/* * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include "gk20a/gr_gk20a.h" int nvgpu_ltc_alloc_cbc(struct gk20a *g, size_t compbit_backing_size, bool vidmem_alloc) { struct gr_gk20a *gr = &g->gr; unsigned long flags = 0; if (nvgpu_mem_is_valid(&gr->compbit_store.mem)) return 0; if (vidmem_alloc) { /* * Backing store MUST be physically contiguous and allocated in * one chunk * Vidmem allocation API does not support FORCE_CONTIGUOUS like * flag to allocate contiguous memory * But this allocation will happen in vidmem bootstrap allocator * which always allocates contiguous memory */ return nvgpu_dma_alloc_vid(g, compbit_backing_size, &gr->compbit_store.mem); } else { if (!nvgpu_iommuable(g)) flags = NVGPU_DMA_FORCE_CONTIGUOUS; return nvgpu_dma_alloc_flags_sys(g, flags, compbit_backing_size, &gr->compbit_store.mem); } }