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authorEugeni Dodonov <eugeni.dodonov@intel.com>2012-04-18 10:51:14 -0400
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-04-18 11:01:00 -0400
commitf6750b3cc6e9284f373a2fd155ec0bba38d02ad0 (patch)
treef9af05fdf22b2b242bc66743ba299e6996c9e05c
parentb445e3b013adfcb05322ebde7fb16488f0644579 (diff)
drm/i915: fix line breaks in intel_pm
The previous patch had way too long lines, this fixes them to fit into a reasonable screen space. Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
-rw-r--r--drivers/gpu/drm/i915/intel_pm.c10
1 files changed, 7 insertions, 3 deletions
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index b208165157b9..c5bc4c456baa 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -28,11 +28,15 @@
28#include "i915_drv.h" 28#include "i915_drv.h"
29#include "intel_drv.h" 29#include "intel_drv.h"
30 30
31/* FBC, or Frame Buffer Compression, is a technique employed to compress the framebuffer contents in-memory, aiming at reducing the required bandwidth during in-memory transfers and, therefore, reduce the power packet. 31/* FBC, or Frame Buffer Compression, is a technique employed to compress the
32 * framebuffer contents in-memory, aiming at reducing the required bandwidth
33 * during in-memory transfers and, therefore, reduce the power packet.
32 * 34 *
33 * The benefits of FBC are mostly visible with solid backgrounds and variation-less patterns. 35 * The benefits of FBC are mostly visible with solid backgrounds and
36 * variation-less patterns.
34 * 37 *
35 * FBC-related functionality can be enabled by the means of the i915.i915_enable_fbc parameter 38 * FBC-related functionality can be enabled by the means of the
39 * i915.i915_enable_fbc parameter
36 */ 40 */
37 41
38void i8xx_disable_fbc(struct drm_device *dev) 42void i8xx_disable_fbc(struct drm_device *dev)