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path: root/drivers/gpu/nvgpu/common/mm/vidmem.c
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/*
 * Copyright (c) 2017-2018, NVIDIA CORPORATION.  All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include <nvgpu/bug.h>
#include <nvgpu/timers.h>
#include <nvgpu/dma.h>
#include <nvgpu/vidmem.h>
#include <nvgpu/page_allocator.h>
#include <nvgpu/enabled.h>
#include <nvgpu/sizes.h>
#include <nvgpu/gk20a.h>

#include "gk20a/mm_gk20a.h"
#include "gk20a/fence_gk20a.h"

/*
 * This is expected to be called from the shutdown path (or the error path in
 * the vidmem init code). As such we do not expect new vidmem frees to be
 * enqueued.
 */
void nvgpu_vidmem_destroy(struct gk20a *g)
{
	struct nvgpu_timeout timeout;

	if (!g->ops.fb.get_vidmem_size)
		return;

	nvgpu_timeout_init(g, &timeout, 100, NVGPU_TIMER_RETRY_TIMER);

	/*
	 * Ensure that the thread runs one last time to flush anything in the
	 * queue.
	 */
	nvgpu_cond_signal_interruptible(&g->mm.vidmem.clearing_thread_cond);

	/*
	 * Wait for at most 1 second before just continuing on. It doesn't make
	 * sense to hang the system over some potential memory leaks.
	 */
	do {
		bool empty;

		nvgpu_mutex_acquire(&g->mm.vidmem.clear_list_mutex);
		empty = nvgpu_list_empty(&g->mm.vidmem.clear_list_head);
		nvgpu_mutex_release(&g->mm.vidmem.clear_list_mutex);

		if (empty)
			break;

		nvgpu_msleep(10);
	} while (!nvgpu_timeout_expired(&timeout));

	/*
	 * Kill the vidmem clearing thread now. This will wake the thread up
	 * automatically and cause the wait_interruptible condition trigger.
	 */
	nvgpu_thread_stop(&g->mm.vidmem.clearing_thread);

	if (nvgpu_alloc_initialized(&g->mm.vidmem.allocator))
		nvgpu_alloc_destroy(&g->mm.vidmem.allocator);

	if (nvgpu_alloc_initialized(&g->mm.vidmem.bootstrap_allocator))
		nvgpu_alloc_destroy(&g->mm.vidmem.bootstrap_allocator);
}

static int __nvgpu_vidmem_do_clear_all(struct gk20a *g)
{
	struct mm_gk20a *mm = &g->mm;
	struct gk20a_fence *gk20a_fence_out = NULL;
	int err = 0;

	if (mm->vidmem.ce_ctx_id == (u32)~0)
		return -EINVAL;

	vidmem_dbg(g, "Clearing all VIDMEM:");

	err = gk20a_ce_execute_ops(g,
			mm->vidmem.ce_ctx_id,
			0,
			mm->vidmem.base,
			mm->vidmem.bootstrap_base - mm->vidmem.base,
			0x00000000,
			NVGPU_CE_DST_LOCATION_LOCAL_FB,
			NVGPU_CE_MEMSET,
			0,
			&gk20a_fence_out);
	if (err) {
		nvgpu_err(g,
			"Failed to clear vidmem : %d", err);
		return err;
	}

	if (gk20a_fence_out) {
		struct nvgpu_timeout timeout;

		nvgpu_timeout_init(g, &timeout,
				   gk20a_get_gr_idle_timeout(g),
				   NVGPU_TIMER_CPU_TIMER);

		do {
			err = gk20a_fence_wait(g, gk20a_fence_out,
					       gk20a_get_gr_idle_timeout(g));
		} while (err == -ERESTARTSYS &&
			 !nvgpu_timeout_expired(&timeout));

		gk20a_fence_put(gk20a_fence_out);
		if (err) {
			nvgpu_err(g,
				"fence wait failed for CE execute ops");
			return err;
		}
	}

	mm->vidmem.cleared = true;

	vidmem_dbg(g, "Done!");

	return 0;
}

void nvgpu_vidmem_thread_pause_sync(struct mm_gk20a *mm)
{
	/*
	 * On the first increment of the pause_count (0 -> 1) take the pause
	 * lock and prevent the vidmem clearing thread from processing work
	 * items.
	 *
	 * Otherwise the increment is all that's needed - it's essentially a
	 * ref-count for the number of pause() calls.
	 *
	 * The sync component is implemented by waiting for the lock to be
	 * released by the clearing thread in case the thread is currently
	 * processing work items.
	 */
	if (nvgpu_atomic_inc_return(&mm->vidmem.pause_count) == 1)
		nvgpu_mutex_acquire(&mm->vidmem.clearing_thread_lock);

	vidmem_dbg(mm->g, "Clearing thread paused; new count=%d",
		   nvgpu_atomic_read(&mm->vidmem.pause_count));
}

void nvgpu_vidmem_thread_unpause(struct mm_gk20a *mm)
{
	vidmem_dbg(mm->g, "Unpausing clearing thread; current count=%d",
		   nvgpu_atomic_read(&mm->vidmem.pause_count));

	/*
	 * And on the last decrement (1 -> 0) release the pause lock and let
	 * the vidmem clearing thread continue.
	 */
	if (nvgpu_atomic_dec_return(&mm->vidmem.pause_count) == 0) {
		nvgpu_mutex_release(&mm->vidmem.clearing_thread_lock);
		vidmem_dbg(mm->g, "  > Clearing thread really unpaused!");
	}
}

int nvgpu_vidmem_clear_list_enqueue(struct gk20a *g, struct nvgpu_mem *mem)
{
	struct mm_gk20a *mm = &g->mm;

	/*
	 * Crap. Can't enqueue new vidmem bufs! CE may be gone!
	 *
	 * However, an errant app can hold a vidmem dma_buf FD open past when
	 * the nvgpu driver has exited. Thus when the FD does get closed
	 * eventually the dma_buf release function will try to call the vidmem
	 * free function which will attempt to enqueue the vidmem into the
	 * vidmem clearing thread.
	 */
	if (nvgpu_is_enabled(g, NVGPU_DRIVER_IS_DYING))
		return -ENOSYS;

	nvgpu_mutex_acquire(&mm->vidmem.clear_list_mutex);
	nvgpu_list_add_tail(&mem->clear_list_entry,
			    &mm->vidmem.clear_list_head);
	nvgpu_atomic64_add(mem->aligned_size, &mm->vidmem.bytes_pending);
	nvgpu_mutex_release(&mm->vidmem.clear_list_mutex);

	nvgpu_cond_signal_interruptible(&mm->vidmem.clearing_thread_cond);

	return 0;
}

static struct nvgpu_mem *nvgpu_vidmem_clear_list_dequeue(struct mm_gk20a *mm)
{
	struct nvgpu_mem *mem = NULL;

	nvgpu_mutex_acquire(&mm->vidmem.clear_list_mutex);
	if (!nvgpu_list_empty(&mm->vidmem.clear_list_head)) {
		mem = nvgpu_list_first_entry(&mm->vidmem.clear_list_head,
				nvgpu_mem, clear_list_entry);
		nvgpu_list_del(&mem->clear_list_entry);
	}
	nvgpu_mutex_release(&mm->vidmem.clear_list_mutex);

	return mem;
}

static void nvgpu_vidmem_clear_pending_allocs(struct mm_gk20a *mm)
{
	struct gk20a *g = mm->g;
	struct nvgpu_mem *mem;

	vidmem_dbg(g, "Running VIDMEM clearing thread:");

	while ((mem = nvgpu_vidmem_clear_list_dequeue(mm)) != NULL) {
		nvgpu_vidmem_clear(g, mem);

		WARN_ON(nvgpu_atomic64_sub_return(mem->aligned_size,
					&g->mm.vidmem.bytes_pending) < 0);
		mem->size = 0;
		mem->aperture = APERTURE_INVALID;

		__nvgpu_mem_free_vidmem_alloc(g, mem);
		nvgpu_kfree(g, mem);
	}

	vidmem_dbg(g, "Done!");
}

static int nvgpu_vidmem_clear_pending_allocs_thr(void *mm_ptr)
{
	struct mm_gk20a *mm = mm_ptr;

	/*
	 * Simple thread who's sole job is to periodically clear userspace
	 * vidmem allocations that have been recently freed.
	 *
	 * Since it doesn't make sense to run unless there's pending work a
	 * condition field is used to wait for work. When the DMA API frees a
	 * userspace vidmem buf it enqueues it into the clear list and alerts us
	 * that we have some work to do.
	 */

	while (!nvgpu_thread_should_stop(&mm->vidmem.clearing_thread)) {
		int ret;

		/*
		 * Wait for work but also make sure we should not be paused.
		 */
		ret = NVGPU_COND_WAIT_INTERRUPTIBLE(
				&mm->vidmem.clearing_thread_cond,
				nvgpu_thread_should_stop(
					&mm->vidmem.clearing_thread) ||
				!nvgpu_list_empty(&mm->vidmem.clear_list_head),
				0);
		if (ret == -ERESTARTSYS)
			continue;

		/*
		 * Use this lock to implement a pause mechanism. By taking this
		 * lock some other code can prevent this thread from processing
		 * work items.
		 */
		if (!nvgpu_mutex_tryacquire(&mm->vidmem.clearing_thread_lock))
			continue;

		nvgpu_vidmem_clear_pending_allocs(mm);

		nvgpu_mutex_release(&mm->vidmem.clearing_thread_lock);
	}

	return 0;
}

int nvgpu_vidmem_init(struct mm_gk20a *mm)
{
	struct gk20a *g = mm->g;
	u64 bootstrap_base, base;
	u64 bootstrap_size = SZ_512M;
	u64 default_page_size = SZ_64K;
	size_t size;
	int err;
	static struct nvgpu_alloc_carveout bootstrap_co =
		NVGPU_CARVEOUT("bootstrap-region", 0, 0);

	size = g->ops.fb.get_vidmem_size ?
			g->ops.fb.get_vidmem_size(g) : 0;
	if (!size)
		return 0;

	vidmem_dbg(g, "init begin");

	bootstrap_co.base = size - bootstrap_size;
	bootstrap_co.length = bootstrap_size;

	bootstrap_base = bootstrap_co.base;
	base = default_page_size;

	/*
	 * Bootstrap allocator for use before the CE is initialized (CE
	 * initialization requires vidmem but we want to use the CE to zero
	 * out vidmem before allocating it...
	 */
	err = nvgpu_page_allocator_init(g, &g->mm.vidmem.bootstrap_allocator,
					"vidmem-bootstrap",
					bootstrap_base, bootstrap_size,
					SZ_4K, GPU_ALLOC_FORCE_CONTIG);

	err = nvgpu_page_allocator_init(g, &g->mm.vidmem.allocator,
					"vidmem",
					base, size - base,
					default_page_size,
					GPU_ALLOC_4K_VIDMEM_PAGES);
	if (err) {
		nvgpu_err(g, "Failed to register vidmem for size %zu: %d",
				size, err);
		return err;
	}

	/* Reserve bootstrap region in vidmem allocator */
	nvgpu_alloc_reserve_carveout(&g->mm.vidmem.allocator, &bootstrap_co);

	mm->vidmem.base = base;
	mm->vidmem.size = size - base;
	mm->vidmem.bootstrap_base = bootstrap_base;
	mm->vidmem.bootstrap_size = bootstrap_size;

	err = nvgpu_cond_init(&mm->vidmem.clearing_thread_cond);
	if (err)
		goto fail;

	nvgpu_atomic64_set(&mm->vidmem.bytes_pending, 0);
	nvgpu_init_list_node(&mm->vidmem.clear_list_head);
	nvgpu_mutex_init(&mm->vidmem.clear_list_mutex);
	nvgpu_mutex_init(&mm->vidmem.clearing_thread_lock);
	nvgpu_mutex_init(&mm->vidmem.first_clear_mutex);
	nvgpu_atomic_set(&mm->vidmem.pause_count, 0);

	/*
	 * Start the thread off in the paused state. The thread doesn't have to
	 * be running for this to work. It will be woken up later on in
	 * finalize_poweron(). We won't necessarily have a CE context yet
	 * either, so hypothetically one could cause a race where we try to
	 * clear a vidmem struct before we have a CE context to do so.
	 */
	nvgpu_vidmem_thread_pause_sync(mm);

	err = nvgpu_thread_create(&mm->vidmem.clearing_thread, mm,
				  nvgpu_vidmem_clear_pending_allocs_thr,
				  "vidmem-clear");
	if (err)
		goto fail;

	vidmem_dbg(g, "VIDMEM Total: %zu MB", size >> 20);
	vidmem_dbg(g, "VIDMEM Ranges:");
	vidmem_dbg(g, "  0x%-10llx -> 0x%-10llx Primary",
		   mm->vidmem.base, mm->vidmem.base + mm->vidmem.size);
	vidmem_dbg(g, "  0x%-10llx -> 0x%-10llx Bootstrap",
		   mm->vidmem.bootstrap_base,
		   mm->vidmem.bootstrap_base + mm->vidmem.bootstrap_size);
	vidmem_dbg(g, "VIDMEM carveouts:");
	vidmem_dbg(g, "  0x%-10llx -> 0x%-10llx %s",
		   bootstrap_co.base, bootstrap_co.base + bootstrap_co.length,
		   bootstrap_co.name);

	return 0;

fail:
	nvgpu_cond_destroy(&mm->vidmem.clearing_thread_cond);
	nvgpu_vidmem_destroy(g);
	return err;
}

int nvgpu_vidmem_get_space(struct gk20a *g, u64 *space)
{
	struct nvgpu_allocator *allocator = &g->mm.vidmem.allocator;

	nvgpu_log_fn(g, " ");

	if (!nvgpu_alloc_initialized(allocator))
		return -ENOSYS;

	nvgpu_mutex_acquire(&g->mm.vidmem.clear_list_mutex);
	*space = nvgpu_alloc_space(allocator) +
		nvgpu_atomic64_read(&g->mm.vidmem.bytes_pending);
	nvgpu_mutex_release(&g->mm.vidmem.clear_list_mutex);
	return 0;
}

int nvgpu_vidmem_clear(struct gk20a *g, struct nvgpu_mem *mem)
{
	struct gk20a_fence *gk20a_fence_out = NULL;
	struct gk20a_fence *gk20a_last_fence = NULL;
	struct nvgpu_page_alloc *alloc = NULL;
	struct nvgpu_sgl *sgl = NULL;
	int err = 0;

	if (g->mm.vidmem.ce_ctx_id == (u32)~0)
		return -EINVAL;

	alloc = mem->vidmem_alloc;

	vidmem_dbg(g, "Clearing VIDMEM buf:");

	nvgpu_sgt_for_each_sgl(sgl, &alloc->sgt) {
		if (gk20a_last_fence)
			gk20a_fence_put(gk20a_last_fence);

		err = gk20a_ce_execute_ops(g,
			g->mm.vidmem.ce_ctx_id,
			0,
			nvgpu_sgt_get_phys(g, &alloc->sgt, sgl),
			nvgpu_sgt_get_length(&alloc->sgt, sgl),
			0x00000000,
			NVGPU_CE_DST_LOCATION_LOCAL_FB,
			NVGPU_CE_MEMSET,
			0,
			&gk20a_fence_out);

		if (err) {
			nvgpu_err(g,
				"Failed gk20a_ce_execute_ops[%d]", err);
			return err;
		}

		vidmem_dbg(g, "  > [0x%llx  +0x%llx]",
			   nvgpu_sgt_get_phys(g, &alloc->sgt, sgl),
			   nvgpu_sgt_get_length(&alloc->sgt, sgl));

		gk20a_last_fence = gk20a_fence_out;
	}

	if (gk20a_last_fence) {
		struct nvgpu_timeout timeout;

		nvgpu_timeout_init(g, &timeout,
				   gk20a_get_gr_idle_timeout(g),
				   NVGPU_TIMER_CPU_TIMER);

		do {
			err = gk20a_fence_wait(g, gk20a_last_fence,
					       gk20a_get_gr_idle_timeout(g));
		} while (err == -ERESTARTSYS &&
			 !nvgpu_timeout_expired(&timeout));

		gk20a_fence_put(gk20a_last_fence);
		if (err)
			nvgpu_err(g,
				"fence wait failed for CE execute ops");
	}

	vidmem_dbg(g, "  Done");

	return err;
}

static int nvgpu_vidmem_clear_all(struct gk20a *g)
{
	int err;

	if (g->mm.vidmem.cleared)
		return 0;

	nvgpu_mutex_acquire(&g->mm.vidmem.first_clear_mutex);
	if (!g->mm.vidmem.cleared) {
		err = __nvgpu_vidmem_do_clear_all(g);
		if (err) {
			nvgpu_mutex_release(&g->mm.vidmem.first_clear_mutex);
			nvgpu_err(g, "failed to clear whole vidmem");
			return err;
		}
	}
	nvgpu_mutex_release(&g->mm.vidmem.first_clear_mutex);

	return 0;
}

struct nvgpu_vidmem_buf *nvgpu_vidmem_user_alloc(struct gk20a *g, size_t bytes)
{
	struct nvgpu_vidmem_buf *buf;
	int err;

	err = nvgpu_vidmem_clear_all(g);
	if (err)
		return ERR_PTR(-ENOMEM);

	buf = nvgpu_kzalloc(g, sizeof(*buf));
	if (!buf)
		return ERR_PTR(-ENOMEM);

	buf->g = g;
	buf->mem = nvgpu_kzalloc(g, sizeof(*buf->mem));
	if (!buf->mem) {
		err = -ENOMEM;
		goto fail;
	}

	err = nvgpu_dma_alloc_vid(g, bytes, buf->mem);
	if (err)
		goto fail;

	/*
	 * Alerts the DMA API that when we free this vidmem buf we have to
	 * clear it to avoid leaking data to userspace.
	 */
	buf->mem->mem_flags |= NVGPU_MEM_FLAG_USER_MEM;

	return buf;

fail:
	/* buf will never be NULL here. */
	nvgpu_kfree(g, buf->mem);
	nvgpu_kfree(g, buf);
	return ERR_PTR(err);
}

void nvgpu_vidmem_buf_free(struct gk20a *g, struct nvgpu_vidmem_buf *buf)
{
	/*
	 * In some error paths it's convenient to be able to "free" a NULL buf.
	 */
	if (IS_ERR_OR_NULL(buf))
		return;

	nvgpu_dma_free(g, buf->mem);

	/*
	 * We don't free buf->mem here. This is handled by nvgpu_dma_free()!
	 * Since these buffers are cleared in the background the nvgpu_mem
	 * struct must live on through that. We transfer ownership here to the
	 * DMA API and let the DMA API free the buffer.
	 */
	nvgpu_kfree(g, buf);
}