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/* ffb.c: Creator/Elite3D frame buffer driver
 *
 * Copyright (C) 2003, 2006 David S. Miller (davem@davemloft.net)
 * Copyright (C) 1997,1998,1999 Jakub Jelinek (jj@ultra.linux.cz)
 *
 * Driver layout based loosely on tgafb.c, see that file for credits.
 */

#include <linux/module.h>
#include <linux/kernel.h>
#include <linux/errno.h>
#include <linux/string.h>
#include <linux/delay.h>
#include <linux/init.h>
#include <linux/fb.h>
#include <linux/mm.h>
#include <linux/timer.h>
#include <linux/of_device.h>

#include <asm/io.h>
#include <asm/upa.h>
#include <asm/fbio.h>

#include "sbuslib.h"

/*
 * Local functions.
 */

static int ffb_setcolreg(unsigned, unsigned, unsigned, unsigned,
			 unsigned, struct fb_info *);
static int ffb_blank(int, struct fb_info *);

static void ffb_imageblit(struct fb_info *, const struct fb_image *);
static void ffb_fillrect(struct fb_info *, const struct fb_fillrect *);
static void ffb_copyarea(struct fb_info *, const struct fb_copyarea *);
static int ffb_sync(struct fb_info *);
static int ffb_mmap(struct fb_info *, struct vm_area_struct *);
static int ffb_ioctl(struct fb_info *, unsigned int, unsigned long);
static int ffb_pan_display(struct fb_var_screeninfo *, struct fb_info *);

/*
 *  Frame buffer operations
 */

static struct fb_ops ffb_ops = {
	.owner			= THIS_MODULE,
	.fb_setcolreg		= ffb_setcolreg,
	.fb_blank		= ffb_blank,
	.fb_pan_display		= ffb_pan_display,
	.fb_fillrect		= ffb_fillrect,
	.fb_copyarea		= ffb_copyarea,
	.fb_imageblit		= ffb_imageblit,
	.fb_sync		= ffb_sync,
	.fb_mmap		= ffb_mmap,
	.fb_ioctl		= ffb_ioctl,
#ifdef CONFIG_COMPAT
	.fb_compat_ioctl	= sbusfb_compat_ioctl,
#endif
};

/* Register layout and definitions */
#define	FFB_SFB8R_VOFF		0x00000000
#define	FFB_SFB8G_VOFF		0x00400000
#define	FFB_SFB8B_VOFF		0x00800000
#define	FFB_SFB8X_VOFF		0x00c00000
#define	FFB_SFB32_VOFF		0x01000000
#define	FFB_SFB64_VOFF		0x02000000
#define	FFB_FBC_REGS_VOFF	0x04000000
#define	FFB_BM_FBC_REGS_VOFF	0x04002000
#define	FFB_DFB8R_VOFF		0x04004000
#define	FFB_DFB8G_VOFF		0x04404000
#define	FFB_DFB8B_VOFF		0x04804000
#define	FFB_DFB8X_VOFF		0x04c04000
#define	FFB_DFB24_VOFF		0x05004000
#define	FFB_DFB32_VOFF		0x06004000
#define	FFB_DFB422A_VOFF	0x07004000	/* DFB 422 mode write to A */
#define	FFB_DFB422AD_VOFF	0x07804000	/* DFB 422 mode with line doubling */
#define	FFB_DFB24B_VOFF		0x08004000	/* DFB 24bit mode write to B */
#define	FFB_DFB422B_VOFF	0x09004000	/* DFB 422 mode write to B */
#define	FFB_DFB422BD_VOFF	0x09804000	/* DFB 422 mode with line doubling */
#define	FFB_SFB16Z_VOFF		0x0a004000	/* 16bit mode Z planes */
#define	FFB_SFB8Z_VOFF		0x0a404000	/* 8bit mode Z planes */
#define	FFB_SFB422_VOFF		0x0ac04000	/* SFB 422 mode write to A/B */
#define	FFB_SFB422D_VOFF	0x0b404000	/* SFB 422 mode with line doubling */
#define	FFB_FBC_KREGS_VOFF	0x0bc04000
#define	FFB_DAC_VOFF		0x0bc06000
#define	FFB_PROM_VOFF		0x0bc08000
#define	FFB_EXP_VOFF		0x0bc18000

#define	FFB_SFB8R_POFF		0x04000000UL
#define	FFB_SFB8G_POFF		0x04400000UL
#define	FFB_SFB8B_POFF		0x04800000UL
#define	FFB_SFB8X_POFF		0x04c00000UL
#define	FFB_SFB32_POFF		0x05000000UL
#define	FFB_SFB64_POFF		0x06000000UL
#define	FFB_FBC_REGS_POFF	0x00600000UL
#define	FFB_BM_FBC_REGS_POFF	0x00600000UL
#define	FFB_DFB8R_POFF		0x01000000UL
#define	FFB_DFB8G_POFF		0x01400000UL
#define	FFB_DFB8B_POFF		0x01800000UL
#define	FFB_DFB8X_POFF		0x01c00000UL
#define	FFB_DFB24_POFF		0x02000000UL
#define	FFB_DFB32_POFF		0x03000000UL
#define	FFB_FBC_KREGS_POFF	0x00610000UL
#define	FFB_DAC_POFF		0x00400000UL
#define	FFB_PROM_POFF		0x00000000UL
#define	FFB_EXP_POFF		0x00200000UL
#define FFB_DFB422A_POFF	0x09000000UL
#define FFB_DFB422AD_POFF	0x09800000UL
#define FFB_DFB24B_POFF		0x0a000000UL
#define FFB_DFB422B_POFF	0x0b000000UL
#define FFB_DFB422BD_POFF	0x0b800000UL
#define FFB_SFB16Z_POFF		0x0c800000UL
#define FFB_SFB8Z_POFF		0x0c000000UL
#define FFB_SFB422_POFF		0x0d000000UL
#define FFB_SFB422D_POFF	0x0d800000UL

/* Draw operations */
#define FFB_DRAWOP_DOT		0x00
#define FFB_DRAWOP_AADOT	0x01
#define FFB_DRAWOP_BRLINECAP	0x02
#define FFB_DRAWOP_BRLINEOPEN	0x03
#define FFB_DRAWOP_DDLINE	0x04
#define FFB_DRAWOP_AALINE	0x05
#define FFB_DRAWOP_TRIANGLE	0x06
#define FFB_DRAWOP_POLYGON	0x07
#define FFB_DRAWOP_RECTANGLE	0x08
#define FFB_DRAWOP_FASTFILL	0x09
#define FFB_DRAWOP_BCOPY	0x0a
#define FFB_DRAWOP_VSCROLL	0x0b

/* Pixel processor control */
/* Force WID */
#define FFB_PPC_FW_DISABLE	0x800000
#define FFB_PPC_FW_ENABLE	0xc00000
/* Auxiliary clip */
#define FFB_PPC_ACE_DISABLE	0x040000
#define FFB_PPC_ACE_AUX_SUB	0x080000
#define FFB_PPC_ACE_AUX_ADD	0x0c0000
/* Depth cue */
#define FFB_PPC_DCE_DISABLE	0x020000
#define FFB_PPC_DCE_ENABLE	0x030000
/* Alpha blend */
#define FFB_PPC_ABE_DISABLE	0x008000
#define FFB_PPC_ABE_ENABLE	0x00c000
/* View clip */
#define FFB_PPC_VCE_DISABLE	0x001000
#define FFB_PPC_VCE_2D		0x002000
#define FFB_PPC_VCE_3D		0x003000
/* Area pattern */
#define FFB_PPC_APE_DISABLE	0x000800
#define FFB_PPC_APE_ENABLE	0x000c00
/* Transparent background */
#define FFB_PPC_TBE_OPAQUE	0x000200
#define FFB_PPC_TBE_TRANSPARENT	0x000300
/* Z source */
#define FFB_PPC_ZS_VAR		0x000080
#define FFB_PPC_ZS_CONST	0x0000c0
/* Y source */
#define FFB_PPC_YS_VAR		0x000020
#define FFB_PPC_YS_CONST	0x000030
/* X source */
#define FFB_PPC_XS_WID		0x000004
#define FFB_PPC_XS_VAR		0x000008
#define FFB_PPC_XS_CONST	0x00000c
/* Color (BGR) source */
#define FFB_PPC_CS_VAR		0x000002
#define FFB_PPC_CS_CONST	0x000003

#define FFB_ROP_NEW		0x83
#define FFB_ROP_OLD		0x85
#define FFB_ROP_NEW_XOR_OLD	0x86

#define FFB_UCSR_FIFO_MASK	0x00000fff
#define FFB_UCSR_FB_BUSY	0x01000000
#define FFB_UCSR_RP_BUSY	0x02000000
#define FFB_UCSR_ALL_BUSY	(FFB_UCSR_RP_BUSY|FFB_UCSR_FB_BUSY)
#define FFB_UCSR_READ_ERR	0x40000000
#define FFB_UCSR_FIFO_OVFL	0x80000000
#define FFB_UCSR_ALL_ERRORS	(FFB_UCSR_READ_ERR|FFB_UCSR_FIFO_OVFL)

struct ffb_fbc {
	/* Next vertex registers */
	u32	xxx1[3];
	u32	alpha;
	u32	red;
	u32	green;
	u32	blue;
	u32	depth;
	u32	y;
	u32	x;
	u32	xxx2[2];
	u32	ryf;
	u32	rxf;
	u32	xxx3[2];

	u32	dmyf;
	u32	dmxf;
	u32	xxx4[2];
	u32	ebyi;
	u32	ebxi;