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authorJesse Barnes <jbarnes@virtuousgeek.org>2012-01-16 14:57:54 -0500
committerDaniel Vetter <daniel.vetter@ffwll.ch>2012-01-21 11:13:05 -0500
commit47842649ef43ba4b81ac2486df8caa0934e01195 (patch)
treedac8890f47c184c2b5441b9de1eec0d82a227037 /drivers/gpu/drm/drm_platform.c
parentc6a32fcbbbc25d7d4e7178aa984e5ef186ee9589 (diff)
drm/i915: properly mask and or watermark values for sprites
Now that we're using the sprite WM fields, we need to take care not to clobber them in the main update_wm functions. While we're at it, make sure we mask out the old sprite wm value before or'ing in the new one when the sprite wm is updated. Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/drm_platform.c')
0 files changed, 0 insertions, 0 deletions