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path: root/drivers/gpu/nvgpu/common/mm/nvgpu_allocator.c
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/*
 * gk20a allocator
 *
 * Copyright (c) 2011-2017, NVIDIA CORPORATION.  All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms and conditions of the GNU General Public License,
 * version 2, as published by the Free Software Foundation.
 *
 * This program is distributed in the hope it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <nvgpu/allocator.h>

#include "gk20a/gk20a.h"
#include "gk20a/mm_gk20a.h"

u64 nvgpu_alloc_length(struct nvgpu_allocator *a)
{
	if (a->ops->length)
		return a->ops->length(a);

	return 0;
}

u64 nvgpu_alloc_base(struct nvgpu_allocator *a)
{
	if (a->ops->base)
		return a->ops->base(a);

	return 0;
}

u64 nvgpu_alloc_initialized(struct nvgpu_allocator *a)
{
	if (!a->ops || !a->ops->inited)
		return 0;

	return a->ops->inited(a);
}

u64 nvgpu_alloc_end(struct nvgpu_allocator *a)
{
	if (a->ops->end)
		return a->ops->end(a);

	return 0;
}

u64 nvgpu_alloc_space(struct nvgpu_allocator *a)
{
	if (a->ops->space)
		return a->ops->space(a);

	return 0;
}

u64 nvgpu_alloc(struct nvgpu_allocator *a, u64 len)
{
	return a->ops->alloc(a, len);
}

void nvgpu_free(struct nvgpu_allocator *a, u64 addr)
{
	a->ops->free(a, addr);
}

u64 nvgpu_alloc_fixed(struct nvgpu_allocator *a, u64 base, u64 len,
		      u32 page_size)
{
	if (a->ops->alloc_fixed)
		return a->ops->alloc_fixed(a, base, len, page_size);

	return 0;
}

void nvgpu_free_fixed(struct nvgpu_allocator *a, u64 base, u64 len)
{
	/*
	 * If this operation is not defined for the allocator then just do
	 * nothing. The alternative would be to fall back on the regular
	 * free but that may be harmful in unexpected ways.
	 */
	if (a->ops->free_fixed)
		a->ops->free_fixed(a, base, len);
}

int nvgpu_alloc_reserve_carveout(struct nvgpu_allocator *a,
				 struct nvgpu_alloc_carveout *co)
{
	if (a->ops->reserve_carveout)
		return a->ops->reserve_carveout(a, co);

	return -ENODEV;
}

void nvgpu_alloc_release_carveout(struct nvgpu_allocator *a,
				  struct nvgpu_alloc_carveout *co)
{
	if (a->ops->release_carveout)
		a->ops->release_carveout(a, co);
}

void nvgpu_alloc_destroy(struct nvgpu_allocator *a)
{
	a->ops->fini(a);
	nvgpu_mutex_destroy(&a->lock);
	memset(a, 0, sizeof(*a));
}

#ifdef __KERNEL__
void nvgpu_alloc_print_stats(struct nvgpu_allocator *__a,
			     struct seq_file *s, int lock)
{
	__a->ops->print_stats(__a, s, lock);
}
#endif

/*
 * Handle the common init stuff for a nvgpu_allocator.
 */
int __nvgpu_alloc_common_init(struct nvgpu_allocator *a, struct gk20a *g,
			      const char *name, void *priv, bool dbg,
			      const struct nvgpu_allocator_ops *ops)
{
	int err;

	if (!ops)
		return -EINVAL;

	/*
	 * This is the bare minimum operations required for a sensible
	 * allocator.
	 */
	if (!ops->alloc || !ops->free || !ops->fini)
		return -EINVAL;

	err = nvgpu_mutex_init(&a->lock);
	if (err)
		return err;

	a->g = g;
	a->ops = ops;
	a->priv = priv;
	a->debug = dbg;

	strlcpy(a->name, name, sizeof(a->name));

	return 0;
}