/* * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include int nvgpu_thread_proxy(void *threaddata) { struct nvgpu_thread *thread = threaddata; int ret = thread->fn(thread->data); thread->running = false; return ret; } int nvgpu_thread_create(struct nvgpu_thread *thread, void *data, int (*threadfn)(void *data), const char *name) { struct task_struct *task = kthread_create(nvgpu_thread_proxy, thread, name); if (IS_ERR(task)) return PTR_ERR(task); thread->task = task; thread->fn = threadfn; thread->data = data; thread->running = true; wake_up_process(task); return 0; }; void nvgpu_thread_stop(struct nvgpu_thread *thread) { if (thread->task) { kthread_stop(thread->task); thread->task = NULL; } }; bool nvgpu_thread_should_stop(struct nvgpu_thread *thread) { return kthread_should_stop(); }; bool nvgpu_thread_is_running(struct nvgpu_thread *thread) { return ACCESS_ONCE(thread->running); }; void nvgpu_thread_join(struct nvgpu_thread *thread) { while (ACCESS_ONCE(thread->running)) nvgpu_msleep(10); };