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-rw-r--r--arch/powerpc/include/asm/ps3.h3
-rw-r--r--arch/powerpc/include/asm/ps3gpu.h78
2 files changed, 78 insertions, 3 deletions
diff --git a/arch/powerpc/include/asm/ps3.h b/arch/powerpc/include/asm/ps3.h
index cdb6fd814de8..b9e4987986dd 100644
--- a/arch/powerpc/include/asm/ps3.h
+++ b/arch/powerpc/include/asm/ps3.h
@@ -520,7 +520,4 @@ void ps3_sync_irq(int node);
520u32 ps3_get_hw_thread_id(int cpu); 520u32 ps3_get_hw_thread_id(int cpu);
521u64 ps3_get_spe_id(void *arg); 521u64 ps3_get_spe_id(void *arg);
522 522
523/* mutex synchronizing GPU accesses and video mode changes */
524extern struct mutex ps3_gpu_mutex;
525
526#endif 523#endif
diff --git a/arch/powerpc/include/asm/ps3gpu.h b/arch/powerpc/include/asm/ps3gpu.h
new file mode 100644
index 000000000000..1037efae4a51
--- /dev/null
+++ b/arch/powerpc/include/asm/ps3gpu.h
@@ -0,0 +1,78 @@
1/*
2 * PS3 GPU declarations.
3 *
4 * Copyright 2009 Sony Corporation
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; version 2 of the License.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program.
17 * If not, see <http://www.gnu.org/licenses/>.
18 */
19
20#ifndef _ASM_POWERPC_PS3GPU_H
21#define _ASM_POWERPC_PS3GPU_H
22
23#include <linux/mutex.h>
24
25#include <asm/lv1call.h>
26
27
28#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
29#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
30
31#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
32#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
33#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
34
35#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
36
37#define L1GPU_DISPLAY_SYNC_HSYNC 1
38#define L1GPU_DISPLAY_SYNC_VSYNC 2
39
40
41/* mutex synchronizing GPU accesses and video mode changes */
42extern struct mutex ps3_gpu_mutex;
43
44
45static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
46 u64 ddr_offset)
47{
48 return lv1_gpu_context_attribute(context_handle,
49 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
50 head, ddr_offset, 0, 0);
51}
52
53static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
54 u64 ddr_offset)
55{
56 return lv1_gpu_context_attribute(context_handle,
57 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
58 head, ddr_offset, 0, 0);
59}
60
61static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
62 u64 xdr_size, u64 ioif_offset)
63{
64 return lv1_gpu_context_attribute(context_handle,
65 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
66 xdr_lpar, xdr_size, ioif_offset, 0);
67}
68
69static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
70 u64 ioif_offset, u64 sync_width, u64 pitch)
71{
72 return lv1_gpu_context_attribute(context_handle,
73 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
74 ddr_offset, ioif_offset, sync_width,
75 pitch);
76}
77
78#endif /* _ASM_POWERPC_PS3GPU_H */