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/*
* GM20B MMU
*
* Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/timers.h>
#include <nvgpu/bus.h>
#include "bus_gm20b.h"
#include "gk20a/gk20a.h"
#include "gk20a/bus_gk20a.h"
#include <nvgpu/hw/gm20b/hw_bus_gm20b.h>
int gm20b_bus_bar1_bind(struct gk20a *g, struct nvgpu_mem *bar1_inst)
{
struct nvgpu_timeout timeout;
int err = 0;
u64 iova = gk20a_mm_inst_block_addr(g, bar1_inst);
u32 ptr_v = (u32)(iova >> bar1_instance_block_shift_gk20a());
gk20a_dbg_info("bar1 inst block ptr: 0x%08x", ptr_v);
gk20a_writel(g, bus_bar1_block_r(),
nvgpu_aperture_mask(g, bar1_inst,
bus_bar1_block_target_sys_mem_ncoh_f(),
bus_bar1_block_target_vid_mem_f()) |
bus_bar1_block_mode_virtual_f() |
bus_bar1_block_ptr_f(ptr_v));
nvgpu_timeout_init(g, &timeout, 1000, NVGPU_TIMER_RETRY_TIMER);
do {
u32 val = gk20a_readl(g, bus_bind_status_r());
u32 pending = bus_bind_status_bar1_pending_v(val);
u32 outstanding = bus_bind_status_bar1_outstanding_v(val);
if (!pending && !outstanding)
break;
nvgpu_udelay(5);
} while (!nvgpu_timeout_expired(&timeout));
if (nvgpu_timeout_peek_expired(&timeout))
err = -EINVAL;
return err;
}
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