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/*
* Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _CSS_VGPU_H_
#define _CSS_VGPU_H_
#include <nvgpu/types.h>
struct gr_gk20a;
struct channel_gk20a;
struct gk20a_cs_snapshot_client;
void vgpu_css_release_snapshot_buffer(struct gr_gk20a *gr);
int vgpu_css_flush_snapshots(struct channel_gk20a *ch,
u32 *pending, bool *hw_overflow);
int vgpu_css_detach(struct channel_gk20a *ch,
struct gk20a_cs_snapshot_client *cs_client);
int vgpu_css_enable_snapshot_buffer(struct channel_gk20a *ch,
struct gk20a_cs_snapshot_client *cs_client);
u32 vgpu_css_get_buffer_size(struct gk20a *g);
#endif
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