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authorDavid Herrmann <dh.herrmann@gmail.com>2013-10-02 07:47:28 -0400
committerJiri Kosina <jkosina@suse.cz>2013-10-07 11:08:26 -0400
commitf50f9aabf32db7414551ffdfdccc71be5f3d6e7d (patch)
tree1d624ee07097e1548551f77dfa537cff6400619b
parent7da7cbbbeb60e0939fecdf9723b388136c175e5c (diff)
HID: wiimote: fix FF deadlock
The input core has an internal spinlock that is acquired during event injection via input_event() and friends but also held during FF callbacks. That means, there is no way to share a lock between event-injection and FF handling. Unfortunately, this is what is required for wiimote state tracking and what we do with state.lock and input->lock. This deadlock can be triggered when using continuous data reporting and FF on a wiimote device at the same time. I takes me at least 30m of stress-testing to trigger it but users reported considerably shorter times (http://bpaste.net/show/132504/) when using some gaming-console emulators. The real problem is that we have two copies of internal state, one in the wiimote objects and the other in the input device. As the input-lock is not supposed to be accessed from outside of input-core, we have no other chance than offloading FF handling into a worker. This actually works pretty nice and also allows to implictly merge fast rumble changes into a single request. Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF responsiveness. Initial tests were fine so lets fix the race first and if it turns out to be too slow we can always handle FF out-of-band and skip the queue-worker. Cc: <stable@vger.kernel.org> # 3.11+ Reported-by: Thomas Schneider Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
-rw-r--r--drivers/hid/hid-wiimote-modules.c40
-rw-r--r--drivers/hid/hid-wiimote.h4
2 files changed, 32 insertions, 12 deletions
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index 2e7d644dba18..71adf9e60b13 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -119,12 +119,22 @@ static const struct wiimod_ops wiimod_keys = {
119 * the rumble motor, this flag shouldn't be set. 119 * the rumble motor, this flag shouldn't be set.
120 */ 120 */
121 121
122/* used by wiimod_rumble and wiipro_rumble */
123static void wiimod_rumble_worker(struct work_struct *work)
124{
125 struct wiimote_data *wdata = container_of(work, struct wiimote_data,
126 rumble_worker);
127
128 spin_lock_irq(&wdata->state.lock);
129 wiiproto_req_rumble(wdata, wdata->state.cache_rumble);
130 spin_unlock_irq(&wdata->state.lock);
131}
132
122static int wiimod_rumble_play(struct input_dev *dev, void *data, 133static int wiimod_rumble_play(struct input_dev *dev, void *data,
123 struct ff_effect *eff) 134 struct ff_effect *eff)
124{ 135{
125 struct wiimote_data *wdata = input_get_drvdata(dev); 136 struct wiimote_data *wdata = input_get_drvdata(dev);
126 __u8 value; 137 __u8 value;
127 unsigned long flags;
128 138
129 /* 139 /*
130 * The wiimote supports only a single rumble motor so if any magnitude 140 * The wiimote supports only a single rumble motor so if any magnitude
@@ -137,9 +147,10 @@ static int wiimod_rumble_play(struct input_dev *dev, void *data,
137 else 147 else
138 value = 0; 148 value = 0;
139 149
140 spin_lock_irqsave(&wdata->state.lock, flags); 150 /* Locking state.lock here might deadlock with input_event() calls.
141 wiiproto_req_rumble(wdata, value); 151 * schedule_work acts as barrier. Merging multiple changes is fine. */
142 spin_unlock_irqrestore(&wdata->state.lock, flags); 152 wdata->state.cache_rumble = value;
153 schedule_work(&wdata->rumble_worker);
143 154
144 return 0; 155 return 0;
145} 156}
@@ -147,6 +158,8 @@ static int wiimod_rumble_play(struct input_dev *dev, void *data,
147static int wiimod_rumble_probe(const struct wiimod_ops *ops, 158static int wiimod_rumble_probe(const struct wiimod_ops *ops,
148 struct wiimote_data *wdata) 159 struct wiimote_data *wdata)
149{ 160{
161 INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
162
150 set_bit(FF_RUMBLE, wdata->input->ffbit); 163 set_bit(FF_RUMBLE, wdata->input->ffbit);
151 if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play)) 164 if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
152 return -ENOMEM; 165 return -ENOMEM;
@@ -159,6 +172,8 @@ static void wiimod_rumble_remove(const struct wiimod_ops *ops,
159{ 172{
160 unsigned long flags; 173 unsigned long flags;
161 174
175 cancel_work_sync(&wdata->rumble_worker);
176
162 spin_lock_irqsave(&wdata->state.lock, flags); 177 spin_lock_irqsave(&wdata->state.lock, flags);
163 wiiproto_req_rumble(wdata, 0); 178 wiiproto_req_rumble(wdata, 0);
164 spin_unlock_irqrestore(&wdata->state.lock, flags); 179 spin_unlock_irqrestore(&wdata->state.lock, flags);
@@ -1731,7 +1746,6 @@ static int wiimod_pro_play(struct input_dev *dev, void *data,
1731{ 1746{
1732 struct wiimote_data *wdata = input_get_drvdata(dev); 1747 struct wiimote_data *wdata = input_get_drvdata(dev);
1733 __u8 value; 1748 __u8 value;
1734 unsigned long flags;
1735 1749
1736 /* 1750 /*
1737 * The wiimote supports only a single rumble motor so if any magnitude 1751 * The wiimote supports only a single rumble motor so if any magnitude
@@ -1744,9 +1758,10 @@ static int wiimod_pro_play(struct input_dev *dev, void *data,
1744 else 1758 else
1745 value = 0; 1759 value = 0;
1746 1760
1747 spin_lock_irqsave(&wdata->state.lock, flags); 1761 /* Locking state.lock here might deadlock with input_event() calls.
1748 wiiproto_req_rumble(wdata, value); 1762 * schedule_work acts as barrier. Merging multiple changes is fine. */
1749 spin_unlock_irqrestore(&wdata->state.lock, flags); 1763 wdata->state.cache_rumble = value;
1764 schedule_work(&wdata->rumble_worker);
1750 1765
1751 return 0; 1766 return 0;
1752} 1767}
@@ -1756,6 +1771,8 @@ static int wiimod_pro_probe(const struct wiimod_ops *ops,
1756{ 1771{
1757 int ret, i; 1772 int ret, i;
1758 1773
1774 INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
1775
1759 wdata->extension.input = input_allocate_device(); 1776 wdata->extension.input = input_allocate_device();
1760 if (!wdata->extension.input) 1777 if (!wdata->extension.input)
1761 return -ENOMEM; 1778 return -ENOMEM;
@@ -1817,12 +1834,13 @@ static void wiimod_pro_remove(const struct wiimod_ops *ops,
1817 if (!wdata->extension.input) 1834 if (!wdata->extension.input)
1818 return; 1835 return;
1819 1836
1837 input_unregister_device(wdata->extension.input);
1838 wdata->extension.input = NULL;
1839 cancel_work_sync(&wdata->rumble_worker);
1840
1820 spin_lock_irqsave(&wdata->state.lock, flags); 1841 spin_lock_irqsave(&wdata->state.lock, flags);
1821 wiiproto_req_rumble(wdata, 0); 1842 wiiproto_req_rumble(wdata, 0);
1822 spin_unlock_irqrestore(&wdata->state.lock, flags); 1843 spin_unlock_irqrestore(&wdata->state.lock, flags);
1823
1824 input_unregister_device(wdata->extension.input);
1825 wdata->extension.input = NULL;
1826} 1844}
1827 1845
1828static const struct wiimod_ops wiimod_pro = { 1846static const struct wiimod_ops wiimod_pro = {
diff --git a/drivers/hid/hid-wiimote.h b/drivers/hid/hid-wiimote.h
index f1474f372c0b..75db0c400037 100644
--- a/drivers/hid/hid-wiimote.h
+++ b/drivers/hid/hid-wiimote.h
@@ -133,13 +133,15 @@ struct wiimote_state {
133 __u8 *cmd_read_buf; 133 __u8 *cmd_read_buf;
134 __u8 cmd_read_size; 134 __u8 cmd_read_size;
135 135
136 /* calibration data */ 136 /* calibration/cache data */
137 __u16 calib_bboard[4][3]; 137 __u16 calib_bboard[4][3];
138 __u8 cache_rumble;
138}; 139};
139 140
140struct wiimote_data { 141struct wiimote_data {
141 struct hid_device *hdev; 142 struct hid_device *hdev;
142 struct input_dev *input; 143 struct input_dev *input;
144 struct work_struct rumble_worker;
143 struct led_classdev *leds[4]; 145 struct led_classdev *leds[4];
144 struct input_dev *accel; 146 struct input_dev *accel;
145 struct input_dev *ir; 147 struct input_dev *ir;