/* * Virtualized GPU CE2 * * Copyright (c) 2015-2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. */ #include "vgpu/vgpu.h" #include int vgpu_ce2_nonstall_isr(struct gk20a *g, struct tegra_vgpu_ce2_nonstall_intr_info *info) { gk20a_dbg_fn(""); switch (info->type) { case TEGRA_VGPU_CE2_NONSTALL_INTR_NONBLOCKPIPE: gk20a_channel_semaphore_wakeup(g, true); break; default: WARN_ON(1); break; } return 0; } static u32 vgpu_ce_get_num_pce(struct gk20a *g) { struct vgpu_priv_data *priv = vgpu_get_priv_data(g); return priv->constants.num_pce; } void vgpu_init_ce2_ops(struct gpu_ops *gops) { gops->ce2.get_num_pce = vgpu_ce_get_num_pce; }