/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef _CSS_VGPU_H_ #define _CSS_VGPU_H_ #include struct gr_gk20a; struct channel_gk20a; struct gk20a_cs_snapshot_client; void vgpu_css_release_snapshot_buffer(struct gr_gk20a *gr); int vgpu_css_flush_snapshots(struct channel_gk20a *ch, u32 *pending, bool *hw_overflow); int vgpu_css_detach(struct channel_gk20a *ch, struct gk20a_cs_snapshot_client *cs_client); int vgpu_css_enable_snapshot_buffer(struct channel_gk20a *ch, struct gk20a_cs_snapshot_client *cs_client); u32 vgpu_css_get_buffer_size(struct gk20a *g); #endif