/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include /** * Use pthreads to mostly emulate the Linux kernel APIs. There are some things * that are quite different - especially the stop/should_stop notions. In user * space threads can send signals to one another but of course within the kernel * that is not as simple. * * This could use some nice debugging some day as well. */ /* * nvgpu thread functions return int. POSIX threads return void *. This little * wrapper takes the int returning nvgpu thread and instead passes that int back * through the void * pointer. */ static void *__nvgpu_posix_thread_wrapper(void *data) { struct nvgpu_posix_thread_data *nvgpu = data; return ERR_PTR(nvgpu->fn(nvgpu->data)); } int nvgpu_thread_create(struct nvgpu_thread *thread, void *data, int (*threadfn)(void *data), const char *name) { int ret; BUG_ON(thread->running); memset(thread, 0, sizeof(*thread)); /* * By subtracting 1 the above memset ensures that we have a zero * terminated string. */ strncpy(thread->tname, name, NVGPU_THREAD_POSIX_MAX_NAMELEN - 1); thread->nvgpu.data = data; thread->nvgpu.fn = threadfn; ret = pthread_create(&thread->thread, NULL, __nvgpu_posix_thread_wrapper, &thread->nvgpu); if (ret != 0) return ret; #ifdef _GNU_SOURCE pthread_setname_np(thread->thread, thread->tname); #endif thread->running = true; return 0; } void nvgpu_thread_stop(struct nvgpu_thread *thread) { thread->should_stop = true; } bool nvgpu_thread_should_stop(struct nvgpu_thread *thread) { return thread->should_stop; } bool nvgpu_thread_is_running(struct nvgpu_thread *thread) { return thread->running; } void nvgpu_thread_join(struct nvgpu_thread *thread) { (void) pthread_join(thread->thread, NULL); }