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authorChris Wilson <chris@chris-wilson.co.uk>2010-09-13 18:44:34 -0400
committerChris Wilson <chris@chris-wilson.co.uk>2010-09-14 05:30:10 -0400
commitb3b079dbef06c7f775178d561a4c8e47b7447139 (patch)
tree90b76ae31d7330d79ce98e1cea98d4a198e4c47c /drivers/gpu/drm/i915/i915_drv.h
parente2e767abd85806d05a5266b3b112baaf80ee3382 (diff)
drm/i915: Reduce hangcheck frequency
By reducing the hangcheck frequency we check less often, conserving resources, and still detect a lock up quickly. On a fast machine with a slow GPU (like a Core2 paired with a 945G) it is easy for the hangcheck to misfire as we check too fast. Also once hung and if we fail to completely reset the chip, we have a nasty habit of proclaming a hang many times a second and generating a strobe-like display. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 232555e33929..70cbe3cee1ab 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -299,7 +299,7 @@ typedef struct drm_i915_private {
299 int num_pipe; 299 int num_pipe;
300 300
301 /* For hangcheck timer */ 301 /* For hangcheck timer */
302#define DRM_I915_HANGCHECK_PERIOD 75 /* in jiffies */ 302#define DRM_I915_HANGCHECK_PERIOD 250 /* in ms */
303 struct timer_list hangcheck_timer; 303 struct timer_list hangcheck_timer;
304 int hangcheck_count; 304 int hangcheck_count;
305 uint32_t last_acthd; 305 uint32_t last_acthd;