/* * Virtualized GPU CE2 * * Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "vgpu/vgpu.h" #include int vgpu_ce2_nonstall_isr(struct gk20a *g, struct tegra_vgpu_ce2_nonstall_intr_info *info) { gk20a_dbg_fn(""); switch (info->type) { case TEGRA_VGPU_CE2_NONSTALL_INTR_NONBLOCKPIPE: gk20a_channel_semaphore_wakeup(g, true); break; default: WARN_ON(1); break; } return 0; } static u32 vgpu_ce_get_num_pce(struct gk20a *g) { struct vgpu_priv_data *priv = vgpu_get_priv_data(g); return priv->constants.num_pce; } void vgpu_init_ce2_ops(struct gpu_ops *gops) { gops->ce2.get_num_pce = vgpu_ce_get_num_pce; }