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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _BOARDOBJ_H_
#define _BOARDOBJ_H_
#include <nvgpu/pmuif/nvgpu_gpmu_cmdif.h>
#include "ctrl/ctrlboardobj.h"
struct boardobj;
/*
* check whether the specified BOARDOBJ object implements the queried
* type/class enumeration.
*/
typedef bool boardobj_implements(struct gk20a *g, struct boardobj *pboardobj,
u8 type);
/*
* Fills out the appropriate the nv_pmu_xxxx_device_desc_<xyz> driver->PMU
* description structure, describing this BOARDOBJ board device to the PMU.
*
*/
typedef u32 boardobj_pmudatainit(struct gk20a *g, struct boardobj *pboardobj,
struct nv_pmu_boardobj *pmudata);
/*
* Constructor for the base Board Object. Called by each device-specific
* implementation of the BOARDOBJ interface to initialize the board object.
*/
typedef u32 boardobj_construct(struct gk20a *g, struct boardobj **pboardobj,
u16 size, void *args);
/*
* Destructor for the base board object. Called by each device-Specific
* implementation of the BOARDOBJ interface to destroy the board object.
* This has to be explicitly set by each device that extends from the
* board object.
*/
typedef u32 boardobj_destruct(struct boardobj *pboardobj);
/*
* Base Class for all physical or logical device on the PCB.
* Contains fields common to all devices on the board. Specific types of
* devices may extend this object adding any details specific to that
* device or device-type.
*/
struct boardobj {
struct gk20a *g;
u8 type; /*type of the device*/
u8 idx; /*index of boardobj within in its group*/
/* true if allocated in constructor. destructor should free */
u8 allocated;
u32 type_mask; /*mask of types this boardobjimplements*/
boardobj_implements *implements;
boardobj_destruct *destruct;
/*
* Access interface apis which will be overridden by the devices
* that inherit from BOARDOBJ
*/
boardobj_pmudatainit *pmudatainit;
struct nvgpu_list_node node;
};
boardobj_construct boardobj_construct_super;
boardobj_destruct boardobj_destruct_super;
boardobj_implements boardobj_implements_super;
boardobj_pmudatainit boardobj_pmudatainit_super;
#define BOARDOBJ_GET_TYPE(pobj) (((struct boardobj *)(pobj))->type)
#define BOARDOBJ_GET_IDX(pobj) (((struct boardobj *)(pobj))->idx)
static inline struct boardobj *
boardobj_from_node(struct nvgpu_list_node *node)
{
return (struct boardobj *)
((uintptr_t)node - offsetof(struct boardobj, node));
};
#endif
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