/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include void nvgpu_rwsem_init(struct nvgpu_rwsem *rwsem) { memset(rwsem, 0, sizeof(*rwsem)); nvgpu_spinlock_init(&rwsem->lock); } /* * Acquire. */ void nvgpu_rwsem_down_read(struct nvgpu_rwsem *rwsem) { while (true) { nvgpu_spinlock_acquire(&rwsem->lock); /* * If there's a writer try again. */ if (rwsem->writers < 0) { nvgpu_spinlock_release(&rwsem->lock); nvgpu_msleep(10); continue; } /* * Otherwise decrement the read counter and return. */ rwsem->readers -= 1; nvgpu_spinlock_release(&rwsem->lock); return; } } /* * Release. */ void nvgpu_rwsem_up_read(struct nvgpu_rwsem *rwsem) { nvgpu_spinlock_acquire(&rwsem->lock); rwsem->readers += 1; /* * Can't be any writers if there was a reader. Also can't be * a positive number of readers. The increments are always * downward so if we have a positive number then there is a * balancing bug. */ BUG_ON(rwsem->writers < 0); BUG_ON(rwsem->readers > 0); nvgpu_spinlock_release(&rwsem->lock); } void nvgpu_rwsem_down_write(struct nvgpu_rwsem *rwsem) { while (true) { nvgpu_spinlock_acquire(&rwsem->lock); /* * If there's a reader or a writer try again. Note: in this very * simple implementation it's possible for readers to * indefinitely starve writers. */ if (rwsem->writers < 0 || rwsem->readers < 0) { nvgpu_spinlock_release(&rwsem->lock); nvgpu_msleep(10); continue; } rwsem->writers -= 1; nvgpu_spinlock_release(&rwsem->lock); return; } } void nvgpu_rwsem_up_write(struct nvgpu_rwsem *rwsem) { nvgpu_spinlock_acquire(&rwsem->lock); rwsem->writers += 1; /* * Writers can't be positive: that would be an unbalanced free. Readers * must be zero - otherwise this writer should never have had access! */ BUG_ON(rwsem->writers > 0); BUG_ON(rwsem->readers != 0); nvgpu_spinlock_release(&rwsem->lock); }