diff options
author | Michael Ellerman <mpe@ellerman.id.au> | 2014-08-06 02:32:17 -0400 |
---|---|---|
committer | Linus Torvalds <torvalds@linux-foundation.org> | 2014-08-09 12:13:40 -0400 |
commit | efe4a772215869e780e69d0037dca50e34aee6a7 (patch) | |
tree | 6538ee03d03a4bc15b5dbb104688b9e35309c819 | |
parent | c309bfa9b481e7dbd3e1ab819271bf3009f44859 (diff) |
Documentation: add How to avoid botching up ioctls
I pointed some folks at this and they wondered why it wasn't in the
kernel Documentation directory. So now it is.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Michael Ellerman <mpe@ellerman.id.au>
Signed-off-by: Randy Dunlap <rdunlap@infradead.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
-rw-r--r-- | Documentation/ioctl/00-INDEX | 2 | ||||
-rw-r--r-- | Documentation/ioctl/botching-up-ioctls.txt | 219 |
2 files changed, 221 insertions, 0 deletions
diff --git a/Documentation/ioctl/00-INDEX b/Documentation/ioctl/00-INDEX index d2fe4d4729ef..c1a925787950 100644 --- a/Documentation/ioctl/00-INDEX +++ b/Documentation/ioctl/00-INDEX | |||
@@ -1,5 +1,7 @@ | |||
1 | 00-INDEX | 1 | 00-INDEX |
2 | - this file | 2 | - this file |
3 | botching-up-ioctls.txt | ||
4 | - how to avoid botching up ioctls | ||
3 | cdrom.txt | 5 | cdrom.txt |
4 | - summary of CDROM ioctl calls | 6 | - summary of CDROM ioctl calls |
5 | hdio.txt | 7 | hdio.txt |
diff --git a/Documentation/ioctl/botching-up-ioctls.txt b/Documentation/ioctl/botching-up-ioctls.txt new file mode 100644 index 000000000000..45fe78c58019 --- /dev/null +++ b/Documentation/ioctl/botching-up-ioctls.txt | |||
@@ -0,0 +1,219 @@ | |||
1 | (How to avoid) Botching up ioctls | ||
2 | ================================= | ||
3 | |||
4 | From: http://blog.ffwll.ch/2013/11/botching-up-ioctls.html | ||
5 | |||
6 | By: Daniel Vetter, Copyright © 2013 Intel Corporation | ||
7 | |||
8 | One clear insight kernel graphics hackers gained in the past few years is that | ||
9 | trying to come up with a unified interface to manage the execution units and | ||
10 | memory on completely different GPUs is a futile effort. So nowadays every | ||
11 | driver has its own set of ioctls to allocate memory and submit work to the GPU. | ||
12 | Which is nice, since there's no more insanity in the form of fake-generic, but | ||
13 | actually only used once interfaces. But the clear downside is that there's much | ||
14 | more potential to screw things up. | ||
15 | |||
16 | To avoid repeating all the same mistakes again I've written up some of the | ||
17 | lessons learned while botching the job for the drm/i915 driver. Most of these | ||
18 | only cover technicalities and not the big-picture issues like what the command | ||
19 | submission ioctl exactly should look like. Learning these lessons is probably | ||
20 | something every GPU driver has to do on its own. | ||
21 | |||
22 | |||
23 | Prerequisites | ||
24 | ------------- | ||
25 | |||
26 | First the prerequisites. Without these you have already failed, because you | ||
27 | will need to add a a 32-bit compat layer: | ||
28 | |||
29 | * Only use fixed sized integers. To avoid conflicts with typedefs in userspace | ||
30 | the kernel has special types like __u32, __s64. Use them. | ||
31 | |||
32 | * Align everything to the natural size and use explicit padding. 32-bit | ||
33 | platforms don't necessarily align 64-bit values to 64-bit boundaries, but | ||
34 | 64-bit platforms do. So we always need padding to the natural size to get | ||
35 | this right. | ||
36 | |||
37 | * Pad the entire struct to a multiple of 64-bits - the structure size will | ||
38 | otherwise differ on 32-bit versus 64-bit. Having a different structure size | ||
39 | hurts when passing arrays of structures to the kernel, or if the kernel | ||
40 | checks the structure size, which e.g. the drm core does. | ||
41 | |||
42 | * Pointers are __u64, cast from/to a uintprt_t on the userspace side and | ||
43 | from/to a void __user * in the kernel. Try really hard not to delay this | ||
44 | conversion or worse, fiddle the raw __u64 through your code since that | ||
45 | diminishes the checking tools like sparse can provide. | ||
46 | |||
47 | |||
48 | Basics | ||
49 | ------ | ||
50 | |||
51 | With the joys of writing a compat layer avoided we can take a look at the basic | ||
52 | fumbles. Neglecting these will make backward and forward compatibility a real | ||
53 | pain. And since getting things wrong on the first attempt is guaranteed you | ||
54 | will have a second iteration or at least an extension for any given interface. | ||
55 | |||
56 | * Have a clear way for userspace to figure out whether your new ioctl or ioctl | ||
57 | extension is supported on a given kernel. If you can't rely on old kernels | ||
58 | rejecting the new flags/modes or ioctls (since doing that was botched in the | ||
59 | past) then you need a driver feature flag or revision number somewhere. | ||
60 | |||
61 | * Have a plan for extending ioctls with new flags or new fields at the end of | ||
62 | the structure. The drm core checks the passed-in size for each ioctl call | ||
63 | and zero-extends any mismatches between kernel and userspace. That helps, | ||
64 | but isn't a complete solution since newer userspace on older kernels won't | ||
65 | notice that the newly added fields at the end get ignored. So this still | ||
66 | needs a new driver feature flags. | ||
67 | |||
68 | * Check all unused fields and flags and all the padding for whether it's 0, | ||
69 | and reject the ioctl if that's not the case. Otherwise your nice plan for | ||
70 | future extensions is going right down the gutters since someone will submit | ||
71 | an ioctl struct with random stack garbage in the yet unused parts. Which | ||
72 | then bakes in the ABI that those fields can never be used for anything else | ||
73 | but garbage. | ||
74 | |||
75 | * Have simple testcases for all of the above. | ||
76 | |||
77 | |||
78 | Fun with Error Paths | ||
79 | -------------------- | ||
80 | |||
81 | Nowadays we don't have any excuse left any more for drm drivers being neat | ||
82 | little root exploits. This means we both need full input validation and solid | ||
83 | error handling paths - GPUs will die eventually in the oddmost corner cases | ||
84 | anyway: | ||
85 | |||
86 | * The ioctl must check for array overflows. Also it needs to check for | ||
87 | over/underflows and clamping issues of integer values in general. The usual | ||
88 | example is sprite positioning values fed directly into the hardware with the | ||
89 | hardware just having 12 bits or so. Works nicely until some odd display | ||
90 | server doesn't bother with clamping itself and the cursor wraps around the | ||
91 | screen. | ||
92 | |||
93 | * Have simple testcases for every input validation failure case in your ioctl. | ||
94 | Check that the error code matches your expectations. And finally make sure | ||
95 | that you only test for one single error path in each subtest by submitting | ||
96 | otherwise perfectly valid data. Without this an earlier check might reject | ||
97 | the ioctl already and shadow the codepath you actually want to test, hiding | ||
98 | bugs and regressions. | ||
99 | |||
100 | * Make all your ioctls restartable. First X really loves signals and second | ||
101 | this will allow you to test 90% of all error handling paths by just | ||
102 | interrupting your main test suite constantly with signals. Thanks to X's | ||
103 | love for signal you'll get an excellent base coverage of all your error | ||
104 | paths pretty much for free for graphics drivers. Also, be consistent with | ||
105 | how you handle ioctl restarting - e.g. drm has a tiny drmIoctl helper in its | ||
106 | userspace library. The i915 driver botched this with the set_tiling ioctl, | ||
107 | now we're stuck forever with some arcane semantics in both the kernel and | ||
108 | userspace. | ||
109 | |||
110 | * If you can't make a given codepath restartable make a stuck task at least | ||
111 | killable. GPUs just die and your users won't like you more if you hang their | ||
112 | entire box (by means of an unkillable X process). If the state recovery is | ||
113 | still too tricky have a timeout or hangcheck safety net as a last-ditch | ||
114 | effort in case the hardware has gone bananas. | ||
115 | |||
116 | * Have testcases for the really tricky corner cases in your error recovery code | ||
117 | - it's way too easy to create a deadlock between your hangcheck code and | ||
118 | waiters. | ||
119 | |||
120 | |||
121 | Time, Waiting and Missing it | ||
122 | ---------------------------- | ||
123 | |||
124 | GPUs do most everything asynchronously, so we have a need to time operations and | ||
125 | wait for oustanding ones. This is really tricky business; at the moment none of | ||
126 | the ioctls supported by the drm/i915 get this fully right, which means there's | ||
127 | still tons more lessons to learn here. | ||
128 | |||
129 | * Use CLOCK_MONOTONIC as your reference time, always. It's what alsa, drm and | ||
130 | v4l use by default nowadays. But let userspace know which timestamps are | ||
131 | derived from different clock domains like your main system clock (provided | ||
132 | by the kernel) or some independent hardware counter somewhere else. Clocks | ||
133 | will mismatch if you look close enough, but if performance measuring tools | ||
134 | have this information they can at least compensate. If your userspace can | ||
135 | get at the raw values of some clocks (e.g. through in-command-stream | ||
136 | performance counter sampling instructions) consider exposing those also. | ||
137 | |||
138 | * Use __s64 seconds plus __u64 nanoseconds to specify time. It's not the most | ||
139 | convenient time specification, but it's mostly the standard. | ||
140 | |||
141 | * Check that input time values are normalized and reject them if not. Note | ||
142 | that the kernel native struct ktime has a signed integer for both seconds | ||
143 | and nanoseconds, so beware here. | ||
144 | |||
145 | * For timeouts, use absolute times. If you're a good fellow and made your | ||
146 | ioctl restartable relative timeouts tend to be too coarse and can | ||
147 | indefinitely extend your wait time due to rounding on each restart. | ||
148 | Especially if your reference clock is something really slow like the display | ||
149 | frame counter. With a spec laywer hat on this isn't a bug since timeouts can | ||
150 | always be extended - but users will surely hate you if their neat animations | ||
151 | starts to stutter due to this. | ||
152 | |||
153 | * Consider ditching any synchronous wait ioctls with timeouts and just deliver | ||
154 | an asynchronous event on a pollable file descriptor. It fits much better | ||
155 | into event driven applications' main loop. | ||
156 | |||
157 | * Have testcases for corner-cases, especially whether the return values for | ||
158 | already-completed events, successful waits and timed-out waits are all sane | ||
159 | and suiting to your needs. | ||
160 | |||
161 | |||
162 | Leaking Resources, Not | ||
163 | ---------------------- | ||
164 | |||
165 | A full-blown drm driver essentially implements a little OS, but specialized to | ||
166 | the given GPU platforms. This means a driver needs to expose tons of handles | ||
167 | for different objects and other resources to userspace. Doing that right | ||
168 | entails its own little set of pitfalls: | ||
169 | |||
170 | * Always attach the lifetime of your dynamically created resources to the | ||
171 | lifetime of a file descriptor. Consider using a 1:1 mapping if your resource | ||
172 | needs to be shared across processes - fd-passing over unix domain sockets | ||
173 | also simplifies lifetime management for userspace. | ||
174 | |||
175 | * Always have O_CLOEXEC support. | ||
176 | |||
177 | * Ensure that you have sufficient insulation between different clients. By | ||
178 | default pick a private per-fd namespace which forces any sharing to be done | ||
179 | explictly. Only go with a more global per-device namespace if the objects | ||
180 | are truly device-unique. One counterexample in the drm modeset interfaces is | ||
181 | that the per-device modeset objects like connectors share a namespace with | ||
182 | framebuffer objects, which mostly are not shared at all. A separate | ||
183 | namespace, private by default, for framebuffers would have been more | ||
184 | suitable. | ||
185 | |||
186 | * Think about uniqueness requirements for userspace handles. E.g. for most drm | ||
187 | drivers it's a userspace bug to submit the same object twice in the same | ||
188 | command submission ioctl. But then if objects are shareable userspace needs | ||
189 | to know whether it has seen an imported object from a different process | ||
190 | already or not. I haven't tried this myself yet due to lack of a new class | ||
191 | of objects, but consider using inode numbers on your shared file descriptors | ||
192 | as unique identifiers - it's how real files are told apart, too. | ||
193 | Unfortunately this requires a full-blown virtual filesystem in the kernel. | ||
194 | |||
195 | |||
196 | Last, but not Least | ||
197 | ------------------- | ||
198 | |||
199 | Not every problem needs a new ioctl: | ||
200 | |||
201 | * Think hard whether you really want a driver-private interface. Of course | ||
202 | it's much quicker to push a driver-private interface than engaging in | ||
203 | lengthy discussions for a more generic solution. And occasionally doing a | ||
204 | private interface to spearhead a new concept is what's required. But in the | ||
205 | end, once the generic interface comes around you'll end up maintainer two | ||
206 | interfaces. Indefinitely. | ||
207 | |||
208 | * Consider other interfaces than ioctls. A sysfs attribute is much better for | ||
209 | per-device settings, or for child objects with fairly static lifetimes (like | ||
210 | output connectors in drm with all the detection override attributes). Or | ||
211 | maybe only your testsuite needs this interface, and then debugfs with its | ||
212 | disclaimer of not having a stable ABI would be better. | ||
213 | |||
214 | Finally, the name of the game is to get it right on the first attempt, since if | ||
215 | your driver proves popular and your hardware platforms long-lived then you'll | ||
216 | be stuck with a given ioctl essentially forever. You can try to deprecate | ||
217 | horrible ioctls on newer iterations of your hardware, but generally it takes | ||
218 | years to accomplish this. And then again years until the last user able to | ||
219 | complain about regressions disappears, too. | ||