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/*
* GK20A Master Control
*
* Copyright (c) 2014-2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <nvgpu/io.h>
#include <nvgpu/mc.h>
#include "gk20a/gk20a.h"
#include <nvgpu/hw/gm20b/hw_mc_gm20b.h>
u32 nvgpu_mc_boot_0(struct gk20a *g, u32 *arch, u32 *impl, u32 *rev)
{
u32 val = __nvgpu_readl(g, mc_boot_0_r());
if (val != 0xffffffffU) {
if (arch != NULL) {
*arch = mc_boot_0_architecture_v(val) <<
NVGPU_GPU_ARCHITECTURE_SHIFT;
}
if (impl != NULL) {
*impl = mc_boot_0_implementation_v(val);
}
if (rev != NULL) {
*rev = (mc_boot_0_major_revision_v(val) << 4) |
mc_boot_0_minor_revision_v(val);
}
}
return val;
}
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