/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include __attribute__ ((noreturn)) static void __hang(void) { nvgpu_err(NULL, "Hanging!"); while (1) ; } static void __dump_stack(unsigned int skip_frames) { return; } void dump_stack(void) { __dump_stack(0); } /* * Ahhh! A bug! */ void __bug(const char *fmt, ...) { nvgpu_err(NULL, "BUG detected!"); __hang(); } bool __warn(bool cond, const char *fmt, ...) { if (!cond) goto done; nvgpu_warn(NULL, "WARNING detected!"); dump_stack(); done: return cond; }