aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/radeon/r600_blit_shaders.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/radeon/r600_blit_shaders.c')
-rw-r--r--drivers/gpu/drm/radeon/r600_blit_shaders.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/r600_blit_shaders.c b/drivers/gpu/drm/radeon/r600_blit_shaders.c
index a112c59f9d82..0271b53fa2dd 100644
--- a/drivers/gpu/drm/radeon/r600_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/r600_blit_shaders.c
@@ -1,7 +1,42 @@
1/*
2 * Copyright 2009 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Alex Deucher <alexander.deucher@amd.com>
25 */
1 26
2#include <linux/types.h> 27#include <linux/types.h>
3#include <linux/kernel.h> 28#include <linux/kernel.h>
4 29
30/*
31 * R6xx+ cards need to use the 3D engine to blit data which requires
32 * quite a bit of hw state setup. Rather than pull the whole 3D driver
33 * (which normally generates the 3D state) into the DRM, we opt to use
34 * statically generated state tables. The regsiter state and shaders
35 * were hand generated to support blitting functionality. See the 3D
36 * driver or documentation for descriptions of the registers and
37 * shader instructions.
38 */
39
5const u32 r6xx_default_state[] = 40const u32 r6xx_default_state[] =
6{ 41{
7 0xc0002400, 42 0xc0002400,