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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/bitops.h>
#include <nvgpu/allocator.h>
#include <nvgpu/kmem.h>
#include <nvgpu/bug.h>
#include <nvgpu/barrier.h>
#include "bitmap_allocator_priv.h"
static u64 nvgpu_bitmap_alloc_length(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->length;
}
static u64 nvgpu_bitmap_alloc_base(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base;
}
static int nvgpu_bitmap_alloc_inited(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
int inited = ba->inited;
nvgpu_smp_rmb();
return inited;
}
static u64 nvgpu_bitmap_alloc_end(struct nvgpu_allocator *a)
{
struct nvgpu_bitmap_allocator *ba = a->priv;
return ba->base + ba->length;
}
/*
* @page_size is ignored.
*/
static u64 nvgpu_bitmap_alloc_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len, u32 page_size)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
u64 blks, offs, ret;
/* Compute the bit offset and make sure it's aligned to a block. */
offs = base >> a->blk_shift;
if (offs * a->blk_size != base)
return 0;
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
/* Check if the space requested is already occupied. */
ret = bitmap_find_next_zero_area(a->bitmap, a->num_bits, offs, blks, 0);
if (ret != offs)
goto fail;
bitmap_set(a->bitmap, offs, blks);
a->bytes_alloced += blks * a->blk_size;
a->nr_fixed_allocs++;
alloc_unlock(__a);
alloc_dbg(__a, "Alloc-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
base, len, blks, blks);
return base;
fail:
alloc_unlock(__a);
alloc_dbg(__a, "Alloc-fixed failed! (0x%llx)\n", base);
return 0;
}
/*
* Two possibilities for this function: either we are freeing a fixed allocation
* or we are freeing a regular alloc but with GPU_ALLOC_NO_ALLOC_PAGE defined.
*
* Note: this function won't do much error checking. Thus you could really
* confuse the allocator if you misuse this function.
*/
static void nvgpu_bitmap_free_fixed(struct nvgpu_allocator *__a,
u64 base, u64 len)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
u64 blks, offs;
offs = base >> a->blk_shift;
if (WARN_ON(offs * a->blk_size != base))
return;
offs -= a->bit_offs;
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
bitmap_clear(a->bitmap, offs, blks);
a->bytes_freed += blks * a->blk_size;
alloc_unlock(__a);
alloc_dbg(__a, "Free-fixed 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
base, len, blks, blks);
}
/*
* Add the passed alloc to the tree of stored allocations.
*/
static void insert_alloc_metadata(struct nvgpu_bitmap_allocator *a,
struct nvgpu_bitmap_alloc *alloc)
{
alloc->alloc_entry.key_start = alloc->base;
alloc->alloc_entry.key_end = alloc->base + alloc->length;
nvgpu_rbtree_insert(&alloc->alloc_entry, &a->allocs);
}
/*
* Find and remove meta-data from the outstanding allocations.
*/
static struct nvgpu_bitmap_alloc *find_alloc_metadata(
struct nvgpu_bitmap_allocator *a, u64 addr)
{
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node = NULL;
nvgpu_rbtree_search(addr, &node, a->allocs);
if (!node)
return NULL;
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
return alloc;
}
/*
* Tree of alloc meta data stores the address of the alloc not the bit offset.
*/
static int __nvgpu_bitmap_store_alloc(struct nvgpu_bitmap_allocator *a,
u64 addr, u64 len)
{
struct nvgpu_bitmap_alloc *alloc =
nvgpu_kmem_cache_alloc(a->meta_data_cache);
if (!alloc)
return -ENOMEM;
alloc->base = addr;
alloc->length = len;
insert_alloc_metadata(a, alloc);
return 0;
}
/*
* @len is in bytes. This routine will figure out the right number of bits to
* actually allocate. The return is the address in bytes as well.
*/
static u64 nvgpu_bitmap_alloc(struct nvgpu_allocator *__a, u64 len)
{
u64 blks, addr;
unsigned long offs, adjusted_offs, limit;
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
blks = len >> a->blk_shift;
if (blks * a->blk_size != len)
blks++;
alloc_lock(__a);
/*
* First look from next_blk and onwards...
*/
offs = bitmap_find_next_zero_area(a->bitmap, a->num_bits,
a->next_blk, blks, 0);
if (offs >= a->num_bits) {
/*
* If that didn't work try the remaining area. Since there can
* be available space that spans across a->next_blk we need to
* search up to the first set bit after that.
*/
limit = find_next_bit(a->bitmap, a->num_bits, a->next_blk);
offs = bitmap_find_next_zero_area(a->bitmap, limit,
0, blks, 0);
if (offs >= a->next_blk)
goto fail;
}
bitmap_set(a->bitmap, offs, blks);
a->next_blk = offs + blks;
adjusted_offs = offs + a->bit_offs;
addr = ((u64)adjusted_offs) * a->blk_size;
/*
* Only do meta-data storage if we are allowed to allocate storage for
* that meta-data. The issue with using malloc and friends is that
* in latency and success critical paths an alloc_page() call can either
* sleep for potentially a long time or fail. Since we might not want
* either of these possibilities assume that the caller will keep what
* data it needs around to successfully free this allocation.
*/
if (!(a->flags & GPU_ALLOC_NO_ALLOC_PAGE) &&
__nvgpu_bitmap_store_alloc(a, addr, blks * a->blk_size))
goto fail_reset_bitmap;
alloc_dbg(__a, "Alloc 0x%-10llx 0x%-5llx [bits=0x%llx (%llu)]\n",
addr, len, blks, blks);
a->nr_allocs++;
a->bytes_alloced += (blks * a->blk_size);
alloc_unlock(__a);
return addr;
fail_reset_bitmap:
bitmap_clear(a->bitmap, offs, blks);
fail:
a->next_blk = 0;
alloc_unlock(__a);
alloc_dbg(__a, "Alloc failed!\n");
return 0;
}
static void nvgpu_bitmap_free(struct nvgpu_allocator *__a, u64 addr)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
struct nvgpu_bitmap_alloc *alloc = NULL;
u64 offs, adjusted_offs, blks;
alloc_lock(__a);
if (a->flags & GPU_ALLOC_NO_ALLOC_PAGE) {
WARN(1, "Using wrong free for NO_ALLOC_PAGE bitmap allocator");
goto done;
}
alloc = find_alloc_metadata(a, addr);
if (!alloc)
goto done;
/*
* Address comes from adjusted offset (i.e the bit offset with
* a->bit_offs added. So start with that and then work out the real
* offs into the bitmap.
*/
adjusted_offs = addr >> a->blk_shift;
offs = adjusted_offs - a->bit_offs;
blks = alloc->length >> a->blk_shift;
bitmap_clear(a->bitmap, offs, blks);
alloc_dbg(__a, "Free 0x%-10llx\n", addr);
a->bytes_freed += alloc->length;
done:
if (a->meta_data_cache && alloc)
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
alloc_unlock(__a);
}
static void nvgpu_bitmap_alloc_destroy(struct nvgpu_allocator *__a)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
struct nvgpu_bitmap_alloc *alloc;
struct nvgpu_rbtree_node *node;
/*
* Kill any outstanding allocations.
*/
nvgpu_rbtree_enum_start(0, &node, a->allocs);
while (node) {
alloc = nvgpu_bitmap_alloc_from_rbtree_node(node);
nvgpu_rbtree_unlink(node, &a->allocs);
nvgpu_kmem_cache_free(a->meta_data_cache, alloc);
nvgpu_rbtree_enum_start(0, &node, a->allocs);
}
nvgpu_kmem_cache_destroy(a->meta_data_cache);
nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a->bitmap);
nvgpu_kfree(nvgpu_alloc_to_gpu(__a), a);
}
#ifdef __KERNEL__
static void nvgpu_bitmap_print_stats(struct nvgpu_allocator *__a,
struct seq_file *s, int lock)
{
struct nvgpu_bitmap_allocator *a = bitmap_allocator(__a);
__alloc_pstat(s, __a, "Bitmap allocator params:\n");
__alloc_pstat(s, __a, " start = 0x%llx\n", a->base);
__alloc_pstat(s, __a, " end = 0x%llx\n", a->base + a->length);
__alloc_pstat(s, __a, " blks = 0x%llx\n", a->num_bits);
/* Actual stats. */
__alloc_pstat(s, __a, "Stats:\n");
__alloc_pstat(s, __a, " Number allocs = 0x%llx\n", a->nr_allocs);
__alloc_pstat(s, __a, " Number fixed = 0x%llx\n", a->nr_fixed_allocs);
__alloc_pstat(s, __a, " Bytes alloced = 0x%llx\n", a->bytes_alloced);
__alloc_pstat(s, __a, " Bytes freed = 0x%llx\n", a->bytes_freed);
__alloc_pstat(s, __a, " Outstanding = 0x%llx\n",
a->bytes_alloced - a->bytes_freed);
}
#endif
static const struct nvgpu_allocator_ops bitmap_ops = {
.alloc = nvgpu_bitmap_alloc,
.free = nvgpu_bitmap_free,
.alloc_fixed = nvgpu_bitmap_alloc_fixed,
.free_fixed = nvgpu_bitmap_free_fixed,
.base = nvgpu_bitmap_alloc_base,
.length = nvgpu_bitmap_alloc_length,
.end = nvgpu_bitmap_alloc_end,
.inited = nvgpu_bitmap_alloc_inited,
.fini = nvgpu_bitmap_alloc_destroy,
#ifdef __KERNEL__
.print_stats = nvgpu_bitmap_print_stats,
#endif
};
int nvgpu_bitmap_allocator_init(struct gk20a *g, struct nvgpu_allocator *__a,
const char *name, u64 base, u64 length,
u64 blk_size, u64 flags)
{
int err;
struct nvgpu_bitmap_allocator *a;
if (WARN_ON(blk_size & (blk_size - 1)))
return -EINVAL;
/*
* blk_size must be a power-of-2; base length also need to be aligned
* to blk_size.
*/
if (blk_size & (blk_size - 1) ||
base & (blk_size - 1) || length & (blk_size - 1))
return -EINVAL;
if (base == 0) {
base = blk_size;
length -= blk_size;
}
a = nvgpu_kzalloc(g, sizeof(struct nvgpu_bitmap_allocator));
if (!a)
return -ENOMEM;
err = __nvgpu_alloc_common_init(__a, g, name, a, false, &bitmap_ops);
if (err)
goto fail;
if (!(flags & GPU_ALLOC_NO_ALLOC_PAGE)) {
a->meta_data_cache = nvgpu_kmem_cache_create(g,
sizeof(struct nvgpu_bitmap_alloc));
if (!a->meta_data_cache) {
err = -ENOMEM;
goto fail;
}
}
a->base = base;
a->length = length;
a->blk_size = blk_size;
a->blk_shift = __ffs(a->blk_size);
a->num_bits = length >> a->blk_shift;
a->bit_offs = a->base >> a->blk_shift;
a->flags = flags;
a->allocs = NULL;
a->bitmap = nvgpu_kcalloc(g, BITS_TO_LONGS(a->num_bits),
sizeof(*a->bitmap));
if (!a->bitmap) {
err = -ENOMEM;
goto fail;
}
nvgpu_smp_wmb();
a->inited = true;
#ifdef CONFIG_DEBUG_FS
nvgpu_init_alloc_debug(g, __a);
#endif
alloc_dbg(__a, "New allocator: type bitmap\n");
alloc_dbg(__a, " base 0x%llx\n", a->base);
alloc_dbg(__a, " bit_offs 0x%llx\n", a->bit_offs);
alloc_dbg(__a, " size 0x%llx\n", a->length);
alloc_dbg(__a, " blk_size 0x%llx\n", a->blk_size);
alloc_dbg(__a, " flags 0x%llx\n", a->flags);
return 0;
fail:
if (a->meta_data_cache)
nvgpu_kmem_cache_destroy(a->meta_data_cache);
nvgpu_kfree(g, a);
return err;
}
|