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authorGustavo Diaz Prado <x0083741@ti.com>2011-08-25 02:59:17 -0400
committerPaolo Pisati <paolo.pisati@canonical.com>2012-08-17 04:18:36 -0400
commitb9be3abfe0e0dec0554ae7f34e4acebbb04a0eb9 (patch)
tree983e08e01b392ad87fd90f135140b0f2c1f143e0 /drivers/gpu/pvr/omap4/sysutils_linux_wqueue_compat.c
parent84a6f4ed0da3b63363bb7cea033e360316afb875 (diff)
SGX: UDD: Fix crash when cloning with FB sysfs entries
When a 3D app is runnning (avoiding the tearing effect) there is a very high chance the pointer to the display is null just after it has been extracted from the framebuffer and the UI is cloned using the sysfs entries from the framebuffer. This problem can be fixed by locking the framebuffer when the synchronization is happening and also when the frame is being pushed to the display as well. Signed-off-by: Gustavo Diaz Prado <x0083741@ti.com> Change-Id: Ia4e6cc6d52ba03f0098bc45ee019173d44925333
Diffstat (limited to 'drivers/gpu/pvr/omap4/sysutils_linux_wqueue_compat.c')
0 files changed, 0 insertions, 0 deletions