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-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
index 8a2a312e2c1b..dea97f45e5af 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
321 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, 321 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
322 &exec->unref_list); 322 &exec->unref_list);
323 323
324 rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
325 rcl_u32(setup,
326 (setup->color_write ? (setup->color_write->paddr +
327 args->color_write.offset) :
328 0));
329 rcl_u16(setup, args->width);
330 rcl_u16(setup, args->height);
331 rcl_u16(setup, args->color_write.bits);
332
333 /* The tile buffer gets cleared when the previous tile is stored. If 324 /* The tile buffer gets cleared when the previous tile is stored. If
334 * the clear values changed between frames, then the tile buffer has 325 * the clear values changed between frames, then the tile buffer has
335 * stale clear values in it, so we have to do a store in None mode (no 326 * stale clear values in it, so we have to do a store in None mode (no
@@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
349 rcl_u32(setup, 0); /* no address, since we're in None mode */ 340 rcl_u32(setup, 0); /* no address, since we're in None mode */
350 } 341 }
351 342
343 rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
344 rcl_u32(setup,
345 (setup->color_write ? (setup->color_write->paddr +
346 args->color_write.offset) :
347 0));
348 rcl_u16(setup, args->width);
349 rcl_u16(setup, args->height);
350 rcl_u16(setup, args->color_write.bits);
351
352 for (y = min_y_tile; y <= max_y_tile; y++) { 352 for (y = min_y_tile; y <= max_y_tile; y++) {
353 for (x = min_x_tile; x <= max_x_tile; x++) { 353 for (x = min_x_tile; x <= max_x_tile; x++) {
354 bool first = (x == min_x_tile && y == min_y_tile); 354 bool first = (x == min_x_tile && y == min_y_tile);