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/*
* GM20B CDE
*
* Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
#include "gk20a/gk20a.h"
#include "cde_gm20b.h"
enum programs {
PROG_HPASS = 0,
PROG_VPASS_LARGE = 1,
PROG_VPASS_SMALL = 2,
PROG_HPASS_DEBUG = 3,
PROG_VPASS_LARGE_DEBUG = 4,
PROG_VPASS_SMALL_DEBUG = 5,
PROG_PASSTHROUGH = 6,
};
void gm20b_cde_get_program_numbers(struct gk20a *g,
u32 block_height_log2,
u32 shader_parameter,
int *hprog_out, int *vprog_out)
{
int hprog = PROG_HPASS;
int vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE : PROG_VPASS_SMALL;
if (shader_parameter == 1) {
hprog = PROG_PASSTHROUGH;
vprog = PROG_PASSTHROUGH;
} else if (shader_parameter == 2) {
hprog = PROG_HPASS_DEBUG;
vprog = (block_height_log2 >= 2) ?
PROG_VPASS_LARGE_DEBUG :
PROG_VPASS_SMALL_DEBUG;
}
*hprog_out = hprog;
*vprog_out = vprog;
}
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