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authorTakashi Iwai <tiwai@suse.de>2011-01-13 08:36:37 -0500
committerTakashi Iwai <tiwai@suse.de>2011-01-13 08:37:14 -0500
commit6fc398cb306b0441436c93d6ddead3109b99f884 (patch)
treea25efc1ee69bc7c7821a498677411a305f6f0929 /sound
parent74dc8909c1ce38098e6689239ed6ae6b6bf9f92b (diff)
ALSA: hda - Apply mario fixup only once
The amp-override is necessary only once at initialization time. Also fixed a coding style issue. Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound')
-rw-r--r--sound/pci/hda/patch_realtek.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/sound/pci/hda/patch_realtek.c b/sound/pci/hda/patch_realtek.c
index 738d5d8962d..f13920e5384 100644
--- a/sound/pci/hda/patch_realtek.c
+++ b/sound/pci/hda/patch_realtek.c
@@ -19366,7 +19366,10 @@ static void alc662_auto_init(struct hda_codec *codec)
19366} 19366}
19367 19367
19368static void alc272_fixup_mario(struct hda_codec *codec, 19368static void alc272_fixup_mario(struct hda_codec *codec,
19369 const struct alc_fixup *fix, int pre_init) { 19369 const struct alc_fixup *fix, int pre_init)
19370{
19371 if (!pre_init)
19372 return;
19370 if (snd_hda_override_amp_caps(codec, 0x2, HDA_OUTPUT, 19373 if (snd_hda_override_amp_caps(codec, 0x2, HDA_OUTPUT,
19371 (0x3b << AC_AMPCAP_OFFSET_SHIFT) | 19374 (0x3b << AC_AMPCAP_OFFSET_SHIFT) |
19372 (0x3b << AC_AMPCAP_NUM_STEPS_SHIFT) | 19375 (0x3b << AC_AMPCAP_NUM_STEPS_SHIFT) |