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authorChris Wilson <chris@chris-wilson.co.uk>2009-06-17 17:08:52 -0400
committerEric Anholt <eric@anholt.net>2009-06-18 14:47:04 -0400
commit8c4b8c3f34de4e2da20df042bba173fe557f8b45 (patch)
tree665c717af9a0b630303294bcbe48d9cafb10f186 /drivers/gpu/drm/i915/i915_drv.h
parentd78b47b9a527bf46cb6081555847facd6efd5f81 (diff)
drm/i915: Install fence register for tiled scanout on i915
With the work by Jesse Barnes to eliminate allocation of fences during execbuffer, it becomes possible to write to the scan-out buffer with it never acquiring a fence (simply by only ever writing to the object using tiled GPU commands and never writing to it via the GTT). So for pre-i965 chipsets which require fenced access for tiled scan-out buffers, we need to obtain a fence register. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/i915/i915_drv.h')
-rw-r--r--drivers/gpu/drm/i915/i915_drv.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 8ef6bcec211b..451b547352b7 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -646,6 +646,7 @@ void i915_gem_object_unpin(struct drm_gem_object *obj);
646int i915_gem_object_unbind(struct drm_gem_object *obj); 646int i915_gem_object_unbind(struct drm_gem_object *obj);
647void i915_gem_lastclose(struct drm_device *dev); 647void i915_gem_lastclose(struct drm_device *dev);
648uint32_t i915_get_gem_seqno(struct drm_device *dev); 648uint32_t i915_get_gem_seqno(struct drm_device *dev);
649int i915_gem_object_get_fence_reg(struct drm_gem_object *obj);
649void i915_gem_retire_requests(struct drm_device *dev); 650void i915_gem_retire_requests(struct drm_device *dev);
650void i915_gem_retire_work_handler(struct work_struct *work); 651void i915_gem_retire_work_handler(struct work_struct *work);
651void i915_gem_clflush_object(struct drm_gem_object *obj); 652void i915_gem_clflush_object(struct drm_gem_object *obj);