aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/i915/intel_ringbuffer.c
diff options
context:
space:
mode:
authorArun Siluvery <arun.siluvery@linux.intel.com>2015-09-25 12:40:44 -0400
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-09-30 04:20:32 -0400
commit7eebcde6e526a53e06d238f6daf788df3c8e7620 (patch)
treee605f918db2342ec6f77b92b2dc93bcf69704bf6 /drivers/gpu/drm/i915/intel_ringbuffer.c
parent484046362fcee7ad0c67e1c10c4c346fb14cf420 (diff)
drm/i915/gen8: Move GEN7_GT_MODE WA to common init fn
Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.c36
1 files changed, 12 insertions, 24 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index d72e072cce83..199021c27325 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -827,6 +827,18 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring)
827 /* Wa4x4STCOptimizationDisable:bdw,chv */ 827 /* Wa4x4STCOptimizationDisable:bdw,chv */
828 WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE); 828 WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE);
829 829
830 /*
831 * BSpec recommends 8x4 when MSAA is used,
832 * however in practice 16x4 seems fastest.
833 *
834 * Note that PS/WM thread counts depend on the WIZ hashing
835 * disable bit, which we don't touch here, but it's good
836 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
837 */
838 WA_SET_FIELD_MASKED(GEN7_GT_MODE,
839 GEN6_WIZ_HASHING_MASK,
840 GEN6_WIZ_HASHING_16x4);
841
830 return 0; 842 return 0;
831} 843}
832 844
@@ -864,18 +876,6 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring)
864 /* WaDisableFenceDestinationToSLM:bdw (pre-prod) */ 876 /* WaDisableFenceDestinationToSLM:bdw (pre-prod) */
865 (IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0)); 877 (IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0));
866 878
867 /*
868 * BSpec recommends 8x4 when MSAA is used,
869 * however in practice 16x4 seems fastest.
870 *
871 * Note that PS/WM thread counts depend on the WIZ hashing
872 * disable bit, which we don't touch here, but it's good
873 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
874 */
875 WA_SET_FIELD_MASKED(GEN7_GT_MODE,
876 GEN6_WIZ_HASHING_MASK,
877 GEN6_WIZ_HASHING_16x4);
878
879 return 0; 879 return 0;
880} 880}
881 881
@@ -905,18 +905,6 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
905 /* Improve HiZ throughput on CHV. */ 905 /* Improve HiZ throughput on CHV. */
906 WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X); 906 WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
907 907
908 /*
909 * BSpec recommends 8x4 when MSAA is used,
910 * however in practice 16x4 seems fastest.
911 *
912 * Note that PS/WM thread counts depend on the WIZ hashing
913 * disable bit, which we don't touch here, but it's good
914 * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
915 */
916 WA_SET_FIELD_MASKED(GEN7_GT_MODE,
917 GEN6_WIZ_HASHING_MASK,
918 GEN6_WIZ_HASHING_16x4);
919
920 return 0; 908 return 0;
921} 909}
922 910