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/*
* GV11B TPC
*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/gk20a.h>
#include "tpc_gv11b.h"
int gv11b_tpc_powergate(struct gk20a *g, u32 fuse_status)
{
int err = 0;
if (fuse_status == 0x0) {
g->can_tpc_powergate = true;
} else {
/* if hardware has already floorswept any TPC
* (fuse_status != 0x0) and if TPC PG mask
* sent from userspace is 0x0 GPU will be powered on
* with the default fuse_status setting. It cannot
* un-floorsweep any TPC
* thus, set g->tpc_pg_mask to fuse_status value
*/
if (g->tpc_pg_mask == 0x0) {
g->can_tpc_powergate = true;
g->tpc_pg_mask = fuse_status;
} else if (fuse_status == g->tpc_pg_mask) {
g->can_tpc_powergate = true;
} else if ((fuse_status & g->tpc_pg_mask) ==
fuse_status) {
g->can_tpc_powergate = true;
} else {
/* If userspace sends a TPC PG mask such that
* it tries to un-floorsweep any TPC which is
* already powergated from hardware, then
* such mask is invalid.
* In this case set tpc pg mask to 0x0
* Return -EINVAL here and halt GPU poweron.
*/
nvgpu_err(g, "Invalid TPC_PG mask: 0x%x",
g->tpc_pg_mask);
g->can_tpc_powergate = false;
g->tpc_pg_mask = 0x0;
err = -EINVAL;
}
}
return err;
}
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