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1 | Understanding fbdev's cmap | ||
2 | -------------------------- | ||
3 | |||
4 | These notes explain how X's dix layer uses fbdev's cmap structures. | ||
5 | |||
6 | *. example of relevant structures in fbdev as used for a 3-bit grayscale cmap | ||
7 | struct fb_var_screeninfo { | ||
8 | .bits_per_pixel = 8, | ||
9 | .grayscale = 1, | ||
10 | .red = { 4, 3, 0 }, | ||
11 | .green = { 0, 0, 0 }, | ||
12 | .blue = { 0, 0, 0 }, | ||
13 | } | ||
14 | struct fb_fix_screeninfo { | ||
15 | .visual = FB_VISUAL_STATIC_PSEUDOCOLOR, | ||
16 | } | ||
17 | for (i = 0; i < 8; i++) | ||
18 | info->cmap.red[i] = (((2*i)+1)*(0xFFFF))/16; | ||
19 | memcpy(info->cmap.green, info->cmap.red, sizeof(u16)*8); | ||
20 | memcpy(info->cmap.blue, info->cmap.red, sizeof(u16)*8); | ||
21 | |||
22 | *. X11 apps do something like the following when trying to use grayscale. | ||
23 | for (i=0; i < 8; i++) { | ||
24 | char colorspec[64]; | ||
25 | memset(colorspec,0,64); | ||
26 | sprintf(colorspec, "rgb:%x/%x/%x", i*36,i*36,i*36); | ||
27 | if (!XParseColor(outputDisplay, testColormap, colorspec, &wantedColor)) | ||
28 | printf("Can't get color %s\n",colorspec); | ||
29 | XAllocColor(outputDisplay, testColormap, &wantedColor); | ||
30 | grays[i] = wantedColor; | ||
31 | } | ||
32 | There's also named equivalents like gray1..x provided you have an rgb.txt. | ||
33 | |||
34 | Somewhere in X's callchain, this results in a call to X code that handles the | ||
35 | colormap. For example, Xfbdev hits the following: | ||
36 | |||
37 | xc-011010/programs/Xserver/dix/colormap.c: | ||
38 | |||
39 | FindBestPixel(pentFirst, size, prgb, channel) | ||
40 | |||
41 | dr = (long) pent->co.local.red - prgb->red; | ||
42 | dg = (long) pent->co.local.green - prgb->green; | ||
43 | db = (long) pent->co.local.blue - prgb->blue; | ||
44 | sq = dr * dr; | ||
45 | UnsignedToBigNum (sq, &sum); | ||
46 | BigNumAdd (&sum, &temp, &sum); | ||
47 | |||
48 | co.local.red are entries that were brought in through FBIOGETCMAP which come | ||
49 | directly from the info->cmap.red that was listed above. The prgb is the rgb | ||
50 | that the app wants to match to. The above code is doing what looks like a least | ||
51 | squares matching function. That's why the cmap entries can't be set to the left | ||
52 | hand side boundaries of a color range. | ||
53 | |||