1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
|
/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/atomic.h>
#include <nvgpu/allocator.h>
#include <nvgpu/kmem.h>
#include <nvgpu/barrier.h>
#include "lockless_allocator_priv.h"
static u64 nvgpu_lockless_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->length;
}
static u64 nvgpu_lockless_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->base;
}
static int nvgpu_lockless_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int inited = pa->inited;
nvgpu_smp_rmb();
return inited;
}
static u64 nvgpu_lockless_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
return pa->base + pa->length;
}
static u64 nvgpu_lockless_alloc(struct nvgpu_allocator *a, u64 len)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int head, new_head, ret;
u64 addr = 0;
if (len != pa->blk_size)
return 0;
head = NV_ACCESS_ONCE(pa->head);
while (head >= 0) {
new_head = NV_ACCESS_ONCE(pa->next[head]);
ret = cmpxchg(&pa->head, head, new_head);
if (ret == head) {
addr = pa->base + head * pa->blk_size;
nvgpu_atomic_inc(&pa->nr_allocs);
alloc_dbg(a, "Alloc node # %d @ addr 0x%llx\n", head,
addr);
break;
}
head = NV_ACCESS_ONCE(pa->head);
}
if (addr)
alloc_dbg(a, "Alloc node # %d @ addr 0x%llx\n", head, addr);
else
alloc_dbg(a, "Alloc failed!\n");
return addr;
}
static void nvgpu_lockless_free(struct nvgpu_allocator *a, u64 addr)
{
struct nvgpu_lockless_allocator *pa = a->priv;
int head, ret;
u64 cur_idx;
cur_idx = (addr - pa->base) / pa->blk_size;
alloc_dbg(a, "Free node # %llu @ addr 0x%llx\n", cur_idx, addr);
while (1) {
head = NV_ACCESS_ONCE(pa->head);
NV_ACCESS_ONCE(pa->next[cur_idx]) = head;
ret = cmpxchg(&pa->head, head, cur_idx);
if (ret == head) {
nvgpu_atomic_dec(&pa->nr_allocs);
alloc_dbg(a, "Free node # %llu\n", cur_idx);
break;
}
}
}
static void nvgpu_lockless_alloc_destroy(struct nvgpu_allocator *a)
{
struct nvgpu_lockless_allocator *pa = a->priv;
#ifdef CONFIG_DEBUG_FS
nvgpu_fini_alloc_debug(a);
#endif
nvgpu_vfree(a->g, pa->next);
nvgpu_kfree(nvgpu_alloc_to_gpu(a), pa);
}
#ifdef __KERNEL__
static void nvgpu_lockless_print_stats(struct nvgpu_allocator *a,
struct seq_file *s, int lock)
{
struct nvgpu_lockless_allocator *pa = a->priv;
__alloc_pstat(s, a, "Lockless allocator params:\n");
__alloc_pstat(s, a, " start = 0x%llx\n", pa->base);
__alloc_pstat(s, a, " end = 0x%llx\n", pa->base + pa->length);
/* Actual stats. */
__alloc_pstat(s, a, "Stats:\n");
__alloc_pstat(s, a, " Number allocs = %d\n",
nvgpu_atomic_read(&pa->nr_allocs));
__alloc_pstat(s, a, " Number free = %d\n",
pa->nr_nodes - nvgpu_atomic_read(&pa->nr_allocs));
}
#endif
static const struct nvgpu_allocator_ops pool_ops = {
.alloc = nvgpu_lockless_alloc,
.free = nvgpu_lockless_free,
.base = nvgpu_lockless_alloc_base,
.length = nvgpu_lockless_alloc_length,
.end = nvgpu_lockless_alloc_end,
.inited = nvgpu_lockless_alloc_inited,
.fini = nvgpu_lockless_alloc_destroy,
#ifdef __KERNEL__
.print_stats = nvgpu_lockless_print_stats,
#endif
};
int nvgpu_lockless_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
int i;
int err;
int nr_nodes;
u64 count;
struct nvgpu_lockless_allocator *a;
if (!blk_size)
return -EINVAL;
/*
* Ensure we have space for at least one node & there's no overflow.
* In order to control memory footprint, we require count < INT_MAX
*/
count = length / blk_size;
if (!base || !count || count > INT_MAX)
return -EINVAL;
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_lockless_allocator));
if (!a)
return -ENOMEM;
err = __nvgpu_alloc_common_init(__a, g, name, a, false, &pool_ops);
if (err)
goto fail;
a->next = nvgpu_vzalloc(g, sizeof(*a->next) * count);
if (!a->next) {
err = -ENOMEM;
goto fail;
}
/* chain the elements together to form the initial free list */
nr_nodes = (int)count;
for (i = 0; i < nr_nodes; i++)
a->next[i] = i + 1;
a->next[nr_nodes - 1] = -1;
a->base = base;
a->length = length;
a->blk_size = blk_size;
a->nr_nodes = nr_nodes;
a->flags = flags;
nvgpu_atomic_set(&a->nr_allocs, 0);
nvgpu_smp_wmb();
a->inited = true;
#ifdef CONFIG_DEBUG_FS
nvgpu_init_alloc_debug(g, __a);
#endif
alloc_dbg(__a, "New allocator: type lockless\n");
alloc_dbg(__a, " base 0x%llx\n", a->base);
alloc_dbg(__a, " nodes %d\n", a->nr_nodes);
alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size);
alloc_dbg(__a, " flags 0x%llx\n", a->flags);
return 0;
fail:
nvgpu_kfree(g, a);
return err;
}
|