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/*
* GP10B CDE
*
* Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#ifndef _NVHOST_GP10B_CDE
#define _NVHOST_GP10B_CDE
struct gk20a;
struct sg_table;
void gp10b_cde_get_program_numbers(struct gk20a *g,
u32 block_height_log2,
u32 shader_parameter,
int *hprog_out, int *vprog_out);
bool gp10b_need_scatter_buffer(struct gk20a *g);
int gp10b_populate_scatter_buffer(struct gk20a *g,
struct sg_table *sgt,
size_t surface_size,
void *scatter_buffer_ptr,
size_t scatter_buffer_size);
#endif
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