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authorThomas Hellstrom <thellstrom@vmware.com>2012-11-20 07:19:37 -0500
committerDave Airlie <airlied@redhat.com>2012-11-20 16:47:09 -0500
commit7e8d9da32ea02f02a23f998cd2013408a4fe49bb (patch)
tree0ca21f5ffe4c5ec426962d89df8d8fe6d07ddc7f
parent543831cfc976669b8da963b3e94933e21e051846 (diff)
drm/vmwgfx: Add and make use of a header for surface size calculation.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h909
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_surface.c113
2 files changed, 928 insertions, 94 deletions
diff --git a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h
new file mode 100644
index 000000000000..8369c3ba10fe
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h
@@ -0,0 +1,909 @@
1/**************************************************************************
2 *
3 * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifdef __KERNEL__
29
30#include <drm/vmwgfx_drm.h>
31#define surf_size_struct struct drm_vmw_size
32
33#else /* __KERNEL__ */
34
35#ifndef ARRAY_SIZE
36#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0]))
37#endif /* ARRAY_SIZE */
38
39#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y))
40#define max_t(type, x, y) ((x) > (y) ? (x) : (y))
41#define surf_size_struct SVGA3dSize
42#define u32 uint32
43
44#endif /* __KERNEL__ */
45
46#include "svga3d_reg.h"
47
48/*
49 * enum svga3d_block_desc describes the active data channels in a block.
50 *
51 * There can be at-most four active channels in a block:
52 * 1. Red, bump W, luminance and depth are stored in the first channel.
53 * 2. Green, bump V and stencil are stored in the second channel.
54 * 3. Blue and bump U are stored in the third channel.
55 * 4. Alpha and bump Q are stored in the fourth channel.
56 *
57 * Block channels can be used to store compressed and buffer data:
58 * 1. For compressed formats, only the data channel is used and its size
59 * is equal to that of a singular block in the compression scheme.
60 * 2. For buffer formats, only the data channel is used and its size is
61 * exactly one byte in length.
62 * 3. In each case the bit depth represent the size of a singular block.
63 *
64 * Note: Compressed and IEEE formats do not use the bitMask structure.
65 */
66
67enum svga3d_block_desc {
68 SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */
69 SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel
70 data */
71 SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel
72 data */
73 SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video
74 U and V */
75 SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel
76 data */
77 SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel
78 data */
79 SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil
80 channel */
81 SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel
82 data */
83 SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel
84 data */
85 SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel
86 data */
87 SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance
88 data */
89 SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */
90 SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha
91 channel */
92 SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel
93 data */
94 SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of
95 data */
96 SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of
97 data depending on the
98 compression method used */
99 SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE
100 floating point
101 representation in
102 all channels */
103 SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store
104 data. */
105 SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */
106 SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */
107 SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */
108 SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */
109 SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV,
110 e.g., NV12. */
111 SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate
112 Y, U, V, e.g., YV12. */
113
114 SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED |
115 SVGA3DBLOCKDESC_GREEN,
116 SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG |
117 SVGA3DBLOCKDESC_BLUE,
118 SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB |
119 SVGA3DBLOCKDESC_SRGB,
120 SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB |
121 SVGA3DBLOCKDESC_ALPHA,
122 SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA |
123 SVGA3DBLOCKDESC_SRGB,
124 SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U |
125 SVGA3DBLOCKDESC_V,
126 SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV |
127 SVGA3DBLOCKDESC_LUMINANCE,
128 SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV |
129 SVGA3DBLOCKDESC_W,
130 SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW |
131 SVGA3DBLOCKDESC_ALPHA,
132 SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U |
133 SVGA3DBLOCKDESC_V |
134 SVGA3DBLOCKDESC_W |
135 SVGA3DBLOCKDESC_Q,
136 SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE |
137 SVGA3DBLOCKDESC_ALPHA,
138 SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED |
139 SVGA3DBLOCKDESC_IEEE_FP,
140 SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP |
141 SVGA3DBLOCKDESC_GREEN,
142 SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP |
143 SVGA3DBLOCKDESC_BLUE,
144 SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP |
145 SVGA3DBLOCKDESC_ALPHA,
146 SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH |
147 SVGA3DBLOCKDESC_STENCIL,
148 SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO |
149 SVGA3DBLOCKDESC_Y,
150 SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA |
151 SVGA3DBLOCKDESC_Y |
152 SVGA3DBLOCKDESC_U_VIDEO |
153 SVGA3DBLOCKDESC_V_VIDEO,
154 SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB |
155 SVGA3DBLOCKDESC_EXP,
156 SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED |
157 SVGA3DBLOCKDESC_SRGB,
158 SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
159 SVGA3DBLOCKDESC_2PLANAR_YUV,
160 SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV |
161 SVGA3DBLOCKDESC_3PLANAR_YUV,
162};
163
164/*
165 * SVGA3dSurfaceDesc describes the actual pixel data.
166 *
167 * This structure provides the following information:
168 * 1. Block description.
169 * 2. Dimensions of a block in the surface.
170 * 3. Size of block in bytes.
171 * 4. Bit depth of the pixel data.
172 * 5. Channel bit depths and masks (if applicable).
173 */
174#define SVGA3D_CHANNEL_DEF(type) \
175 struct { \
176 union { \
177 type blue; \
178 type u; \
179 type uv_video; \
180 type u_video; \
181 }; \
182 union { \
183 type green; \
184 type v; \
185 type stencil; \
186 type v_video; \
187 }; \
188 union { \
189 type red; \
190 type w; \
191 type luminance; \
192 type y; \
193 type depth; \
194 type data; \
195 }; \
196 union { \
197 type alpha; \
198 type q; \
199 type exp; \
200 }; \
201 }
202
203struct svga3d_surface_desc {
204 enum svga3d_block_desc block_desc;
205 surf_size_struct block_size;
206 u32 bytes_per_block;
207 u32 pitch_bytes_per_block;
208
209 struct {
210 u32 total;
211 SVGA3D_CHANNEL_DEF(uint8);
212 } bit_depth;
213
214 struct {
215 SVGA3D_CHANNEL_DEF(uint8);
216 } bit_offset;
217};
218
219static const struct svga3d_surface_desc svga3d_surface_descs[] = {
220 {SVGA3DBLOCKDESC_NONE,
221 {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } },
222 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */
223
224 {SVGA3DBLOCKDESC_RGB,
225 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
226 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */
227
228 {SVGA3DBLOCKDESC_RGBA,
229 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
230 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */
231
232 {SVGA3DBLOCKDESC_RGB,
233 {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } },
234 {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */
235
236 {SVGA3DBLOCKDESC_RGB,
237 {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } },
238 {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */
239
240 {SVGA3DBLOCKDESC_RGBA,
241 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } },
242 {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */
243
244 {SVGA3DBLOCKDESC_RGBA,
245 {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } },
246 {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */
247
248 {SVGA3DBLOCKDESC_DEPTH,
249 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
250 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */
251
252 {SVGA3DBLOCKDESC_DEPTH,
253 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
254 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */
255
256 {SVGA3DBLOCKDESC_DS,
257 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
258 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */
259
260 {SVGA3DBLOCKDESC_DS,
261 {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } },
262 {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */
263
264 {SVGA3DBLOCKDESC_LUMINANCE,
265 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
266 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */
267
268 {SVGA3DBLOCKDESC_LA,
269 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } },
270 {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */
271
272 {SVGA3DBLOCKDESC_LUMINANCE,
273 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
274 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */
275
276 {SVGA3DBLOCKDESC_LA,
277 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
278 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */
279
280 {SVGA3DBLOCKDESC_COMPRESSED,
281 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
282 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */
283
284 {SVGA3DBLOCKDESC_COMPRESSED,
285 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
286 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */
287
288 {SVGA3DBLOCKDESC_COMPRESSED,
289 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
290 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */
291
292 {SVGA3DBLOCKDESC_COMPRESSED,
293 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
294 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */
295
296 {SVGA3DBLOCKDESC_COMPRESSED,
297 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
298 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */
299
300 {SVGA3DBLOCKDESC_UV,
301 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } },
302 {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */
303
304 {SVGA3DBLOCKDESC_UVL,
305 {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } },
306 {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */
307
308 {SVGA3DBLOCKDESC_UVL,
309 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } },
310 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */
311
312 {SVGA3DBLOCKDESC_UVL,
313 {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } },
314 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */
315
316 {SVGA3DBLOCKDESC_RGBA_FP,
317 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
318 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */
319
320 {SVGA3DBLOCKDESC_RGBA_FP,
321 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
322 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */
323
324 {SVGA3DBLOCKDESC_RGBA,
325 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
326 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */
327
328 {SVGA3DBLOCKDESC_UV,
329 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
330 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */
331
332 {SVGA3DBLOCKDESC_UVWQ,
333 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
334 {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */
335
336 {SVGA3DBLOCKDESC_UV,
337 {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } },
338 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */
339
340 {SVGA3DBLOCKDESC_UVL,
341 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
342 {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */
343
344 {SVGA3DBLOCKDESC_UVWA,
345 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
346 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */
347
348 {SVGA3DBLOCKDESC_ALPHA,
349 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } },
350 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */
351
352 {SVGA3DBLOCKDESC_R_FP,
353 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
354 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */
355
356 {SVGA3DBLOCKDESC_R_FP,
357 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
358 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */
359
360 {SVGA3DBLOCKDESC_RG_FP,
361 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
362 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */
363
364 {SVGA3DBLOCKDESC_RG_FP,
365 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
366 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */
367
368 {SVGA3DBLOCKDESC_BUFFER,
369 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
370 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */
371
372 {SVGA3DBLOCKDESC_DEPTH,
373 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
374 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */
375
376 {SVGA3DBLOCKDESC_UV,
377 {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } },
378 {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */
379
380 {SVGA3DBLOCKDESC_RG,
381 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
382 {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */
383
384 {SVGA3DBLOCKDESC_RGBA,
385 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
386 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */
387
388 {SVGA3DBLOCKDESC_YUV,
389 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
390 {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */
391
392 {SVGA3DBLOCKDESC_YUV,
393 {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } },
394 {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */
395
396 {SVGA3DBLOCKDESC_NV12,
397 {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } },
398 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */
399
400 {SVGA3DBLOCKDESC_AYUV,
401 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
402 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */
403
404 {SVGA3DBLOCKDESC_RGBA,
405 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
406 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */
407
408 {SVGA3DBLOCKDESC_RGBA,
409 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
410 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */
411
412 {SVGA3DBLOCKDESC_UVWQ,
413 {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } },
414 {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */
415
416 {SVGA3DBLOCKDESC_RGB,
417 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
418 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */
419
420 {SVGA3DBLOCKDESC_RGB_FP,
421 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
422 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */
423
424 {SVGA3DBLOCKDESC_RGB,
425 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
426 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */
427
428 {SVGA3DBLOCKDESC_UVW,
429 {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } },
430 {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */
431
432 {SVGA3DBLOCKDESC_RGBA,
433 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
434 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */
435
436 {SVGA3DBLOCKDESC_RGBA,
437 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
438 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */
439
440 {SVGA3DBLOCKDESC_UVWQ,
441 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
442 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */
443
444 {SVGA3DBLOCKDESC_UVWQ,
445 {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } },
446 {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */
447
448 {SVGA3DBLOCKDESC_RG,
449 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
450 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */
451
452 {SVGA3DBLOCKDESC_RG,
453 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
454 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */
455
456 {SVGA3DBLOCKDESC_UV,
457 {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } },
458 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */
459
460 {SVGA3DBLOCKDESC_RG,
461 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
462 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */
463
464 {SVGA3DBLOCKDESC_DS,
465 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } },
466 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */
467
468 {SVGA3DBLOCKDESC_R_FP,
469 {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } },
470 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */
471
472 {SVGA3DBLOCKDESC_GREEN,
473 {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } },
474 {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */
475
476 {SVGA3DBLOCKDESC_RGBA,
477 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
478 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */
479
480 {SVGA3DBLOCKDESC_RGBA,
481 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
482 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */
483
484 {SVGA3DBLOCKDESC_RGB_FP,
485 {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } },
486 {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */
487
488 {SVGA3DBLOCKDESC_RGBA,
489 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
490 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */
491
492 {SVGA3DBLOCKDESC_RGBA,
493 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
494 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */
495
496 {SVGA3DBLOCKDESC_RGBA_SRGB,
497 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
498 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */
499
500 {SVGA3DBLOCKDESC_RGBA,
501 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
502 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */
503
504 {SVGA3DBLOCKDESC_RGBA,
505 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
506 {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */
507
508 {SVGA3DBLOCKDESC_RG,
509 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
510 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */
511
512 {SVGA3DBLOCKDESC_RG_FP,
513 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
514 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */
515
516 {SVGA3DBLOCKDESC_UV,
517 {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } },
518 {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */
519
520 {SVGA3DBLOCKDESC_RED,
521 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
522 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */
523
524 {SVGA3DBLOCKDESC_DEPTH,
525 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
526 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */
527
528 {SVGA3DBLOCKDESC_RED,
529 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
530 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */
531
532 {SVGA3DBLOCKDESC_RED,
533 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } },
534 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */
535
536 {SVGA3DBLOCKDESC_RG,
537 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
538 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */
539
540 {SVGA3DBLOCKDESC_DS,
541 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
542 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */
543
544 {SVGA3DBLOCKDESC_RED,
545 {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } },
546 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */
547
548 {SVGA3DBLOCKDESC_GREEN,
549 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } },
550 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */
551
552 {SVGA3DBLOCKDESC_RG,
553 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
554 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */
555
556 {SVGA3DBLOCKDESC_RG,
557 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
558 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */
559
560 {SVGA3DBLOCKDESC_RG,
561 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
562 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */
563
564 {SVGA3DBLOCKDESC_UV,
565 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
566 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */
567
568 {SVGA3DBLOCKDESC_RED,
569 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
570 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */
571
572 {SVGA3DBLOCKDESC_RED,
573 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
574 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */
575
576 {SVGA3DBLOCKDESC_RED,
577 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
578 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */
579
580 {SVGA3DBLOCKDESC_U,
581 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
582 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */
583
584 {SVGA3DBLOCKDESC_U,
585 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
586 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */
587
588 {SVGA3DBLOCKDESC_RED,
589 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
590 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */
591
592 {SVGA3DBLOCKDESC_RED,
593 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
594 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */
595
596 {SVGA3DBLOCKDESC_RED,
597 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
598 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */
599
600 {SVGA3DBLOCKDESC_U,
601 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
602 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */
603
604 {SVGA3DBLOCKDESC_U,
605 {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
606 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */
607
608 {SVGA3DBLOCKDESC_RED,
609 {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } },
610 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */
611
612 {SVGA3DBLOCKDESC_RGBE,
613 {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } },
614 {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */
615
616 {SVGA3DBLOCKDESC_RG,
617 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
618 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */
619
620 {SVGA3DBLOCKDESC_RG,
621 {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } },
622 {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */
623
624 {SVGA3DBLOCKDESC_COMPRESSED,
625 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
626 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */
627
628 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
629 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
630 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */
631
632 {SVGA3DBLOCKDESC_COMPRESSED,
633 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
634 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */
635
636 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
637 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
638 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */
639
640 {SVGA3DBLOCKDESC_COMPRESSED,
641 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
642 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */
643
644 {SVGA3DBLOCKDESC_COMPRESSED_SRGB,
645 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
646 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */
647
648 {SVGA3DBLOCKDESC_COMPRESSED,
649 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
650 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */
651
652 {SVGA3DBLOCKDESC_COMPRESSED,
653 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
654 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */
655
656 {SVGA3DBLOCKDESC_COMPRESSED,
657 {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } },
658 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */
659
660 {SVGA3DBLOCKDESC_COMPRESSED,
661 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
662 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */
663
664 {SVGA3DBLOCKDESC_COMPRESSED,
665 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
666 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */
667
668 {SVGA3DBLOCKDESC_COMPRESSED,
669 {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } },
670 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */
671
672 {SVGA3DBLOCKDESC_RGBA,
673 {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } },
674 {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */
675
676 {SVGA3DBLOCKDESC_RGBA,
677 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
678 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */
679
680 {SVGA3DBLOCKDESC_RGBA_SRGB,
681 {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } },
682 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */
683
684 {SVGA3DBLOCKDESC_RGB,
685 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
686 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */
687
688 {SVGA3DBLOCKDESC_RGB_SRGB,
689 {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } },
690 {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */
691
692 {SVGA3DBLOCKDESC_DEPTH,
693 {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } },
694 {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */
695
696 {SVGA3DBLOCKDESC_DS,
697 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
698 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */
699
700 {SVGA3DBLOCKDESC_DS,
701 {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } },
702 {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */
703};
704
705static inline u32 clamped_umul32(u32 a, u32 b)
706{
707 uint64_t tmp = (uint64_t) a*b;
708 return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp;
709}
710
711static inline const struct svga3d_surface_desc *
712svga3dsurface_get_desc(SVGA3dSurfaceFormat format)
713{
714 if (format < ARRAY_SIZE(svga3d_surface_descs))
715 return &svga3d_surface_descs[format];
716
717 return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID];
718}
719
720/*
721 *----------------------------------------------------------------------
722 *
723 * svga3dsurface_get_mip_size --
724 *
725 * Given a base level size and the mip level, compute the size of
726 * the mip level.
727 *
728 * Results:
729 * See above.
730 *
731 * Side effects:
732 * None.
733 *
734 *----------------------------------------------------------------------
735 */
736
737static inline surf_size_struct
738svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level)
739{
740 surf_size_struct size;
741
742 size.width = max_t(u32, base_level.width >> mip_level, 1);
743 size.height = max_t(u32, base_level.height >> mip_level, 1);
744 size.depth = max_t(u32, base_level.depth >> mip_level, 1);
745 return size;
746}
747
748static inline void
749svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc,
750 const surf_size_struct *pixel_size,
751 surf_size_struct *block_size)
752{
753 block_size->width = DIV_ROUND_UP(pixel_size->width,
754 desc->block_size.width);
755 block_size->height = DIV_ROUND_UP(pixel_size->height,
756 desc->block_size.height);
757 block_size->depth = DIV_ROUND_UP(pixel_size->depth,
758 desc->block_size.depth);
759}
760
761static inline bool
762svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc)
763{
764 return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0;
765}
766
767static inline u32
768svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc,
769 const surf_size_struct *size)
770{
771 u32 pitch;
772 surf_size_struct blocks;
773
774 svga3dsurface_get_size_in_blocks(desc, size, &blocks);
775
776 pitch = blocks.width * desc->pitch_bytes_per_block;
777
778 return pitch;
779}
780
781/*
782 *-----------------------------------------------------------------------------
783 *
784 * svga3dsurface_get_image_buffer_size --
785 *
786 * Return the number of bytes of buffer space required to store
787 * one image of a surface, optionally using the specified pitch.
788 *
789 * If pitch is zero, it is assumed that rows are tightly packed.
790 *
791 * This function is overflow-safe. If the result would have
792 * overflowed, instead we return MAX_UINT32.
793 *
794 * Results:
795 * Byte count.
796 *
797 * Side effects:
798 * None.
799 *
800 *-----------------------------------------------------------------------------
801 */
802
803static inline u32
804svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc,
805 const surf_size_struct *size,
806 u32 pitch)
807{
808 surf_size_struct image_blocks;
809 u32 slice_size, total_size;
810
811 svga3dsurface_get_size_in_blocks(desc, size, &image_blocks);
812
813 if (svga3dsurface_is_planar_surface(desc)) {
814 total_size = clamped_umul32(image_blocks.width,
815 image_blocks.height);
816 total_size = clamped_umul32(total_size, image_blocks.depth);
817 total_size = clamped_umul32(total_size, desc->bytes_per_block);
818 return total_size;
819 }
820
821 if (pitch == 0)
822 pitch = svga3dsurface_calculate_pitch(desc, size);
823
824 slice_size = clamped_umul32(image_blocks.height, pitch);
825 total_size = clamped_umul32(slice_size, image_blocks.depth);
826
827 return total_size;
828}
829
830static inline u32
831svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format,
832 surf_size_struct base_level_size,
833 u32 num_mip_levels,
834 bool cubemap)
835{
836 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
837 u32 total_size = 0;
838 u32 mip;
839
840 for (mip = 0; mip < num_mip_levels; mip++) {
841 surf_size_struct size =
842 svga3dsurface_get_mip_size(base_level_size, mip);
843 total_size += svga3dsurface_get_image_buffer_size(desc,
844 &size, 0);
845 }
846
847 if (cubemap)
848 total_size *= SVGA3D_MAX_SURFACE_FACES;
849
850 return total_size;
851}
852
853
854/**
855 * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel
856 * in an image (or volume).
857 *
858 * @width: The image width in pixels.
859 * @height: The image height in pixels
860 */
861static inline u32
862svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format,
863 u32 width, u32 height,
864 u32 x, u32 y, u32 z)
865{
866 const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format);
867 const u32 bw = desc->block_size.width, bh = desc->block_size.height;
868 const u32 bd = desc->block_size.depth;
869 const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block;
870 const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride;
871 const u32 offset = (z / bd * imgstride +
872 y / bh * rowstride +
873 x / bw * desc->bytes_per_block);
874 return offset;
875}
876
877
878static inline u32
879svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format,
880 surf_size_struct baseLevelSize,
881 u32 numMipLevels,
882 u32 face,
883 u32 mip)
884
885{
886 u32 offset;
887 u32 mipChainBytes;
888 u32 mipChainBytesToLevel;
889 u32 i;
890 const struct svga3d_surface_desc *desc;
891 surf_size_struct mipSize;
892 u32 bytes;
893
894 desc = svga3dsurface_get_desc(format);
895
896 mipChainBytes = 0;
897 mipChainBytesToLevel = 0;
898 for (i = 0; i < numMipLevels; i++) {
899 mipSize = svga3dsurface_get_mip_size(baseLevelSize, i);
900 bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0);
901 mipChainBytes += bytes;
902 if (i < mip)
903 mipChainBytesToLevel += bytes;
904 }
905
906 offset = mipChainBytes * face + mipChainBytesToLevel;
907
908 return offset;
909}
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
index c4a7bcdabd48..582814339748 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c
@@ -28,6 +28,7 @@
28#include "vmwgfx_drv.h" 28#include "vmwgfx_drv.h"
29#include "vmwgfx_resource_priv.h" 29#include "vmwgfx_resource_priv.h"
30#include <ttm/ttm_placement.h> 30#include <ttm/ttm_placement.h>
31#include "svga3d_surfacedefs.h"
31 32
32/** 33/**
33 * struct vmw_user_surface - User-space visible surface resource 34 * struct vmw_user_surface - User-space visible surface resource
@@ -93,85 +94,6 @@ static const struct vmw_res_func vmw_legacy_surface_func = {
93}; 94};
94 95
95/** 96/**
96 * struct vmw_bpp - Bits per pixel info for surface storage size computation.
97 *
98 * @bpp: Bits per pixel.
99 * @s_bpp: Stride bits per pixel. See definition below.
100 *
101 */
102struct vmw_bpp {
103 uint8_t bpp;
104 uint8_t s_bpp;
105};
106
107/*
108 * Size table for the supported SVGA3D surface formats. It consists of
109 * two values. The bpp value and the s_bpp value which is short for
110 * "stride bits per pixel" The values are given in such a way that the
111 * minimum stride for the image is calculated using
112 *
113 * min_stride = w*s_bpp
114 *
115 * and the total memory requirement for the image is
116 *
117 * h*min_stride*bpp/s_bpp
118 *
119 */
120static const struct vmw_bpp vmw_sf_bpp[] = {
121 [SVGA3D_FORMAT_INVALID] = {0, 0},
122 [SVGA3D_X8R8G8B8] = {32, 32},
123 [SVGA3D_A8R8G8B8] = {32, 32},
124 [SVGA3D_R5G6B5] = {16, 16},
125 [SVGA3D_X1R5G5B5] = {16, 16},
126 [SVGA3D_A1R5G5B5] = {16, 16},
127 [SVGA3D_A4R4G4B4] = {16, 16},
128 [SVGA3D_Z_D32] = {32, 32},
129 [SVGA3D_Z_D16] = {16, 16},
130 [SVGA3D_Z_D24S8] = {32, 32},
131 [SVGA3D_Z_D15S1] = {16, 16},
132 [SVGA3D_LUMINANCE8] = {8, 8},
133 [SVGA3D_LUMINANCE4_ALPHA4] = {8, 8},
134 [SVGA3D_LUMINANCE16] = {16, 16},
135 [SVGA3D_LUMINANCE8_ALPHA8] = {16, 16},
136 [SVGA3D_DXT1] = {4, 16},
137 [SVGA3D_DXT2] = {8, 32},
138 [SVGA3D_DXT3] = {8, 32},
139 [SVGA3D_DXT4] = {8, 32},
140 [SVGA3D_DXT5] = {8, 32},
141 [SVGA3D_BUMPU8V8] = {16, 16},
142 [SVGA3D_BUMPL6V5U5] = {16, 16},
143 [SVGA3D_BUMPX8L8V8U8] = {32, 32},
144 [SVGA3D_ARGB_S10E5] = {16, 16},
145 [SVGA3D_ARGB_S23E8] = {32, 32},
146 [SVGA3D_A2R10G10B10] = {32, 32},
147 [SVGA3D_V8U8] = {16, 16},
148 [SVGA3D_Q8W8V8U8] = {32, 32},
149 [SVGA3D_CxV8U8] = {16, 16},
150 [SVGA3D_X8L8V8U8] = {32, 32},
151 [SVGA3D_A2W10V10U10] = {32, 32},
152 [SVGA3D_ALPHA8] = {8, 8},
153 [SVGA3D_R_S10E5] = {16, 16},
154 [SVGA3D_R_S23E8] = {32, 32},
155 [SVGA3D_RG_S10E5] = {16, 16},
156 [SVGA3D_RG_S23E8] = {32, 32},
157 [SVGA3D_BUFFER] = {8, 8},
158 [SVGA3D_Z_D24X8] = {32, 32},
159 [SVGA3D_V16U16] = {32, 32},
160 [SVGA3D_G16R16] = {32, 32},
161 [SVGA3D_A16B16G16R16] = {64, 64},
162 [SVGA3D_UYVY] = {12, 12},
163 [SVGA3D_YUY2] = {12, 12},
164 [SVGA3D_NV12] = {12, 8},
165 [SVGA3D_AYUV] = {32, 32},
166 [SVGA3D_BC4_UNORM] = {4, 16},
167 [SVGA3D_BC5_UNORM] = {8, 32},
168 [SVGA3D_Z_DF16] = {16, 16},
169 [SVGA3D_Z_DF24] = {24, 24},
170 [SVGA3D_Z_D24S8_INT] = {32, 32}
171};
172
173
174/**
175 * struct vmw_surface_dma - SVGA3D DMA command 97 * struct vmw_surface_dma - SVGA3D DMA command
176 */ 98 */
177struct vmw_surface_dma { 99struct vmw_surface_dma {
@@ -307,9 +229,9 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
307 bool to_surface) 229 bool to_surface)
308{ 230{
309 uint32_t i; 231 uint32_t i;
310 uint32_t bpp = vmw_sf_bpp[srf->format].bpp;
311 uint32_t stride_bpp = vmw_sf_bpp[srf->format].s_bpp;
312 struct vmw_surface_dma *cmd = (struct vmw_surface_dma *)cmd_space; 232 struct vmw_surface_dma *cmd = (struct vmw_surface_dma *)cmd_space;
233 const struct svga3d_surface_desc *desc =
234 svga3dsurface_get_desc(srf->format);
313 235
314 for (i = 0; i < srf->num_sizes; ++i) { 236 for (i = 0; i < srf->num_sizes; ++i) {
315 SVGA3dCmdHeader *header = &cmd->header; 237 SVGA3dCmdHeader *header = &cmd->header;
@@ -324,7 +246,8 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
324 246
325 body->guest.ptr = *ptr; 247 body->guest.ptr = *ptr;
326 body->guest.ptr.offset += cur_offset->bo_offset; 248 body->guest.ptr.offset += cur_offset->bo_offset;
327 body->guest.pitch = (cur_size->width * stride_bpp + 7) >> 3; 249 body->guest.pitch = svga3dsurface_calculate_pitch(desc,
250 cur_size);
328 body->host.sid = srf->res.id; 251 body->host.sid = srf->res.id;
329 body->host.face = cur_offset->face; 252 body->host.face = cur_offset->face;
330 body->host.mipmap = cur_offset->mip; 253 body->host.mipmap = cur_offset->mip;
@@ -341,8 +264,9 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf,
341 cb->d = cur_size->depth; 264 cb->d = cur_size->depth;
342 265
343 suffix->suffixSize = sizeof(*suffix); 266 suffix->suffixSize = sizeof(*suffix);
344 suffix->maximumOffset = body->guest.pitch*cur_size->height* 267 suffix->maximumOffset =
345 cur_size->depth*bpp / stride_bpp; 268 svga3dsurface_get_image_buffer_size(desc, cur_size,
269 body->guest.pitch);
346 suffix->flags.discard = 0; 270 suffix->flags.discard = 0;
347 suffix->flags.unsynchronized = 0; 271 suffix->flags.unsynchronized = 0;
348 suffix->flags.reserved = 0; 272 suffix->flags.reserved = 0;
@@ -743,11 +667,10 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
743 uint32_t cur_bo_offset; 667 uint32_t cur_bo_offset;
744 struct drm_vmw_size *cur_size; 668 struct drm_vmw_size *cur_size;
745 struct vmw_surface_offset *cur_offset; 669 struct vmw_surface_offset *cur_offset;
746 uint32_t stride_bpp;
747 uint32_t bpp;
748 uint32_t num_sizes; 670 uint32_t num_sizes;
749 uint32_t size; 671 uint32_t size;
750 struct vmw_master *vmaster = vmw_master(file_priv->master); 672 struct vmw_master *vmaster = vmw_master(file_priv->master);
673 const struct svga3d_surface_desc *desc;
751 674
752 if (unlikely(vmw_user_surface_size == 0)) 675 if (unlikely(vmw_user_surface_size == 0))
753 vmw_user_surface_size = ttm_round_pot(sizeof(*user_srf)) + 676 vmw_user_surface_size = ttm_round_pot(sizeof(*user_srf)) +
@@ -766,6 +689,12 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
766 ttm_round_pot(num_sizes * sizeof(struct vmw_surface_offset)); 689 ttm_round_pot(num_sizes * sizeof(struct vmw_surface_offset));
767 690
768 691
692 desc = svga3dsurface_get_desc(req->format);
693 if (unlikely(desc->block_desc == SVGA3DBLOCKDESC_NONE)) {
694 DRM_ERROR("Invalid surface format for surface creation.\n");
695 return -EINVAL;
696 }
697
769 ret = ttm_read_lock(&vmaster->lock, true); 698 ret = ttm_read_lock(&vmaster->lock, true);
770 if (unlikely(ret != 0)) 699 if (unlikely(ret != 0))
771 return ret; 700 return ret;
@@ -826,25 +755,21 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data,
826 cur_offset = srf->offsets; 755 cur_offset = srf->offsets;
827 cur_size = srf->sizes; 756 cur_size = srf->sizes;
828 757
829 bpp = vmw_sf_bpp[srf->format].bpp;
830 stride_bpp = vmw_sf_bpp[srf->format].s_bpp;
831
832 for (i = 0; i < DRM_VMW_MAX_SURFACE_FACES; ++i) { 758 for (i = 0; i < DRM_VMW_MAX_SURFACE_FACES; ++i) {
833 for (j = 0; j < srf->mip_levels[i]; ++j) { 759 for (j = 0; j < srf->mip_levels[i]; ++j) {
834 uint32_t stride = 760 uint32_t stride = svga3dsurface_calculate_pitch
835 (cur_size->width * stride_bpp + 7) >> 3; 761 (desc, cur_size);
836 762
837 cur_offset->face = i; 763 cur_offset->face = i;
838 cur_offset->mip = j; 764 cur_offset->mip = j;
839 cur_offset->bo_offset = cur_bo_offset; 765 cur_offset->bo_offset = cur_bo_offset;
840 cur_bo_offset += stride * cur_size->height * 766 cur_bo_offset += svga3dsurface_get_image_buffer_size
841 cur_size->depth * bpp / stride_bpp; 767 (desc, cur_size, stride);
842 ++cur_offset; 768 ++cur_offset;
843 ++cur_size; 769 ++cur_size;
844 } 770 }
845 } 771 }
846 res->backup_size = cur_bo_offset; 772 res->backup_size = cur_bo_offset;
847
848 if (srf->scanout && 773 if (srf->scanout &&
849 srf->num_sizes == 1 && 774 srf->num_sizes == 1 &&
850 srf->sizes[0].width == 64 && 775 srf->sizes[0].width == 64 &&