/* * Copyright (c) 2017, NVIDIA CORPORATION. All rights reserved. * * This program is free software; you can redistribute it and/or modify it * under the terms and conditions of the GNU General Public License, * version 2, as published by the Free Software Foundation. * * This program is distributed in the hope it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include int nvgpu_cond_init(struct nvgpu_cond *cond) { init_waitqueue_head(&cond->wq); cond->initialized = true; return 0; } void nvgpu_cond_destroy(struct nvgpu_cond *cond) { cond->initialized = false; } int nvgpu_cond_signal(struct nvgpu_cond *cond) { if (!cond->initialized) return -EINVAL; wake_up(&cond->wq); return 0; } int nvgpu_cond_signal_interruptible(struct nvgpu_cond *cond) { if (!cond->initialized) return -EINVAL; wake_up_interruptible(&cond->wq); return 0; } int nvgpu_cond_broadcast(struct nvgpu_cond *cond) { if (!cond->initialized) return -EINVAL; wake_up_all(&cond->wq); return 0; } int nvgpu_cond_broadcast_interruptible(struct nvgpu_cond *cond) { if (!cond->initialized) return -EINVAL; wake_up_interruptible_all(&cond->wq); return 0; }