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/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/io.h>
#include <nvgpu/io_usermode.h>
#include <nvgpu/bug.h>
/*
* For now none of these make sense to execute in userspace. Eventually we
* may want to use these to verify certain register read/write sequences
* but for now, just hang.
*/
void nvgpu_writel(struct gk20a *g, u32 r, u32 v)
{
BUG();
}
void nvgpu_writel_relaxed(struct gk20a *g, u32 r, u32 v)
{
BUG();
}
u32 nvgpu_readl(struct gk20a *g, u32 r)
{
BUG();
return 0;
}
u32 __nvgpu_readl(struct gk20a *g, u32 r)
{
BUG();
return 0;
}
void nvgpu_writel_check(struct gk20a *g, u32 r, u32 v)
{
BUG();
}
void nvgpu_bar1_writel(struct gk20a *g, u32 b, u32 v)
{
BUG();
}
u32 nvgpu_bar1_readl(struct gk20a *g, u32 b)
{
BUG();
return 0;
}
bool nvgpu_io_exists(struct gk20a *g)
{
return false;
}
bool nvgpu_io_valid_reg(struct gk20a *g, u32 r)
{
return false;
}
void nvgpu_usermode_writel(struct gk20a *g, u32 r, u32 v)
{
BUG();
}
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