow execution dramatically.  Inline functions, as a rule, should be quite
small and relatively rare.  The cost of a function call, after all, is not
that high; the creation of large numbers of inline functions is a classic
example of premature optimization.

In general, kernel programmers ignore cache effects at their peril.  The
classic time/space tradeoff taught in beginning data structures classes
often does not apply to contemporary hardware.  Space *is* time, in that a
larger program will run slower than one which is more compact.


* Locking

In May, 2006, the "Devicescape" networking stack was, with great
fanfare, released under the GPL and made available for inclusion in the
mainline kernel.  This donation was welcome news; support for wireless
networking in Linux was considered substandard at best, and the Devicescape
stack offered the promise of fixing that situation.  Yet, this code did not
actually make it into the mainline until June, 2007 (2.6.22).  What
happened?

This code showed a number of signs of having been developed behind
corporate doors.  But one large problem in particular was that it was not
designed to work on multiprocessor systems.  Before this networking stack
(now called mac80211) could be merged, a locking scheme needed to be
retrofitted onto it.  

Once upon a time, Linux kernel code could be developed without thinking
about the concurrency issues presented by multiprocessor systems.  Now,
however, this document is being written on a dual-core laptop.  Even on
single-processor systems, work being done to improve responsiveness will
raise the level of concurrency within the kernel.  The days when kernel
code could be written without thinking about locking are long past.

Any resource (data structures, hardware registers, etc.) which could be
accessed concurrently by more than one thread must be protected by a lock.
New code should be written with this requirement in mind; retrofitting
locking after the fact is a rather more difficult task.  Kernel developers
should take the time to understand the available locking primitives well
enough to pick the right tool for the job.  Code which shows a lack of
attention to concurrency will have a difficult path into the mainline.


* Regressions

One final hazard worth mentioning is this: it can be tempting to make a