/*#************************************************************************#*/
/*#-------------------------------------------------------------------------*/
/*# */
/*# FUNCTION NAME: memcpy() */
/*# */
/*# PARAMETERS: void* dst; Destination address. */
/*# void* src; Source address. */
/*# int len; Number of bytes to copy. */
/*# */
/*# RETURNS: dst. */
/*# */
/*# DESCRIPTION: Copies len bytes of memory from src to dst. No guarantees */
/*# about copying of overlapping memory areas. This routine is */
/*# very sensitive to compiler changes in register allocation. */
/*# Should really be rewritten to avoid this problem. */
/*# */
/*#-------------------------------------------------------------------------*/
/*# */
/*# HISTORY */
/*# */
/*# DATE NAME CHANGES */
/*# ---- ---- ------- */
/*# 941007 Kenny R Creation */
/*# 941011 Kenny R Lots of optimizations and inlining. */
/*# 941129 Ulf A Adapted for use in libc. */
/*# 950216 HP N==0 forgotten if non-aligned src/dst. */
/*# Added some optimizations. */
/*# 001025 HP Make src and dst char *. Align dst to */
/*# dword, not just word-if-both-src-and-dst- */
/*# are-misaligned. */
/*# */
/*#-------------------------------------------------------------------------*/
#include <linux/types.h>
void *memcpy(void *pdst,
const void *psrc,
size_t pn)
{
/* Ok. Now we want the parameters put in special registers.
Make sure the compiler is able to make something useful of this.
As it is now: r10 -> r13; r11 -> r11 (nop); r12 -> r12 (nop).
If gcc was allright, it really would need no temporaries, and no
stack space to save stuff on. */
register void *return_dst __asm__ ("r10") = pdst;
register char *dst __asm__ ("r13") = pdst;
register const char *src __asm__ ("r11") = psrc;
register int n __asm__ ("r12") = pn;
/* When src is aligned but not dst, this makes a few extra needless
cycles. I believe it would take as many to check that the
re-alignment was unnecessary. */
if (((unsigned long) dst & 3) != 0
/* Don't align if we wouldn't copy more than a few bytes; so we
don't have to check further for overflows. */
&& n >= 3)
{
if ((unsigned long) dst & 1)
{
n--;
*(char*)dst = *(char*)src;
src++;
dst++;
}
if ((unsigned long) dst & 2)
{
n -= 2;
*(short*)dst = *(short*)src;
src += 2;
dst += 2;
}
}
/* Decide which copying method to use. */
if (n >= 44*2) /* Break even between movem and
move16 is at 38.7*2, but modulo 44. */
{
/* For large copies we use 'movem' */
/* It is not optimal to tell the compiler about clobbering any
registers; that will move the saving/restoring of those registers
to the function prologue/epilogue, and make non-movem sizes
suboptimal.
This method is not foolproof; it assumes that the "asm reg"
declarations at the beginning of the function really are used
here (beware: they may be moved to temporary registers).
This way, we do not have to save/move the registers around into
temporaries; we can safely use them straight away.
If you want to check that the allocation was right; then
check the equalities in the first comment. It should say
"r13=r13, r11=r11, r12=r12" */
__asm__ volatile ("
;; Check that the following is true (same register names on
;; both sides of equal sign, as in r8=r8):
;; %0=r13, %1=r11, %2=r12
;;
;; Save the registers we'll use in the movem process
;; on the stack.
subq 11*4,$sp
movem $r10,[$sp]
;; Now we've got this:
;; r11 - src
;; r13 - dst
;; r12 - n
;; Update n for the first loop
subq 44,$r12
0:
movem [$r11+],$r10
subq 44,$r12
bge 0b
movem $r10,[$r13+]
addq 44,$r12 ;; compensate for last loop underflowing n
;; Restore registers from stack
movem [$sp+],$r10"
/* Outputs */ : "=r" (dst), "=r" (src), "=r" (n)
/* Inputs */ : "0" (dst), "1" (src), "2" (n));
}
/* Either we directly starts copying, using dword copying
in a loop, or we copy as much as possible with 'movem'
and then the last block (<44 bytes) is copied here.
This will work since 'movem' will have updated src,dst,n. */
while ( n >= 16 )
{
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
n -= 16;
}
/* A switch() is definitely the fastest although it takes a LOT of code.
* Particularly if you inline code this.
*/
switch (n)
{
case 0:
break;
case 1:
*(char*)dst = *(char*)src;
break;
case 2:
*(short*)dst = *(short*)src;
break;
case 3:
*((short*)dst)++ = *((short*)src)++;
*(char*)dst = *(char*)src;
break;
case 4:
*((long*)dst)++ = *((long*)src)++;
break;
case 5:
*((long*)dst)++ = *((long*)src)++;
*(char*)dst = *(char*)src;
break;
case 6:
*((long*)dst)++ = *((long*)src)++;
*(short*)dst = *(short*)src;
break;
case 7:
*((long*)dst)++ = *((long*)src)++;
*((short*)dst)++ = *((short*)src)++;
*(char*)dst = *(char*)src;
break;
case 8:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
break;
case 9:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*(char*)dst = *(char*)src;
break;
case 10:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*(short*)dst = *(short*)src;
break;
case 11:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((short*)dst)++ = *((short*)src)++;
*(char*)dst = *(char*)src;
break;
case 12:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
break;
case 13:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*(char*)dst = *(char*)src;
break;
case 14:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*(short*)dst = *(short*)src;
break;
case 15:
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((long*)dst)++ = *((long*)src)++;
*((short*)dst)++ = *((short*)src)++;
*(char*)dst = *(char*)src;
break;
}
return return_dst; /* destination pointer. */
} /* memcpy() */