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/*
* GV11B Graphics
*
* Copyright (c) 2016-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/enabled.h>
#include <nvgpu/gk20a.h>
#include "gv11b/gv11b.h"
int gv11b_init_gpu_characteristics(struct gk20a *g)
{
gk20a_init_gpu_characteristics(g);
__nvgpu_set_enabled(g, NVGPU_SUPPORT_TSG_SUBCONTEXTS, true);
__nvgpu_set_enabled(g, NVGPU_SUPPORT_SCG, true);
__nvgpu_set_enabled(g, NVGPU_SUPPORT_RESCHEDULE_RUNLIST, true);
__nvgpu_set_enabled(g, NVGPU_SUPPORT_SYNCPOINT_ADDRESS, true);
__nvgpu_set_enabled(g, NVGPU_SUPPORT_USER_SYNCPOINT, true);
return 0;
}
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