aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/i915/i915_gem_gtt.c
diff options
context:
space:
mode:
authorChris Wilson <chris@chris-wilson.co.uk>2016-09-09 09:11:50 -0400
committerChris Wilson <chris@chris-wilson.co.uk>2016-09-09 09:23:03 -0400
commit22dd3bb9190566c7c3b80edb7dea67d1e21d0f91 (patch)
tree01898a53077a19a7c4608716a7c638924bc0992b /drivers/gpu/drm/i915/i915_gem_gtt.c
parentea746f3659232b3104d9534d5a7ebd9934ae1dd6 (diff)
drm/i915: Mark up all locked waiters
In the next patch we want to handle reset directly by a locked waiter in order to avoid issues with returning before the reset is handled. To handle the reset, we must first know whether we hold the struct_mutex. If we do not hold the struct_mtuex we can not perform the reset, but we do not block the reset worker either (and so we can just continue to wait for request completion) - otherwise we must relinquish the mutex. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20160909131201.16673-10-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_gem_gtt.c')
-rw-r--r--drivers/gpu/drm/i915/i915_gem_gtt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_gem_gtt.c b/drivers/gpu/drm/i915/i915_gem_gtt.c
index 9bcac52b8268..f3c6876da521 100644
--- a/drivers/gpu/drm/i915/i915_gem_gtt.c
+++ b/drivers/gpu/drm/i915/i915_gem_gtt.c
@@ -2683,7 +2683,7 @@ void i915_gem_gtt_finish_object(struct drm_i915_gem_object *obj)
2683 struct i915_ggtt *ggtt = &dev_priv->ggtt; 2683 struct i915_ggtt *ggtt = &dev_priv->ggtt;
2684 2684
2685 if (unlikely(ggtt->do_idle_maps)) { 2685 if (unlikely(ggtt->do_idle_maps)) {
2686 if (i915_gem_wait_for_idle(dev_priv, 0)) { 2686 if (i915_gem_wait_for_idle(dev_priv, I915_WAIT_LOCKED)) {
2687 DRM_ERROR("Failed to wait for idle; VT'd may hang.\n"); 2687 DRM_ERROR("Failed to wait for idle; VT'd may hang.\n");
2688 /* Wait a bit, in hopes it avoids the hang */ 2688 /* Wait a bit, in hopes it avoids the hang */
2689 udelay(10); 2689 udelay(10);