aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/vc4/vc4_validate_shaders.c
diff options
context:
space:
mode:
authorEric Anholt <eric@anholt.net>2016-10-20 19:48:12 -0400
committerEric Anholt <eric@anholt.net>2016-11-03 21:48:07 -0400
commit457e67a728696c4f8e6423c64e93def50530db9a (patch)
tree920dd427cce4eb6fd9584051745e8a57ae98c3cc /drivers/gpu/drm/vc4/vc4_validate_shaders.c
parentb2cdeb19f16ad984eb5bb9193f793d05a8101511 (diff)
drm/vc4: Fix termination of the initial scan for branch targets.
The loop is scanning until the original max_ip (size of the BO), but we want to not examine any code after the PROG_END's delay slots. There was a block trying to do that, except that we had some early continue statements if the signal wasn't a PROG_END or a BRANCH. The failure mode would be that a valid shader is rejected because some undefined memory after the PROG_END slots is parsed as a branch and the rest of its setup is illegal. I haven't seen this in the wild, but valgrind was complaining when about this up in the userland simulator mode. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate_shaders.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate_shaders.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index 2543cf5b8b51..917321ce832f 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -608,9 +608,7 @@ static bool
608vc4_validate_branches(struct vc4_shader_validation_state *validation_state) 608vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
609{ 609{
610 uint32_t max_branch_target = 0; 610 uint32_t max_branch_target = 0;
611 bool found_shader_end = false;
612 int ip; 611 int ip;
613 int shader_end_ip = 0;
614 int last_branch = -2; 612 int last_branch = -2;
615 613
616 for (ip = 0; ip < validation_state->max_ip; ip++) { 614 for (ip = 0; ip < validation_state->max_ip; ip++) {
@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
621 uint32_t branch_target_ip; 619 uint32_t branch_target_ip;
622 620
623 if (sig == QPU_SIG_PROG_END) { 621 if (sig == QPU_SIG_PROG_END) {
624 shader_end_ip = ip; 622 /* There are two delay slots after program end is
625 found_shader_end = true; 623 * signaled that are still executed, then we're
624 * finished. validation_state->max_ip is the
625 * instruction after the last valid instruction in the
626 * program.
627 */
628 validation_state->max_ip = ip + 3;
626 continue; 629 continue;
627 } 630 }
628 631
@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
676 } 679 }
677 set_bit(after_delay_ip, validation_state->branch_targets); 680 set_bit(after_delay_ip, validation_state->branch_targets);
678 max_branch_target = max(max_branch_target, after_delay_ip); 681 max_branch_target = max(max_branch_target, after_delay_ip);
679
680 /* There are two delay slots after program end is signaled
681 * that are still executed, then we're finished.
682 */
683 if (found_shader_end && ip == shader_end_ip + 2)
684 break;
685 } 682 }
686 683
687 if (max_branch_target > shader_end_ip) { 684 if (max_branch_target > validation_state->max_ip - 3) {
688 DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); 685 DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
689 return false; 686 return false;
690 } 687 }